Ghost Recon Breakpoint is the upcoming follow up to 2017’s Ghost Recon Wildlands which mostly positive reviews on Steam and did quite well in terms of revenue for Ubisoft.
This month’s EDGE review scores are as follows include Luigi’s Mansion 3, The Outer Worlds, and more.
I've only read ONE review from Edge and that was over a decade ago for RE5. Now RE5 didn't exactly do for me that say RE7 or RE2 Remake did but it was a solid action shooter.
But the particular reviewer came off as a pompous blow hard that just made me disconnect from her review.
It's why I stopped reading them or going to Barnes and Noble to pick it up. At first it came across as intellectual. With good interviews, discussion about technology, etc. Which was great.
But then you could see that there was this certain air of arrogance and pompous behavior. Like they were supposed to be elite reviewers. And their number scores were questionable during last gen.
Add in the cost of the magazine that was already expensive for what it was and that was the end of me buying it. I started to use more of the internet to look for game information. Not necessarily reviews.
You know Apocalypse my experience is almost verbatim to your's! Down to getting them at Barnes and Noble to really enjoying the overall quality of the mag but then it did appear that they had a very high regard for themselves!
I first found the mag in 03 I believe at my local On Cue(loved the store because I lived in a small town and it was like mana) and found it enjoyable then.
The RE5 review though had the woman saying it was terrible of Capcom to have the virus infect Africans (I'm not kidding) and with 4 she had no issue because they were Spaniards and that wasn't offensive! Crazy shit that came off with a very elitist vibe!
Maybe it didn't fit her narrative. And I'm black. I figured if these created viruses can infect white people, it can infect black people and everyone else.
Truthfully, I would have liked to have seen an RE scenario set in Tokyo or somewhere abouts just to see something different but an area that Capcom would be familiar with to design the game.
They give Luigis Mansion 3 a 7 and give Kine a 9. WTF are they smoking. LM is amazing certainly worth a nine in my eyes. Glad I stopped buying this crap mag years ago, I’m surprised it’s still going.
They gave Bloodborne a 10 before finishing it. Nobody seemed to care then for some reason. If you think every 10 The Witcher 3, MGSV or Breath of the Wild received was from a reviewer with a completed save file, then you're out of your mind. Oh and Luigi's Mansion 3 has simplified the combat from Dark Moon and removed the leveling system making cash hunting almost pointless unless you're bad at the game and need to purchase assists. That's enough to take it from an 8 down to a 7 in my book.
Luigi's mansion 3 gets 7 out of 10?
At least an 8 in my book. Edge you have ZERO credibility from me. I hope you go bankrupt!
Ubisoft decreased their revenue projections for 2019/2020, as revealed on the most recent earnings call. One of the reasons for it turned out to be the "very disappointing" sales of Ghost Recon Breakpoint during the first few weeks.
"First, it is harder to generate interest fora sequel to a Live multiplayer game, when prior iterations benefited from years of optimization. Consequently, we need to make sure there is more time between each iteration of Live game"
Maybe don't do live service games full stop.
Jeez, the rest of the report is depressing, they are so full of shit.
they are going down as fast as bethesda did. i loved their games, but now, jeez, just pass.
I mean the GR franchise has been in decline for some time now. AC and R6 have been doing well tho, For Honor is also doing decently, Ubisoft has been developing a lot of new IPs in the recent years as well so I wouldn't say they are doing as bad as bethesda is.
Ubisoft doesn't care about taking responsibility for the low quality of this game. Horrible game design, laughable microtransaction milking, it just shows cluelessness as to what gamers want and where the industry is headed. Forcing people to grind in a full price game like it's a fucking mobile game or else pay them money to not play the game via microtransactions? And they blame it on "There wasn't enough different from previous games, so the unique parts of this game didn't stand out as much" and "It's hard to generate interest on live games" - what a crock of shit. This is executive speak for "I don't want to take responsibility for this being pushed out the door a year before it was ready, with little game design or user testing to make sure it was actually fun and the progression worked"
Well there's no Assassin's Creed game this year, so Ubisoft hasn't completely lost their minds shoving crap out the door before it's ready, they finally learned from AC Unity.
There is hope for Ubisoft because AC Odyssey was good and so was Origins. However their other titles have become stale and don’t seem interesting at all.
What I believe is happening and isn’t exclusive to Ubisoft is that gamers are becoming fatigued of Western games. Remember at the start of Xbox360/PS3 era Western devs put out the best next gen games and Japan was struggling to keep up. Now the tables have turned and Western (Not 1st party Sony devs or some of the other creative ones) devs are having a hard time because they have become stagnant. Indie games are thriving because of the creativity shown in their releases but big AAA games stay the same are are flat out boring. Ubisoft needs to watch devs like Naughty dog to see how to do story telling and create characters we care about.
Edit...also Success can be Double edge sword if you don’t stay competitive.
@jaymac
If you look at the output of regions, Japan devs are still developing more SP games over MP, and the market for SP hasn't shrunk, so with less choice for games, there is more success for those types of games.
Trying to chase after the MP market to have that cash cow game means there is more failure, because the market for MP is limited, and the consumer base isnt always buying new games. They bank on MT to keep engagement because it's cheaper than making a whole new game.
The industry had gone from one extreme to the other, and for publishers that dont diversify their products, they're going to always be playing catch up. If any of the big publishers didnt manage to make at least one cash cow MP game, they'd be struggling right now because they arent making as many SP games to fill in the gaps.
When you make games for the sole sake of profit they're going to be overly-formulaic, generic, soulless, grindfests/borefests. Games with microtransactions CAN be fun but NOT when they're literally BUILT around them.
I'm really worried for ES6 and Starfield.
You'd think they'd know that an oversaturated market is harder to sell games in. Same thing happened last gen when they were trying to push mp, saying that it was too hard to make money on SP games. They said not as many.people brought SP games, which isnt true. It's that there was so.mich choice for SP games that the customer base was spread out more. On top of that, there were a lot of high quality titles to choose from, so the mid tier titles didnt do as well, which effectively killed the mid tier revenue.
The shift of the major publishers focusing on a few high profile MP games in lieu of high quality SP games have left a void in the market, which is why companies that are still making SP games regularly, like sony, square, capcom, sega, etc, are doing pretty well. Not all are making as much as some of these ultra successful MP games, but there are more MP only failure games this gen than last, because the MP market is not as big as the SP market, and since MP requires engagement, there is a shorter window of time for a game to be successful.
Companies want to put their eggs into one basket, and its going to cause then to have losses. Those losses can still be made up with one successful game, but then it becomes a design principle of throwing everything at the wall to see what sticks
Keep puting your games exclusive on Epic Store and most people Will take a big dump on your games Ubisoft!Fans order rulez!
You are overestimating the impact of a) pc players and b) the whiny crybabies whorefuse to buy games from Epic Store.
Calling people who refuse to buy from Epic Games crybabies shows how much you understand the reach of it.
Dammit.... Used bad pun for Division 2.
Nonetheless, Ubisoft already closed shop on their creative side years ago.
Good.
I hope this sends a very clear message to Ubisoft and serves as a warning to other developers and publishers.
Gamers are tired of low effort, generic, cookie cutter clones crammed full of microtransactions.
I love how these heavy hitters keep burning and going down!
I dont like any game failing...unless it's terrible. But part of me also thinks things like this are necessary to reign in expectations of publisher and investors. Last gen, it was all about how MP was the future because there were relatively few standout titles that all did gangbusters. This gen, we have maybe 2-3 more standout titles, but the market is wearing itself thin for play time, and growth in the market isn't exponential to the number of games now available compared to last gen.
Publishers couldn't take stock to realize that not all of them could be successful, and they all chased after the huge revenues that could be made with a successful game.
The COD effect was in full force, because they knew people would buy games on a name, and quality wasnt really much of a factor. That would remain true except there are quite a.few high quality games in the MP market now, so people will gravitate towards those, so now the low quality ones fail, or go under the radar.
On top of that, you have people playing these MP games longer due to the content cycle working to keep people engaged. So, instead of having a customer who was ready to buy a new game after 6 months, there still actively engaged, and even more invested in a game forna year or more. This leaves less customers to go around, thus raising the chance of failure. Any MP game that doesnt hit the ground running is probably going to fail without major investment on making it good, and keeping people engaged. Games that can rise from the ashes can be counted on one hand, and tend to be from the devs that dont make excuses, but end up working to fulfill their promises.
It's "very disappointing" that Ubisoft has ignored Rayman and Splinter Cell for years, then continuously release GAAS to poor results (Breakpoint, Division 2), as well as not utilizing the Switch to its full potential (they haven't updated their own website's Switch section in months/years and don't even have a Switch icon for games that are appearing on the system like Gods & Monsters) and not to mention whatever the hell is going on with Beyond Good and Evil 2 (which also is a GAAS title).
They have Assassin's Creed but it's not a matter of if but when they will ruin that again.
@Sgt_Slaughter
"It's "very disappointing" that Ubisoft has ignored Rayman and Splinter Cell for years, then continuously release GAAS to poor results"
Completely agree with you, I'd love to see a new Rayman or Splintercell, as they are two of my favourite IP's of all time.
I think it's a shame that instead of quality products our favourite games are broken up and sold back to us in pieces, but we as the gaming community are equally to blame for this.
If we didn't pay for extra skins, new weapons etc these companies wouldn't see fit to charge extra for what was in the past included as part of the full product.
Ubisoft (amongst others) have viewed MT's as a way to print free money for years now and they've pushed it too far.
I'm really glad it's starting to hit them where it hurts, in the wallet.
At this point, I'm glad they are ignoring Splinter Cell at the moment. They already announced they will only do big, open-world games for the foreseeable future and I would hate to see Splinter Cell bastardised by microtransaction-fueled design.
AC is already a stale franchise now. Origins and Odyssey are crap compared to the previous games
Yeah, is it true that this game doesn't have an AI squad? If true, this isn't Ghost Recon in my eyes.
AC was ruined when Odyssey became a boring slog EXP grind fest, low effort game design.
It has different combat controls than earlier games, but nothing has been improved, still trash combat. Simplified movement controls that take options away from the player. Top it all off with meaningless stories that go nowhere in the overarching plot, its literally just like running on a treadmill going nowhere.
The last AC story that had any real impact was released in 2012. Seven freakin' years ago! I used to love AC, but now I've completely given up.
I'm glad gamers spoke with their dollars on this game for those who didn't like the direction Ubi chose to go with BP.
The game is Abysmal, So it's only right the sale match it.
There are free to play titles that are 10 times better than this trash.
I don't know wtf has happened to Ubisoft, a company that I used to love. They deserve failure and losing revenue, because they have ruined all of their beloved franchises, all tom clancy games which used to be tactical single player games turned into online service crap.
ac, watch dogs and far cry have turned into mediocre open world games full of repetitive missions and boring story. The have completely forgotten rayman, driver and prince of persia. And they hardly ever create new IPs and all of them are uninteresting online bullsh*t like steep and division.
yes because of all these reasons they deserve commercial failure and i hope they will keep failing until they learn their mistakes.
Good - uninspired copy/paste trash deserves to be trashed. I knew this game would flop because it was plain to see that it brought nothing fresh to the table. Division-y, Wildlands-y, samey junk while being one of the most predatory games to boot.
Good job, Ubisoft. You've created shit in video game form, and your shit is getting shit on.
@Synthetic
"Good job, Ubisoft. You've created shit in video game form, and your shit is getting shit on"
Haha, Thanks buddy, this comment brightened up my evening and made me LOL.
Yup if you’re going to do a live service, just keep adding to the base game.
They did a great job with siege so for them to stumble twice w the division and now the new ghost.
Off topic I’m surprised for the rumors on a Overwatch 2.
I feel that that isn’t needed at all, just keep adding to the base game like they have for the last 3 years
Unfortunately, this knowledge is either escaping them or they carefully chose words not to admit it in the report. They only noted that "gameplay innovations" introduced in GRB were not "perfectly implemented" which is why the sales suffered.
Yves forgot the 4th point. “Ubisoft has become a lazy piece of sh!t company, and anyone with a brain doesn’t trust us anymore”
100% true, thank you for not being an ignorant corporate bootlicker. We need more gamers like us to wake up and see reality.
What happened to gaming :(
Activision hate, Bethesda hate, EA hate, Ubisoft hate- if they all acknowledge this type of stuff why can't they just say "ok we'll fix our sh*t we get it we'll make better things" not only say that but actually work on those issues gamers have with them.
Ubisoft games are too formulaic. I can't tell the difference between The division and Ghost recon
This is a case of giving us something we didn't even ask for. If you built a fan base with your original product don't break it down to the basement and give us a completely different product and expect it to sell better. You didn't even care about what we wanted so much as you wanted to tell us what we needed thats not how this works Ubisoft.
Putting aside all the MT issues, I never saw anyone identify a reason to play this game rather than just continuing to play wildlands (assuming you want to play Ghost Recon at all). I mean, the consensus seems to be that it's just a worse version of that game.
Really loved Ghost recon last gen and even the older ones , but open world and all the menu bloat killed it for me its like i need menu lessons in modern games. Would rather they spend more time on gameplay than skins and attachments.
I could tell from the open Beta this game was going to fail hard. The bugs were too frequent to ignore to say the least.
Ghost Recon Breakpoint has out for almost a week now and in that short space of time we’ve already seen plenty of dogpiling. Disappointed players and critics vocal in both their anger and hope that this latest Tom Clancy game isn’t beyond redemption.
It's a shame that Breakpoint reaches for your wallet within the first hour. Doesn't even try to hide those microtransactions.
Wouldn't be so bad if people weren't already spending up to $150 on the base game.
It’s totally optional I’m 16 hours in, unlocking stuff from progression. No MT are forced and I don’t plan on buying them...I’ll play and unlock naturally. People want to pay for MTs then good for them.
It must be a crap game if they encourage players to buy items to get through it quicker.
Microtransactions are the worst thing to happen to gaming.
i can't believe microtransactions are still a thing. they know people don't like them and people won't buy their game because of them and yet they still put them in their game.
Exactly.. if production costs are that high they have to include them to make a profit, make better games.. I'd gladly pay more money for a complete better game..tlou 2 for example..you can tell alot of man hours have gone Into it, so why should that cost the same as a mediocre annual re hash? Games should be priced individually depending on development, quality etc then micro transactions could be abolished
The problem with that idea is, there is a price point that market research has shown that the majority of gamers will not go beyond. Realistically, would you pay $120 for the standard edition of a single player game? Microtranasactions (as much as I hate them, and would never buy into one) are a way to get small amounts from people because the price seems so low. $1.99 for this new gun? Well... It's only $1.99. That's how they sucker people in. It never has and never will work on me.
The thing is, it is still making then a ton of money and a lot of people buy their games regardless. Only the informed gamers won't and unfortunately, that is the minority of gamers.
Also, they make ungodly amounts of money from MTX's so as long as that is the case, they will be there.
They are testing the waters, trying to see how far they can push it before it affects their finances negatively.
Unfortunately, if the publishers didn't make a profit from mtx, they wouldn't waste their time with them. But the blind casuals keep swallowing every loot shooter that gets released.
All i see are people bringing up microtransactions. Microtransactions aren't playable you buy those, if you don't buy those at all you obviously avoid those(i hope) instead of crying about it like babies. The game is fun as heck to play having a blast with friends.
It's a design that compromises on all fronts for some reason. It's neither hardcore nor casual. Neither single player, nor does it incorporate coop squad mates into the narrative. It's not a survival game, but if tries to use survival elements. It does some things very well, and others very badly. It's also neither realistic nor full-on sci-fi.
They need to be Ghost Recon. It's roots are clear. There are very few open design mil sims competing in the genre. Maybe they sell more this way... But I don't know if it's good long term. If quality is an issue it will erode the brand.
Some bugs I've experienced:
Double-tapped circle and got stuck in immovable objects like rocks and boxes; Primary weapon won't load and my character holds nothing.
the nail in the coffin for me was the fact that it requires an always on line connection!
Online only DRM?
That's enough for me not too buy it.
I will never support a game that dosent consider media preservation important.
Online Only DRM shouldn't exist.
Poor direction, poor visuals, unnecessary stat system that shouldnt be in a ghost recon, bugs, bad physics, forced online crap that pulls you out of a "lone survivor" with no squad narrative.
But ita biggest problem... it's just plain boring and by the numbers.
I think that noobs who ask "what's so bad with Ghost Recon?", is what is so bad with Ghost Recon.
Aside from the egregious micro transactions, the game is awfully poor designed from its poor RPG looter-shooter Division wanna be structure, dumb AI, and lack of any polish.
Even "if" it was a great game it requires an internet connection for single player campaign which for me is unacceptable & a non purchase all by itself.
The fact that:
I've tried to play several times and each time had to reload due to a bug,ie fall through world, stuck in car.
The load times even on ssd
Long periods of trecking with very little to do
Using the story of the island being in lockdown to not have to actually put interesting stuff on the map
Dire AI
Awful implentation of micro transactions
Pointless loot system
No breaching or anything that's 'ghost recon' other than guns
Horrible hub area
Endless padding like objectives purposefully padded out many km
broken spawn system
Awkward interface
Awkward menus
Poor animations like they gave up half way through trying to imitate Naughty Dog's style
Stealth feels a little pointless due to lack of challenge when all action, unlike wildlands
Bad vehicle controls and physics
Can't just click a button to restart a mission
Division 2 was my surprise hit this year and I'm not even a fan of these style of games generally. Division 2 seemed more Ghost Recon than this at times.
Visuals, Mechanics, and Story. Gotcha. Okay, here's my craptastic list of why I won't buy it:
- Always online. I'm tired of this.
- Certain things have been taken away from the game that its predecessor had, like offline solo and co-op.
- The story, although interesting, is vaguely familiar. You know, group of soldiers, the Wolves, taking over an island that's not named Shadow Moses with a similar canine unit (I thought it an amusing similarity).
I considered it, then they made the deal with Epic, so boycott.