Ripten Preview: Plain Sight

Ripten writes: "What the ding-dally is Plain Sight, you ask? Well, dear reader, just take a seat and I'll run you through it. Before the Eurogamer Expo, I had no idea about this game either, but after discovering and playing this gem I'm sure more people need to know about it. The game is developed by six Londoners collectively known as Beatnik Games, and will be available at the start of 2009 on PC and later Xbox 360. I'm sure what you really want to know is what the fuss is about- hit the jump for the full preview.

In answer to your question, I refer you to this page. You play as a little ninja robot, with one point. The aim of the game is to kill other ninja robots to get more points and multipliers. Try to contain yourself from the excitement of ninja robots for a second, because there's slightly more to it than that- the only way to actually score those points is to blow yourself up. The more people you catch in the explosion with you, the more multipliers you get. It's simple enough once you get playing."

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Bundle Stars Releases Indie Capsule Bundle

Hardcore Gamer: The newest Bundle Stars deal is available, and gives you Insanely Twisted Shadow Planet, Blood of the Werewolf, Slender: The Arrival, And Yet it Moves, Dock Clock: Toasted Sandwich of Time, Plain Sight, and Snuggle Truck for a mere $3.49.

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hardcoregamer.com
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Indie Royale Mayhem Bundle Shoots Up 6 Steam Games

Gamesta.com announces the latest indie deals with Indie Royale's new Mayhem Bundle that packs 6 games, redeemable through Steam, out of a possible 7 titles. there will be tons of shooting, explosions, horror and even some puzzles in this package.

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Interview: Beatnik Games puts fun in Plain Sight

indiePub has published an interview with Beatnik Games, the independent development team that created Plain Sight.

From the interview:

"indiePub: Please describe Plain Sight...

Sherif Aziz: Suicidal Ninja Robots in Space. You only bank your points once you detonate.

Damien Cerri: Plain Sight was our first game which kind of evolved during development. It was very experimental and started out as something totally different and got to where it is with trial and error."

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indiepubgames.com