Finally, GamerKnights did a full review of "Ace Combat: Skies Unknown". Not too late but still ahum a bit late.
Anyway here's a snippet:
"Oh, how it has been a long, long time since this was on my HDD. It has been over a decade since Ace Combat 6: Fires of Liberation came out to a lukewarm reception on PS3, PC and Xbox 360. I remember owning this and thinking that things had been better. Indeed, I looked back to the original Air Combat from the first Playstation and I remembered just how simplistic and enjoyable things were back then. I mean, the problem with Ace Combat 6 was that it tried to sew a narrative with depth into a game mechanic that was relatively minimalist. It always felt like the combination didn’t fully work. And so, with that, it lay in stasis for many years, until infinity in 2014. Now, it tries to rise like an F-15 back into the skies for a new take on the genre. It has been a long time coming, but can “Ace Combat 7: Skies Unknown” be king of the skies once again?"
Today Bandai Namco Aces announced that Ace Combat 7: Skies Unknown has added another million units sold to its trophy case.
An excellent game, one of my favorites in recent memory. I only wish they made the VR mode span the entire campaign instead of a few select missions. And that they updated it for PS5/PSVR2, the resolution quite sucked in PSVR1.
Ace Combat 7 takes to the unfriendly skies once more, this time with the best experience now available on Nintendo Switch.
NE: "Tying in with the launch of Ace Combat 7: Skies Unknown on Switch, we were recently able to learn a bit more about the port. We caught up with Ryunosuke Hagiwara, producer of the new version."