240°

Perfect Dark Sequel Was Targeting Episodic Format, Details Shared By Designer

Perfect Dark was first released for the Nintendo 64 with a prequel later released for the Xbox 360 as Perfect Dark Zero. Rare started to work on a sequel to the first Perfect Dark which went through some different iterations before dropping with Chris Seavor, the game designer for Conker’s Bad Fur Day.

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twistedvoxel.com
Sciurus_vulgaris2202d ago

Unfortunately, I believe it was Rare’s tardiness and unorganized development practices that lead to Perfect Dark: Core failing to take-off. As evidenced by Rare Replay video docs, Rare worked on numerous projects from 2005 to 2010 that failed to make it to full development. If Perfect Dark: Core had been released in 2009 the game may have had a chance to increase both Microsoft’s and player interest in its franchise.

Perfect Dark Zero, despite their being many negative perceptions of the title was a fairly successful and popular FPS on Xbox live until Halo 3 and COD 4 came out in 2007. The Perfect Dark franchise got shelved by MS due to Rare’s procrastination and the franchisee not being as successful as Gears of a War and Halo. Also the FPS market on consoles got very competitive during the 2010s.

Neonridr2202d ago

not to mention that the real talent that helped make Goldeneye and the original Perfect Dark had long moved on to other studios by this point, so you have a shadow of its former self trying to reclaim some sort of glory with PD Zero.

Sciurus_vulgaris2202d ago

What you just stated is not entirely true. The staff that left Rare to found Free Radical and create Timesplitters left the development team of Perfect Dark early on.

Neonridr2202d ago (Edited 2202d ago )

@Sciurus - yes but what I mean is by the time Perfect Dark Zero was being developed on the Xbox 360 you had very little left of the original Rare team. It was a shell of itself. Certainly by the time the game was polished and finished there was a lot less talent around to ensure the game was up to Rare standards.

Sciurus_vulgaris2201d ago

Rare lost a lot of it staff during the N64, the studio was known for heavily working it staff. Thus, from 1996 to 2000 the studio had turnover of staff. However, several higher staff at Rare stayed with the studio into the 2000s and a few are still at the studio.

Neonridr2201d ago

@Sciurus - as soon as they were bought by Microsoft something seemed to go wrong for them. You look at their catalogue up to that point and it could be argued that they never released a title with as much accolades as they did during the N64 and Gamecube days. The two founders of Rare left in 2007, you are right there.

Sciurus_vulgaris2201d ago

I wouldn’t blame Microsoft for Rare’s downfall, Rare was started to show a decline as soon as the PS2, Xbox and GC console era started. Rare in my opinion was studio that was struggling to adapt to quickly changing gaming landscape. Rare continued to use small development teams for their projects, despite the AAA industry shifting towards development teams of 100-200 people. Perfect Dark Zero was made by only 25 people. Halo 2, Doom 3 and Half-Life 2 for example had much larger dev teams than Perfect Dark Zero. The small dev team size of Perfect Dark Zero was unfortunatel. Fans people were expecting production quality comparable to Halo 2 and wanted a title that would exceed or rival the original Perfect Dark .

Absonite2201d ago

damn. looks like 7 disgruntled former post-real Rare employees are mad at the actual truth...

+ Show (3) more repliesLast reply 2201d ago
BlackIceJoe2202d ago

I don't think it will happen, but I think Microsoft working with Human Head Studios on Perfect Dark would be the way to go. We've seen what they did with Prey and were doing with Prey 2 before Bethesda cancelled the game, so I think they could be a smart choice to bring back the world of Perfect Dark.

bluebenjamin2201d ago

Playing perfect dark on 360 was fun to me, at that time I didn’t have internet so playing against all those bots made me feel like I did lol 😝

Tazzy2201d ago

The prequel sucked to me I didn't really like it if Microsoft announced Perfect Dark 2 and Conker 2 at e3 I'd be happy I'm actually getting tired of Halo, Gears, and Forza good games but c'mon get new ips.

mark_parch2201d ago

Perfect dark and Conker aren't new ip

Tazzy2200d ago

I know that and if you read what I said slowly I said they need new ips they keep releasing Halo, Gears, and Forza they're great games but.... Microsoft needs new ips besides those games.

mark_parch2198d ago

@Tazzy
Sorry I thought you said you would be happy with just a perfect dark and conker but you want new ip as well. Phil recently said there will be 14 Microsoft studio games at e3 but if you factor in horzon 4 dlc, minecraft, gears tactics, gears pop, the outer worlds, halo mcc, halo infinite, gears 5, ori will of the wisps, battletoads, wastlands 3, sea of thieves dlc that leaves roughly 2 new games imo.

jjb19812201d ago

Perfect Dark was my 2nd favorite N64 game. Too bad they never made the sequel. That laptop gun was amazing.

70°

How Does The Witcher 4 Look That Good? CD Projekt Red and Epic Games Explain

While it may not have been The Witcher 4 gameplay, the Unreal Fest 2025 tech demo for CD Projekt Red's latest gave us a good idea of how the finished game might look. We talked to the developers, as well as Epic Games' Unreal Engine team, to find out exactly how the upcoming open-world RPG looks so incredible.

90°

Giant Skull, A Studio Founded By Respawn Veterans, Is Making A D&D Game

The studio was founded in March of 2024 by Stig Asmussen, director of the Star Wars: Jedi games.

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gameinformer.com
200°

I Owe You An Apology, Hideo Kojima, I Wasn't Familiar With Your Game

Hideo Kojima and PlayStation go together like hobbits and breakfasts. That is to say, they're meant to be together, but they're also happy to serve up a PC port or afternoon tea if the time is right. Kojima's long-time collaboration with Sony means it always feels odd to see his name next to an Xbox logo, like Master Chief appearing on your PS5 or glimpsing your teacher in the big Tesco doing her weekly shop.

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thegamer.com
anast1d 21h ago

Good to see people coming around.

mastershredder1d 19h ago

yawn. ^ All of this opinion piece sounds like someone’s recount when they get out of the norm and go on a hiking vacation and boast about their “life changing moments” over things extremely common and accessible to everyone. Get a rocket ship and take some selfies already. jezzus .

franwex1d 19h ago

Anybody else gave up reading a few paragraphs in?

StarcrossedBits1d 11h ago

Ditto, this site is so cringy.

KwietStorm_BLM1d 10h ago

It's thegamer. You just skip it off general principle.

jznrpg1d 1h ago

If you missed out on old games it’s nothing to apologize for. Just the way life goes sometimes. We can’t access everything in our short lives.