When The Elder Scrolls Blades was announced by Bethesda last year at E3, Tanner wasn’t expecting anything from it. His expectations weren’t high and they weren’t low. It’s a free-to-play mobile game with microtransactions.
The Elder Scrolls Blades stands as a foray into the realm of mobile gaming, offering a condensed yet immersive experience for fans on the go.
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CCG writes - "Set after the Oblivion Crisis of the fourth series entry and the Great War that followed but before the events of Skyrim, ES: Blades is a side-story for the Blades, the former bodyguards of the Septim heirs now driven underground and forced to hide from assassins sent by the Aldmeri Dominion. They forced the weakened post-Septim Empire to cut off support for the former Blades after the Great War, and you play as a former Blade now struggling to survive."
This is a microtransaction-filled gatcha "game" and probably the worst of such on the switch. Deserves a 40 topps, this guy is on some serious drugs.
False. It is a cash grab experience.
Want to upgrade your town? Get 7-10 copper per day if you are lucky, while needing 400+ to upgrade. Or you can buy a cache that has all the copper you need for $9.99.
Want to open a chest? Wait hours or unlock instantly for $$.
Oh, by the way, the best gear is obtained they gh these chests.