IGN: Damnation Blog: Photos to Fill a World

A game is built on the shoulders of thousands of photos, from all kinds of sources. Generally they fall into two main categories – reference images that concept artists use to get their visual ideas, and texture sources which asset artists use to piece together the surfaces of every object in the game, a process we call texturing. Occasionally these two categories overlap, and an image that can be good inspiration will also have appropriate swaths of texture in it for use on 3D objects.

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