The Day One Patch, Install Size and more is confirmed for Days Gone.
67 for the Digital it says, I wonder what it would be for the physical. If at all different.
67gb is a lot of space but expect for a big open world 30 hour game.
There’s open source development tools available, you know. I challenge you to assemble a team and create something better. I’ll wait.
4kgk767h ago 67gb is a lot of space but expect for a big open world 30 hour game. ================== Not really, using Sony's FP16 for graphic could massively increase HDR 10 to HDR 16, aka the Wide Colour Pallette from RGB 888, also bumping the res from 1920x1080 /HD to checkerboard [2x2 x 1920x1080=] 3840x2160/Ultra HD could also hammer the storage, even for PS 4/1080p + HDR. When Guerilla Cambridge was doing KZ SF, Sony told them they "only" had 4GB of RAM, however this is 8x the total RAM in the PS 3. KZ 3 only did 720p however the install size was 41GB... To keep parity with RAM/Storage even with 4GB, the game should have been [41x 8=] 324GB. Sony gave GC a 180GB disk image to emulate a state-of-the-art 8K Bluray disk, even though the target render was only 1080p, as expected GC smashed that disk image and the game grew to a whopping 290GB ... So Sony https://en.wikipedia.org/wi... ============================= ==== Blu-ray disc The read-only optical drive reads Blu-ray discs at 6× constant angular velocity for a maximum read speed of 27 MB/s – a significant upgrade from the PS3's 2× speeds that were capped at 9 MB/s. To further enhance optical drive performance, the PS4 features a hardware on-the-fly zlib decompression module (a special piece of hardware used to quickly decompress the data on the Blu-ray disc, which has been compressed to save space and bandwidth), allowing for greater effective bandwidth, whilst at the same time, the console continuously caches data onto its hard disk, even buffering unread data when a game is not actively accessing the optical drive, forming part of Sony's PlayGo strategy. ============================= added a ZLIB on-the-fly decompression module awa ========================= Auxiliary processor PS4 includes a secondary ARM processor (with separate 256 MiB of RAM) to assist with background functions and OS features. ------------------- a secondary ARM processor with its own 256MB onboard RAM to take care of the OS/tasks in the background. Result.. https://www.eurogamer.net/a... that 290GB was compressed to under 40GB via Sonys PlayGo tech, which is a 7+:1 compression, making that original 180GB worth at least [x7] = 1.26TerraByte. Relatively speaking we don't know what actual size PS 4 exclusives are.
I disagree. left out two crucial details.... one, is never get involved in a land war in Asia. But second and only slightly less well known is never match wits with a Sicilian! Especially when death is on the line!!!
Doom is about 60gb and that's no 30 hour plus game lol
67gb, hell yeah can not wait to sink 50+ hours in this beauty. C'mon april 26th already!!
Just because a game has a big install size does not mean it will be big game, half of it could be patches and other things but who knows.
They already hinted at a avg 25-30 hour story, with many more if you're a completionist. So he's right to say 50 hours. Possibly more
I'm planning to platinum this game and since normal playthrough last around 30 hours, i will for sure spend 50 hours into it. Also, yes 67gb for an open world game means it's pretty big game.
Sony always means quality . it just does.
going by the last 20+ years, i'd say you're correct!
They slip up every once in a while but in general Sony’s 1st party games are a safe bet.
Nobodys perfect but they do have a good collaborative culture with their studios and it definitely helps them to succeed more times than not .
These day one patches really have to stop. Why do games need a day one patch. They should be finished by release day!
I'm sure it's because of physical media. If we didn't have disks I'm sure there would be no day one patch. Although the probably make us all download the patch after downloading the game lol
Games are printed weeks before release, sometimes longer, day 1 patches are usually stuff they have worked on while the discs were being printed, no way to get it to the game other than with a patch.
Day one patch thats definitely not good !! I hope at some point they fix the AI because its sad really sad 1
Ain’t nothing wrong with the AI.
I guess we have differing opinions on that then because what I see is NPC running at you while you're pointing a shotgun at them thats BAD AI. They should react duck, hid or try to evade in some manner not just stand there and be shot.
[email protected] you talking about the PlayStation Access footage when the enemies were fighting each other and deacon killed them all from behind how is that bad Ai.
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