Eurogamer writes: "When you sink - or invest, I should say - hundreds of hours into a character, you wish the levels passed more quickly. You want more abilities, more points to spend on more skill trees. When you get buffed from Level 1 to 80 in an instant, however, and are assaulted by EverQuest II's bewildering and immense collection of abilities, you realise why they make it take so long. It's to stop your tongue from falling out of your mouth, and your brain evacuating itself out of a tear duct. You need that long to let things sift in gently.
I don't even bother trying to tidy up my hot bars. I've been sent on a Virtual Package Tour of EverQuest II's fifth expansion, The Shadow Oddyssey, an area that'll eventually be uncovered by the second phase of the D.I.R.T.Y. excavation in the Sinking Sands. This tour wasn't a time for deep questions. There were no developers present, and our thoroughly charming tour guide was elegantly coy about questions like "will we get to kill that dragon please", and equally reluctant to respond to the follow-up of "no really, kill the dragon, it would be so cool."