250°

Sea of Thieves Tall Tales 10-20 hours long, Features Cutscenes & More

Sea of Thieves Hub writes: "Sea of Thieves’ foray into story-driven content is the real deal – Tall Tales ‘Shores of Gold’ will contain 9 chapters, feature fully voice-acted and scored cutscenes, and will take roughly 10-20 hours to complete."

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seaofthieveshub.com
DaDrunkenJester2256d ago

Looking forward to trying it out

mark_parch2255d ago

I was extremely disappointed at launch but I will definitely be jumping back in to give this and fishing a try

Sono4212255d ago

I really hope this does turn out to be a big comeback, because the potential was there.. but 10-20?? why such a huge gap? the second number is literally double the first... is 10 hours of it cutscenes that are skip-able or what?

mark_parch2254d ago

@Sono421
From what I've heard it revolves around a lot of puzzle solving so obviously times will vary a lot and there's also a lot of random stuff that can happen just travelling from one place to another.

nucky642256d ago

it sounds great - but, i wonder why they never had something like this when the launched the game? it would have saved them a lot of bad reviews.

sprinterboy2256d ago

Yep to little too late imo, gamers move on fast these days

darthv722256d ago

that depends on the game. Ones that are linear are prone to people moving on quickly after they play them. Episodic or ones with evolving communities tend to keep players coming back as new updates occur.

2255d ago
darthv722256d ago (Edited 2256d ago )

People confuse how this game was designed with traditional games. This is considered more episodic than a build it and release it and move on type of game. It is built to have new expansions added periodically so those who were there from the beginning can experience the game evolving with each update.

Those who jump in now may get a more fleshed out experience but i'd imagine a lack of appreciation (that has gone into these updates) as well.

yomfweeee2256d ago

I personally think that is a terrible way to do something, especially if you're charging full price up front. There's no guarantee a company will continue to push updates.

If you want to go that route, charge $20 to start with. Then you pay for major expansions.

aconnellan2256d ago

@yomfweeee

Then you split the player base, because you’ll have less and less people that buy each update, a la every Battlefield/CoD game ever. Then your game dies because no one’s playing it

The only game I can remember with a healthy DLC population was Halo 3, and that’s because of how insanely popular it was, which is something that game devs should aspire to but it’s also a little unrealistic to expect

yomfweeee2255d ago

I think SOT split the player base with a crap launch.

sprinterboy2255d ago

They should have come out and said that then, dev1: hey gamers just to let you know the games bear bones at launch cause it gass, but we're going to finish it over the course of the gen with big updates. Gamer1: OK I'll pick it up 12/18 months from now.
The problem being don't charge full price at launch then, reflect that in your price say £24.99/$24 and guess what maybe gamers would actually buy the gass games then rather than go fuck that, not £50/$60, for a half finished game.
Examples: Anthem, NMS and SoT

+ Show (1) more replyLast reply 2255d ago
Sevir2255d ago

It's no different than Destiny or The Division in their growing pains. This is basically their "Forsaken" esqe content drop.

2256d ago Replies(4)
2256d ago
bacrec12256d ago

Is the game as a whole worth it now? I never gave it a shot.

DaDrunkenJester2256d ago

Check it out on April 30th for $10 on gamepass... Or buy the 3 months for $1 going right now for GamePass

Bane352256d ago

Stop asking and try it for yourself

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180°

Report: Sea of Thieves PS5 Sales Surpass 1 Million

Sea of Thieves, the pirate-themed game from Rare, has reportedly surpassed one million copies sold on the PS5 per a new report.

Jin_Sakai295d ago (Edited 295d ago )

Yea, we’ll be seeing plenty more Xbox exclusives head to PlayStation..

just_looken295d ago (Edited 295d ago )

Just like sony tossing horizon on the switch xbox also sees the potential to double dip for sure.

I do not see xbox past next gen i think in the 2030's xbox will be just a publishing company if not next gen if you look at there console sales it would make sense to also not toss a console out next gen and just focus on software as they are making way more cash on software than hardware.

Now halo on the switch/ps5 hmmm

pwnmaster3000295d ago

Horizon the switch?

Are you talking about the Lego horizon game lol.
Totally different situation.

just_looken295d ago

@pwnmaster3000

Right because sony?

please enlighten us on how sony giving out there best recent ip to another platform is different then xbox putting there ip on other platforms.

Profchaos295d ago

Yeah it'd be crazy not to release horizon Lego on the switch those Lego games sell gangbusters on switch

DodoDojo295d ago

Xbox have been on the decline, Sony can comfortably run their businesses without relying on other systems for revenue. That's the difference.

just_looken295d ago

@DodoDojo

So there huge push to go multi-plat had nothing to do with there failing revenue?

Look at the spike after they tossed there ip's around and the pc sales of there games
https://companiesmarketcap....

Even sony knows were the cash is

@Profchaos

Oh for sure they spent $0 on making the game but will get some great check's in the mail that game is going to sell so well on that platform then they will toss it on switch 2 and or consoles got to have that double dip.

Gamingsince1981295d ago (Edited 295d ago )

Herp derp , maybe if it was actually horizon and not a lego game you might have a point but alas.

-Foxtrot295d ago

There’s no way Lego would make a game for them using one of their IPs and keep it exclusive

It was probably we either release it on the Switch or we don’t do it

If they did a Horizon spin off game for Switch with one of their own first party studios then fair enough, but it’s not. It’s Lego.

pwnmaster3000295d ago

Because it’s a Lego game and not actually one of the main game in the series. Compare to what MS is doing, it’s vastly different.

Now are they going to start releasing games to other platform. Maybe, but to the extent like MS. Who knows, but as of right now, comparing that move to what MS is doing is reaching so much.

DodoDojo295d ago

Man we have games skipping Xbox because the sales numbers aren't worth the time and the difficulties of dealing with the Series S, why in the world would Sony release their games on Xbox?

Christopher295d ago

That first sentence is a horrible argument. Makes no sense and feels like an attempt to shove Sony into this conversation at all.

I think Xbox will try their best to keep hardware around, but it won't be like it is now. I think they'll go all digital and go with a middle-line hardware and not a heavy pusher like the Series X. Something that will play games slightly better than Series X but will have a lot of built-in storage space.They'll, if possible, eat as much of that cost as possible to come under the PS6 in price by as much as possible, but the PS6 will, IMHO, be more powerful, because Sony relies on hardware to maintain their market and will keep it like that until there is no other option.

S2Killinit295d ago (Edited 295d ago )

@just_lookin
You are trying too hard to make it seem like both are doing the same thing. They are not. No buts or ifs about it.

On this topic:
I never played SOT, but its interesting that this game started off as a flop and built up to a relatively successful gaas game.

just_looken295d ago

This site is nuts

So sony tosses there games on pc gives out there ip to other companies for other platform's something they never have done in the past a ip only ps4 had in the past that is normal 0 issues.

Xbox tosses there game on a ps device we must stop the press flip the couch and go on about xbox for weeks.

Man trump needs to hire everyone here for his campaign/trials you all get him back in that chair asap.

PassNextquestion294d ago

If Microsoft wants Gamepass to succeed they need to keep putting out Xbox's. Otherwise they only other place you will see Gamepass is on PC'S, TV'S and Amazon Prime Sticks

294d ago
+ Show (11) more repliesLast reply 294d ago
1Victor295d ago

I see what PlayStation players are doing with the long con of buying “Xbox exclusive games “ by over a million in less than 4 months to incentivize Microsoft to put all their games on day one on PlayStation and kill the Xbox console. 🤣
.
BTW
It’s a JOKE. don’t take personally obscured orchard crew

Tacoboto294d ago

Where they'll feel better with DualSense, load faster with the better SSD, and be accessible to more than 2x the console playerbase.

At least Hellblade 2 may come to a platform with a controller that can give its immersion the full respect it deserves. World-class tech for audio and visuals but stuck on an input that's been static since 2005...

just_looken294d ago

https://store.steampowered....

Hellblade 2 is on steam you know a computer were you can use any controller and have great audio.

Are you saying that the ps5 is the only console or device that has ever seen sound past stereo?

A ps5 is the only device to have a fast nvme ssd?

Input sense 2005? umm haptic tech has been around sense 1976
https://en.wikipedia.org/wi...

There is nothing a ds5 does that has not been done before somewere else even price gouging that was apple but now sony does that and crappy battery life man i miss ds3 battery life.

Tacoboto294d ago

You're pathetic and weird, stop with your strawman arguments and need to be antagonistic about everything.

I own the game on Steam and play it with DualSense on there but the features of DualSense are best on PS5 natively. I'm not saying that to refer to the controller speaker only, but the haptics especially *and* having those enhanced haptics wirelessly.

Obscure_Observer294d ago

"Yea, we’ll be seeing plenty more Xbox exclusives head to PlayStation.."

Indeed. And sell even more.

+ Show (1) more replyLast reply 294d ago
Vits295d ago

Makes sense. The game sold 5 million copies on Steam and had 30 million players in 2022. So it does have a hook; what it needed to sell on PS was essentially just to be available there.

just_looken295d ago

Does it not have crossplay also? so that too helps

just_looken295d ago

For those not pissed off i mentioned cross play i looked it up and it does have it
https://www.seaofthieves.co...

So people playing for a long time on xbox/pc can join up with people that only have a ps5 that is a nice feature witch again helps with sales.

ocelot07294d ago

It's also cross progression. When it first released in 2018. I bought my self the limited edition controller that came with a code for some unique clothing. I didn't like the game back in 2018 it was bland and empty. When I bought it during a sale on Steam in 2021 I was able to continue on where I left off in 2018 with the things I unlocked as well as my dlc outfit.

Forward to 2024 when I got it on ps5. I again could continue on from pc and still access my Xbox dlc from 2018 and I then got a exclusive playstation sail set.

just_looken294d ago

@ocelot07

That is cool what a great/rare feature to bad all games do not have that.

So no wonder it is selling well if a 2018 player can grab it on his/her ps5 then continue were you left off.

SlothLordPootus295d ago

Honestly less than I would've expected based on the buzz around release, but still a great milestone.

P_Bomb294d ago

That’s a great number after only a couple months.

294d ago
390°

Sea of Thieves lost 58% of its PS5 player base in a single month

Sea of Thieves seems to be experiencing a significant PS5 player count drop with over 50% of the Microsoft live-service game's player base no longer playing.

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truetrophies.com
shinoff2183364d ago

Couple things with this. I'm sure it's fairly common even on online games. My second point. Summer just started so alot of people getting outside, family trips, etc.

LoveSpuds364d ago

Bit early to suggest it's summer/holiday season for the likes of UK, Europe etc. July and August maybe, but not quite yet.

shinoff2183363d ago

From my perspective(u.s.) it's definitely summer and I imagine that's where a majority of players are. I know Europe and the UK ain't no punks and they game to though.

Kornholic363d ago

That's BS. June, July and August are the months for summer holidays.

-Foxtrot364d ago (Edited 364d ago )

Yeah...in the UK once we get a single ray of sunshine or get some warm weather we are out there to the beer garden like there's no tomorrow. We cherish the sun we get XD

Still early days though, it won't probably pick up until mid July at this rate.

Rainbowcookie363d ago

Where in the UK do you live Foxtrot?

-Foxtrot363d ago

Newcastle....so faaaaaar North

THE REAL NORTH :3

LucasRuinedChildhood364d ago (Edited 364d ago )

Yeah. Most people will buy a game, play it for a bit and then put it down for good or come back later. It's completely normal.

And most people don't even finish games (most teams would be quite happy with a 35-40% completion rate).

I'm personally not interested in Sea Of Thieves but it's important to be objective. The game is currently the #11 best selling game on the PS Store and was in the top 5 for weeks.

porkChop363d ago

This happens with literally every online game. They always see a significant drop in players after a few weeks. I don't understand why it keeps getting reported every time like it's some random occurrence. People constantly move from one game to the next. It isn't a new concept.

Rainbowcookie363d ago

Also many have a backlog of good games waiting in the wings. Time for the hard workers are limited, so you have to prioritize

Hotpot363d ago

The woe of GaaS, they have to fight for playtime against literally every other activity people do on their free time. With non GaaS you can just enjoy what they have to offer, whenever you want to, and move on.

Abear21363d ago

Kids don’t go outside in the US so that’s no excuse here. You see the news out here? Plus they can’t talk to people, maybe that’s the problem w Sea of Thieves, it requires human interaction lol

+ Show (5) more repliesLast reply 363d ago
CrimsonWing69364d ago

I don’t know how they expect to flood the market with these GaaS games and expect them to be successful. This seems to be the case, it’s rare for player engagement to be consistent like a Fortnite.

GamerRN363d ago

Didn't HellDivers lose a fair percentage of players? They only benefitted from the slow burn and show growth. Sea of Thieves didn't sneak up on anyone, and probably got a large Flux of players and 50 percent staying around is a pretty good number if you ask me

Tedakin363d ago

Helldivers is down 400 thousand players on Steam since launch. It's been dropping fast since the PSN debacle.

Zeke68363d ago (Edited 363d ago )

@Tedakin
Stop lying.
https://n4g.com/news/260442...
"According to Steamdb, on June 12th, before the 01.000.400 update, Helldivers 2 peaked at just 49,125 players on PC, one of the lowest peaks ever seen in the game’s history. However, on June 13th following the most recent update, the PC player count increased by over 86%, peaking at 91,692 players. "

Zeref363d ago (Edited 363d ago )

Sea of Thieves is very successful. It probably lost that many because it just released and blew up on playstation and most people won't play it long term. Same thing happened with Helldivers 2. It had almost 500 thousand consecutive players at release and then shortly after it lost half of that. It's normal.

CrimsonWing69363d ago

Isn’t the point of GaaS to, like Y’know, keep people playing it consistently while generating recurring revenue through microtransactions designed around walls of progression and battle passes?

How does that translate with multiple GaaS games? A few I get, but let’s not beat around the bush the industry is still focused on these over traditional because according to them if a AAA game is volatile no matter what, might as well go for the model that leeches on the wallets of the consumers.

I hate these types of games. I think the only one I actually enjoyed was Diablo 4 and that already grosses me out with the monetization.

It’s just whenever I see most articles about GaaS titles it’s like 80% on how they’re a failure and it blows my mind that the industry is adamant about shoving these down our throats. Honestly, it feels like they’re going to war with us by continually pushing these out.

Jin_Sakai364d ago

It’s a pretty and very boring game at the same time.

RaiderNation364d ago

Been saying this for years. People who love this game must be easily entertained.

-Foxtrot364d ago

I think if the game launched with what it has today I still don't think it would have gotten the best reviews. Better sure but nothing outstanding.

When you have a game that's set the bar so low at launch, the only way is up so everything looks 10 times better.

Zeref363d ago

If it wasn't it wouldn't be popular and topping the playstation charts right now

anast363d ago

Sea of Thieves is 22nd and falling according to time tracker. Not really a chart topper.

363d ago
Einhander1972362d ago

Sea of Thieves' PS5 Player Count is Crashing
https://gamerant.com/sea-of...

Sea of Thieves on PS5 has already lost 58% of players since its launch in April.

+ Show (2) more repliesLast reply 362d ago
ThinkThink364d ago

This also seems like a good candidate for ps+

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140°

Sea Of Thieves Tops Monthly PlayStation Charts, What Does It All Mean?

Sea Of Thieves takes the gaming world by storm, becoming the unexpected best-seller on PlayStation. Find out how it happened.

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gamersocialclub.ca
364d ago Replies(2)
piroh364d ago

It means there is more to come

With the voice of duke nukem guy
"Come get some"

Knightofelemia364d ago

What does it mean? It means that Microsoft can make money putting exclusives on other consoles. No different then Sony putting Playstation exclusives on PC. Just means more revenue and opening the doors to new gamers to enjoy a decent game.

ChasterMies364d ago

It means Xbox exclusives are disappearing.i don’t think it’ll be too long before we see Game Pass exclusives. Renting games has more profit potential than selling games.

LG_Fox_Brazil364d ago

That makes no sense, a full retail game here in my country costs 300 bucks (70 dollars) and a single month subscription gift card can be bought by 20 bucks (5 dollars). If I have no option and want to play the new Gears of War I'll pay 300 bucks, but if I have the option to just rent I can play it and complete it for US$ 5... The company is potentially not earning US$ 65 from me... I am paying around 7% of a full profit. Do you understand what I mean? Renting does not make more profit than selling at all

Shane Kim364d ago

If it did, they wouldn't need to put their own games on Playstation.

mudakoshaka364d ago

For those who replay games, buying is the better option. But those who play games once, just buy a 1 month subscription and play the game.

Goodguy01364d ago

So PS fans do want mcsft exclusives after all, funny lol. As much as fanboys act that they don't care about other platforms' exclusives, they indeed want them too.

Ristul364d ago (Edited 364d ago )

Sure, we can take some more exklusives, can't complain.

ChiefofLoliPolice364d ago

"Sea of Thieves lost 58% of its PS5 player base in a single month"

Think you spoke a bit too soon partner.

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