150°

Introducing The New Xbox Game Bar

From Major Nelson: "At Xbox, we put gamers at the center of our vision – enabling them to play the games they want, with the people they want, and on the devices they want. As part of our efforts and commitment to improve the gaming experience on Windows 10, we want to bring PC players highly requested features based on their feedback. The first step in that is understanding how gamers engage on Windows and making the features and experiences they want easier to access, including social, music, performance and more. Today, we are excited to release a host of new features for PC gamers to the new Xbox Game Bar on updated versions of Windows 10."

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rainslacker2221d ago

Nice. Now if they could just get the regular audio mixer to work, and default to the speakers, instead of a headset, even if you don't have a headset, or defaulting to the optical out, even if you don't have it installed or use it, or the HDMI port, even if you don't have something plugged into the HDMI port.

Maybe some of these people over at Xbox could give the regular Windows engineers pointers on how to make a fluid and easy to use OS, where people don't have to fuss around with things to get them to work. Would go a long way to make more people want to play games online, because for every version of windows, that's something I've always had to fuss with.

DaDrunkenJester2221d ago

Just go into sound settings and change the output/input to whatever you want. I have my Oculus, a camera, a mic, headset all plugged in and it's as simple as a few clicks to route the sound to the devices you need.

rainslacker2220d ago

It works once you have it set up. But whenever you reinstall windows, you have to fuss around with the driver settings, otherwise, it defaults to something other than the speaker output. It'd be fine if it was easy to change from that, but it isn't.

KaaF2221d ago (Edited 2221d ago )

You still can't swap controllers order, local multipliers is really not a thing they think of at all, is it?

100°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion4h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler893h ago

Hope they use his vision in the game

Inverno3h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Pedrof3h ago

I wouldn't hold my breath on "bold".

170°

Where to watch Capcom Spotlight, when it kicks off in your region, and what to expect

Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.

SockeyBoy3h ago

I feel a new DMC on the horizon.

thorstein9m ago(Edited 9m ago)

New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.

50°

Warner Bros. Games Restructures Development Into Game Divisions

Warner Bros. Games has set a new leadership team and restructured around Harry Potter, "Game of Thrones," "Mortal Kombat" and the DC Universe IPs.