810°

Anthem is the Last Straw, EA; it’s Time to Scrap Frostbite

Author "As you’d expect, Anthem's spectacular failure is not owed to one single issue. The employees at BioWare speak of shaky leadership, a lack of focus in Anthem’s core design, and a myriad of technical problems.

Yet one major complaint stands out above the rest, one that should give people that have been paying attention to BioWare’s problems over the last few years a major case of deja vu."

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twinfinite.net
2228d ago Replies(2)
Nitrowolf22228d ago (Edited 2228d ago )

Frostbite is only a good engine when it comes to graphics. I don’t think there’s no denying that, but everything else accompanying it isn’t worth the trouble.

All their frostbite engine titles have exhibit the same issues over and and over. Poor animations, rubber banding, physics that aren’t up to par. The list goes on.

I feel EA feel for its own trap, announcing the engine as the main developer engine for their studio in a time where everyone was so focused on the visuals, thinking that’d be enough to get them through.

Dice created the engine tet look how long it took them to finally get it down. Their games still show issues related to the engine though

81BX2228d ago

The battlefield games are doing great

rainslacker2228d ago (Edited 2228d ago )

Animations and rubber banding physics aren't an issue of the game engine, but the actual quality of the animations, and the algorithms used to create the physics. More often than not, if you read the licenses the games use in the credits, you'll see they usually have a 3rd party physics engine, as well as several animation processing tools, as do most game engines. Only Unreal Engine really has a good base animation engine, and even then, it's usually tweaked or other tools used to do such things.

So, in the case of Frostbite, the issue is that not as much time is being used to make those things better.

For the most part, a game engine is a program that handles the rendering process, and controls the game loop as well as the things that go along with it. But many things can be added or removed based on the need of the game or the dev. A game engine doesn't even need to have a front end, or have anything that will handle complex animations.

Not saying that they shouldn't upgrade, or get a new engine, just that blaming the game engine is usually the last thing in the process to blame.

Unspoken2228d ago

Frostbite was the least of their problems and getting rid of it instead of managing it better seems to not tackle the core issue.

UltraNova2227d ago

My understanding is that the engine is ok, who else produces that level of visuals @60fps(BFV) - the issues arise from the lack of documentation and internal support. EA should have expanded their Frostbite engine team to 3 big fully funded departments 1) Engine R&D (upgrades), 2) QA and 3) Internal Studio Training and support. From what I've read so far the latter team is understaffed and are proportionally allocated to the biggest money maker IPs like FIFA (this was mentioned in the Kotaku article). Another youtuber with a access to Dice said that any major upgrades to the engine are made by Dice, based on their needs, not by Team FB, so it makes sense to see other devs straggling with the Engine when working on different genres.

There seems to be major misscommunication within EA when it comes to handling their engine simply because development and support for it is decentralized.

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PapaBop2228d ago

It's a shame this came to light now really. Would have really dragged EA through the mud if this lingered over EA and their E3 stream. I'd have loved to see them squirm.

Fluttershy772228d ago

The truth is finally out. Now where are all those "defenders" of this gigantic piece of corporate crap?... silence... hiding... trying to pretend they never said what they've said...

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PoopsMcGee2229d ago (Edited 2229d ago )

Great article. It really shows how the corporate culture sucks the life out of games and the programmers and developers that make them.

The general rule in life is: The less suits that are involved in something - the better that something is...

2228d ago Replies(2)
Gamist2dot02228d ago

EA Execs: How do we cut cost and make more money? Lets require all devs to use Frostbite engine. Doesn't matter, train them all. Problem solved.

Devs: we'll try but we're screwed.

IanTH2228d ago (Edited 2228d ago )

In theory it made sense - save money on requiring the use of an external tool, and also be able to take the best parts of their shooters or driving mechanics or traversal or whatever from each game that focuses on them so they can add in quality mechanics whenever they need them to other properties.

This has *clearly* not come to pass, and if it hasn't yet, I simply can't see how it ever will. Especially with the devs indicating it is poorly documented and they have insufficient support to be able to figure things out when needed. Issues everytime this engine is used means that support is always needed, and it is always in short supply - snake eating its own tail here. Not to mention it means that if you need extra devs to triage as time goes on, you don't have extra contractors who could come in if you were working in UE4/Unity/etc.

I really thought it was a good idea way back when, but the results speak for themselves. They need to end this and let the devs use whatever tools let them iterate quickly and get the job done.

SlagWolf2228d ago

This is why I mainly play indies only now a days. They feel like Gabe’s where passion and love went into making it unlike pretty much every AAA game which feels like a hollow shell that just looks nice and it’s onky purpose is to try and suck my wallet dry

rainslacker2228d ago

Depends on the suit. Some are actually quite skilled at understanding what it takes to make a good game, and can often offer insight that the dev may not think about on how to make the game better. Not all producers working for a publisher are bad. When I was working with their indie branch, the producer handling our games was amazing, and suggested changes which ultimately made the game better.

But, those were indie games, not a multi-million dollar budget AAA games where the investors want to return as much as possible, would have millions of players where they could take advantage of the less than 1% who will spend extra, and so on and so forth. So, I don't think that it's because these suits aren't capable of understanding or even knowing what makes a good game, it's that they care more about maximizing the return, so insist that things be put in that more often than not, the dev probably didn't originally design the game for.

chris2352227d ago

those suits as you call them would be half as bad if you, the consumer, drew a line somewhere. but as long as you‘re swallowing everything up without thinking two minutes ahead (as in buying a bad product and afterwards complaining about it) you are very much empowering their ways.

PoopsMcGee2227d ago

I didn't buy their product though...

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FTLmaster2228d ago

Really good article. Lots of great points.

2228d ago Replies(8)
Mirdus2228d ago (Edited 2228d ago )

That is disrespectful for garbage

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70°

Shantae Advance: Risky Revolution—The Lost Shantae Game Returns—Launches Summer 2025

Shantae Advance: Risky Revolution launches summer 2025 on modern platforms—20 years after its original development was shelved.

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clouddosage.com
ZycoFox2d ago

Glad they didn't change the art style. This is looking good.. Why did they change the way the characters look anyway? The very first style was kind of ok, it was fine by Risky's Revenge and Pirate's Curse.. both in game sprite and the dialogue popups, why keep changing it? I am not as fussed on her newer look. She's looking kinda too dark or sunburnt now.

80°

Marvelous Announces Weak Financial Results as Farmagia Flopped

Today, Marvelous Entertainment announced its financial results for the fiscal year that ended on March 31, 2025.

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simulationdaily.com
CrimsonWing6913h ago

I’ll tell you the game I’d buy from Marvelous, El Shaddai HD Remaster for PS5.

jznrpg12h ago

Sawaki Takeyasu said it was in development in fall of last year but haven’t heard anything since. Hopefully it’s still coming

80°

The Final ‘Marathon’ Closed Alpha Review: How Did It Go?

In the end, how did the Marathon Closed Alpha go? There are two components to this, how the game felt and how it was received more generally.

Notellin1d 8h ago

It went poorly. We've got another Concord on our hands.