Today Activision and FromSoftware announced a new update for their popular game Sekiro: Shadows Die Twice.
A sequel to the studio's acclaimed title, Sekiro: Shadows Die Twice, would be the perfect swan song for long-time video game director Hidetaka Miyazaki.
I just don't see it happening given the success of Elden Ring. I think we'll be seeing a sequel to Elden Ring before anything else.
I'm not into souls games but it's good to see that this dev studio stick to what makes their titles unique, there's alot of souls copy n pasted games but they rarely get talked about cause they're looked at as copies and not original created ideas, the souls games are unique cause they offer they're own identity instead imitating I respect that
Or Bloodborne 2 preferably both but that’s a lot to ask if he plans on retiring sooner than later
With this feature, we will be taking a look at Sekiro: Shadows Die Twice all these years later and break down why it remains such a great time.
Absolutely. Amazing art design, and didn’t have the Bloodborne problem so it runs at 60FPS on newer hardware, which is amazing given the reaction based gameplay
This one title that never clicked with me. I enjoyed Dark Souls, Demon Souls and Bloodborne, but I never warmed up to Sekiro’s parry-focused combat. I honestly gave up on the game at about the half way point.
The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?
Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.
Well it seems From Soft is trying to make things somewhat easier by reducing Spirit Emblem cost in some prosthetics and the Bull's mini boss health and posture...
The Blazing Bull fight was fine. Run, deflect, run. deflect and so on. It has been one of the easier fights for me. Now that one armed Ninja is wiping the floor with me.
Even with an invincible option how does one stop being thrown off map.
“Reduced the Posture damage dealt by the first hit of the Combat Arts "Senpou Leaping Kicks" and "High Monk" as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.”
Sad but I used the Senpou Leaping Kick to destroy Genichiro and Isshin at the end lol. It interrupts certain strings and added so much Posture damage.
“Fixed a bug where certain enemies would sometimes stop attacking the player.“
This happened a few times and I was perfectly fine with it lol
Nice ! At least they haven't screwed anything,..Don't understand nerfing the bull,.. but than again I am glad with anything that takes lass time,.. The costs of all the tools should be reduced in the first place(or moves),.. They are awesome, but you always dread using them more,..