90°

6 Extinct Star Wars Games That Need to Come Back to Life

Chris Penwell from PlayStation LifeStyle writes: Star Wars games have been disappointing for half a decade with very few games from EA's exclusivity seeing the light of day. Here are six games that they should be working on!

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playstationlifestyle.net
sampsonon1621d ago

podracer was a blast back n the day. my buddy and i played t all the time.

DemoIishor1621d ago

They could do some really cool things with podracing with today's tech. I'd love to see that come back, I had an amazing time with that on N64 back in the day. Pure fun.

Fist4achin1621d ago

Star Wars Chess! I had that for sega cd.

Id love to see more Republic Commando.

120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

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gamefreaks365.com
GaboonViper66d ago

Silent Hills cancellation was a travesty.

mrbearbear65d ago

I still wonder to this day if it was a reboot, or sequel.

cammers199565d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq65d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y65d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183202d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese202d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72202d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183202d ago

Hope I will cause it sounded amazing.

Knightofelemia202d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese202d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290202d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop202d ago (Edited 202d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg202d ago (Edited 202d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red201d ago (Edited 201d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290201d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red201d ago (Edited 201d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.