320°

Days Gone Should've Been Delayed one More Time

The post-apocalyptic title during its review period was mired with technical issues that have resulted in criticisms of a game which no longer exists.

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playstationenthusiast.com
Hardiman2236d ago

It wouldn't have made a difference to the ones who already had their minds made up. A's I think is it looks great, runs great(I'm on the Pro) and the HDR in particular is incredibly well done. Go look at Just Cause 4 or even Red Dead 2 and compare the HDR.

Hell I'm having more fun with the gun play, melee and transversal in Days Gone than I did with Red Dead 2! The story not so much but it serves its point.

It's a fun game and most that have played it seem to say the same thing.

nucky642236d ago

hardiman, i couldn't agree more - i'm having a blast with the game - melee is SO fun and i love taking on the big hordes. then there is riding the bike looking for big jumps. hey, i said the same thing about RDR2 the other day!

Kornholic2235d ago

Days Gone's gameplay mechanics are miles ahead of RDR2's clunky gameplay mechanics from shooting to, well, everything. RDR2's story got interesting after the 5th chapter, Guarma chapter, which was a low point in the whole game.

-Foxtrot2236d ago

Journalists minds were already made up with this one, extra time wouldn’t have done it any favours

PhantomS422236d ago

What can you expect from this site? Sony gets a free pass for anything. This game is mediocre and games out in a somewhat broken state. The game is mediocre and the reviews are reflecting that. No amount of delays would have saved it from being another generic zombie game but the bugs and issues would have been avoided with even a month delay.

ninsigma2236d ago

You know when people haven't played it, because they call it mediocre 🙄

sprinterboy2236d ago (Edited 2236d ago )

It's not broken at all and it's also not getting a free pass that's why it's getting mainly 7s. Good game imo but just not the usual top tier AAA 1st party title we expect from a Sony studio (bare in mind its bends 1st attempt) bodes very well for the future of the studio if this was there 1st attempt imo.

Razzer2236d ago (Edited 2236d ago )

Except you don't know what you are talking about. You can keep yapping this bullshit all you want, but the fact is you look like an idiot because you haven't played the game.

"What can you expect from this site?"

just laughing at the endless whining from folks like you about n4g. It is like you are trapped and can't leave! Good news! You actually can!

JackBNimble2236d ago

Razor
All you guys do the very something when it comes to mediocre xbox games. Actually you psfanboys are much worse, it's like a gang r*** .

Just saying

Razzer2236d ago

@JackBNimble

Oh really? Were you here defending Crackdown 3 from click bait reviews that were giving the game scores of 3 and 4? I certainly was. So no, you are factually incorrect and just making shit up. Move along now....

Z5012236d ago

"This game is mediocre"
Can we see your trophies?

JackBNimble2236d ago

You obviously have selective memory, it's the n4g way to jump on the hate train for pretty much anything xbox.
Who gives a shit if 1 ps4 exclusive gets mediocre metacritic score. Get over yourself .

rainslacker2235d ago

Sony releases a good game, gets good reviews. It's a free pass. Fan boys on the other side take any negative click bait review as proof their bias is correct, call out sony fand for giving Sony a free pass.

Media and some fan boys didn't give a free pass on cross play. Most Sony fans didn't care.

Sony isnt getting a free pass on censorship, although the feelings surrounding it are varied based on other beliefs, but oddly enough, the fan boys on the other side are not making a big deal about it. Which is probably good, because they always derail discussions to become stupid idiotic console war BS.

Sony releases a.average game, it gets some negative reviews, and the fan boys on the other side push this narrative that it's a bad game...so no free pass. Those that play it are left wondering why its scoring the way it is, because nothing supports a score less than 7. If you play the game, you'd be hard pressed to say what makes it worth less than that, and then be able to say why another similar game you do like deserves more.

The bugs and issues aren't as extensive as some of the reviews put forth, and certainly less and not as pronounced as other games which handily score 8-10s.

S

+ Show (6) more repliesLast reply 2235d ago
sprinterboy2236d ago (Edited 2236d ago )

At the end of day its there loss, I've literally just unsubscribed from IGN and kinda funny games, Tim is clueless, Andrea over analysing (so much hate on the using binoculars and standing up) and as for Greg well in his head he thinks he's a celebrity now or something.
Edit: all you need to get a opinion on games is as follows;
- Sacred symbol, Colin moriarty
- Digital foundry, performance analysis
- Angry Joe

alb18992236d ago

Yep another day another article trying to justify a days gone......just on n4g.

NXFather2235d ago

So do you think this game is as good as spiderman or horizon or is it better?

-Foxtrot2235d ago

Bloodborne
God of War
Horizon
Persona 5
Uncharted 4
Spiderman
Ratchet and Clank

...

THEN Days Gone

So it's decent for what it is, it's...good

However it's not that good compared to everything else

+ Show (2) more repliesLast reply 2235d ago
2pacalypsenow2236d ago

Wait so NOW technical issues matter?

They don't seem to matter when Fallout games come out with 500 bugs.

King_Noctis2236d ago

Really? And where do the 52% Metacritic score for Fallout 76 come from?

https://www.metacritic.com/...

SamPao2236d ago

I think he means EVERY fallout game, not just 76... :)

2236d ago
King_Noctis2236d ago

@Gahl1k

So you are saying that you haven’t seen ton of articles before that criticize Fallout 4 for its buggy mess?

Razzer2236d ago

@King_Noctis

Fallout 4 has a metacritic of 87 which is exactly his point.

+ Show (1) more replyLast reply 2236d ago
NecrumOddBoy2236d ago

You can't patch in enough "woke" for IGN's Lucy O'Brien to be unbiased.

Silly gameAr2236d ago

Ugh. Another anti sjw rant incoming?

2236d ago
rainslacker2235d ago

Considering she likes to make a lot of reviews into some political diatribe, and down rates games because of it, she's kind of done it to herself.

She's one of those reviewers who believes the readers or gamers in general care about her opinions on political issues, or political issues on games which dont set out to tackle political issues in the first place.

If that's a rant, then so be it. She shouldn't be given games with male.protagonists to play, because she is too biased. She's a terrible reviewer to begin with, but giving her a platform for her drivel has only enabled her to think highly of herself. Consider she us one of the ones that perpetuated the idea that gamergate was about Male gamers harassing women, and it says all I need to know about her.

2236d ago Replies(2)
Silly gameAr2236d ago

Good luck with the clickbait. Just hope not to many people fall for it.

rpvenom2236d ago (Edited 2236d ago )

I didn't read the article.. but i'm about 10 hours into the game now and it is fun.. but i notice certain parts that could've used some work. for example.. the way cutscenes transition.. was kinda B grade.. also certain scenes.. like the flashbacks when they hand you the controller to simply walk or watch him drive.. was pointless.. i have yet to encounter any bugs luckily in my playthrough but I can see why it didnt reach an above 80 score.

still a fun game though and i'm always excited to get home from work to play

Show all comments (62)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 19h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 15h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 9h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing693d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly473d ago (Edited 3d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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