DS: “Resident Evil 4 has been ported a whole bunch of times over the years. As of this writing, the game has now appeared on GameCube, PS2, PS3, Xbox 360, Xbox One, PS4, Wii, PC, and even some different versions for iOS and Android. Basically, it has become an easy game for Capcom to bring to various modern platforms over the years due to how popular the title remains nearly 15-years after originally releasing.
At the end of the day, Resident Evil 4 for Switch is exactly what it sounds like: it’s just Resident Evil 4 on Switch. Depending on how big of a fan of RE4 you are and how badly you’re looking to experience it in handheld mode will likely determine whether or not this is a must-buy for you or not. But in my own estimation, considering how costly this edition of Resident Evil 4 is when it’s more often than not just a simple port from the PS4 and Xbox One, I’m hard-pressed to say it’s worth your money at the moment. While it’s cool to have one of my favorite games ever now playable in handheld form, that selling-point can only go so far.”
If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.
If you're wanting more PSVR 2 support, you should probably buy all of these games.
Speak with your wallet!
I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.
GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.
I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.
I have most of them 😅
Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.
Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.
The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.
Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”
That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.
The Switch tax is a huge jarring sticking point for this port
Not sure why a 14 year old game can't hold 60fps on a console released in 2017
It’s an old it should be an eeeassssyy port .
I’d hate to see how Capcom handles the DMC1 port of DMC1 next
I was ready to buy it, just waiting for the confirmation that it would have controls like the Wii version. Since it doesn't, I won't buy it.