Activision's Quantum of Solace, which hits all home format consoles and PC alongside Daniel Craig's second cinema outing as 007 this November, intends to buck the trend by filching from that most comprehensively filched of entities - Gears of War. So it's out with shaken-not-stirred Martinis and in with cover mechanics, blind fire and enemies that flank your sorry arse. There's some stealth there too, and all of it ticks along crisply at the behest of a modified Call of Duty 4 engine (though not at COD4's or COD5's swift sixty frames per second). Throw in 12-strong online support and a plethora of multiplayer modes - some old, some new - and you've got all the makings of a winter chart-topper.
With no less than four developers - Treyarch, Eurocom, Beenox and Vicarious Visions - working on seven platforms, Activision has had its work cut out to keep all the plates spinning. Kikizo recently accosted Activision's Stuart Roch, Executive Producer, to discuss platform variances, Bond's newfound grittiness and whether Daniel Craig missed his vocation.