Control's director at Remedy said that simply perfecting a 30-second gameplay loop as Halo did in the ’00s doesn't cut it in today's games. There have to be additional layers to make a deeper experience.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
True. Don't know if 343 has the skills to add what's missing though...
I wouldn't completely agree. There are games that can survive on a core loop, but I would say that the way to get recognised futher is with layers, deeper gameplay and a strong narrative.
agreed, Halo lost its magic when Bungie left. 343 is not capable to make Halo great again.
yes additional layers like a great setting, character development and story. I really hope control can deliver, but it looks to be all about the gameplay, but I'm not sure they have much to back it up with unfortunately.
Next halo right here