310°

Google Stadia hands-on: streaming analysis and controller impressions: eurogame

Eurogame:

We've talked elsewhere in our Google Stadia coverage about the fact that it's not a console, it's what Google calls a 'cloud native' system that leverages tight integration of gaming components in the datacentre to provide - in theory, at least - a system capable of delivering genuinely different gaming experiences, while providing a generational leap in processing power over today's consoles. That said, we should expect to see ports of multi-platform games and Google itself has already demonstrated one of them - Assassin's Creed Odyssey, delivered to the US public at the tail-end of last year for extensive beta testing. We had the chance to go hands on with the game again, running on the latest version of the streamer, and with access to Google's own controller hardware.

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eurogamer.net
crazyCoconuts2249d ago

Interesting to look at the lag measured for Google's 1080p/30 demo (about 160ms) compared to the lag measured by DF on PS Now a few years ago ( https://www.eurogamer.net/a...
Pretty comparable, even though PSNow was measured on a slower ADSL line...

darthv722249d ago

Your link had a couple extra characters in it, resulting in a page not found. This one is fixed.

https://www.eurogamer.net/a...

rainslacker2249d ago (Edited 2249d ago )

It's interesting, except it doesn't measure what is actually considered input lag. If you have to display the actual result of the button press, then it's not a measure of input lag...it's a measure of how long it takes to display that a button has been pressed. The game loop doesn't run like this. The game loop will take the input that is held in memory on it's input poll, and then use that to calculate whatever it needs to, then it will render the frame. That input could be sitting in memory waiting to be read for any given amount of time before the program uses it.

"Lag" would be represented when the program itself doesn't get the input command due to a failure of transmission to the memory buffer which holds the users input command. If that takes longer than expected, or the input poll skips reading the data for some reason due to other in game loop issues(typically frame timing in games that use it), then it may present as input lag.

It shouldn't take long to measure how much lag there is between a device and the server which uses it. DF of all people should know how to do this. The average person can do this on their PC.

In all this discussion surrounding input lag from various services over the years, and especially more now, the only conclusion I can come to is that people are using the term wrong, or don't know what input lag is. The input lag that is going to be a problem with game streaming is what I describe above. The input won't be registered in the programs memory in time to be read by the input poll. It'll always be behind the current frame more than you'd have with a traditional console due to having to transmit that frame to the user. Whether it's a perceivable issue will depend on the game, and the users internet/internal network.

crazyCoconuts2249d ago

DF's measurement of input lag is inclusive of network latency, right? Button press to observed reaction = game latency + network latency. You could get network latency by measuring this for both a local and streamed game (same game) and subtract. I think this is a better way to measure the added lag because there's more going on than just the latency around a ping. There's potentially resource scheduling and other things that could add to the delay. The way DF is measuring makes sure it's all accounted for in the aggregate. If the point is that Google could make up for network lag by reducing input lag with really fast servers, I think that's a fair point.

rainslacker2249d ago (Edited 2249d ago )

Not sure I explained it right. The latency that DF is measuring is the time it takes to record when the input was pressed. It is like saying that input lag is based on when the button is pressed, and when that input press has a perceivable action on screen.

However, the game loop itself doesn't work like this, and input lag itself is merely the time it takes for the input to be recognized by the program.

So, lag can be caused by two things.

One, the time it takes for the input to be recorded in system memory by the program(or system) itself.
Two, the time it takes for the input to be registered by the program for it to be used within the program itself.

Generally, only two is relevant to the discussion when we're talking about traditional consoles. However, with pushing the input off site, both one and two become relevant, because the amount of time it takes for the input to be recorded within system memory is going to take significantly longer than what you have with traditional models.

I don't know if it's possible to record input lag 100%, but if one is relying on a visual cue, and high speed cameras(which themselves introduce lag), then it's not going to be accurate. It is possible to measure input timings using hardware monitors, but I'd imagine that sort of thing is well beyond the scope of this, and just measuring the time it takes for that data to be sent through a remote connection is more than enough to measure general lag time. A simple ping operation is enough to measure lag time, then you just remove anything that happens internally to the software your using, and anything that deals with the return data timing.

It's not really rocket science, and has been done for decades before DF and others made up all sorts of ways to measure it in ways it was never meant to be measured.

All that's important is if it's perceivable to the user. 160ms would certainly be perceivable. That's almost 2/10th of a second to register that a button has been pressed. that's 5-6 frames of data that are drawn before it even recognizes that you pressed a button. More likely, the actual ping was much lower for the purposes of determining input lag, as much of that time would have been transmitting the data back However, anyone that uses the internet will know that lag will vary not just from day to day, hour to hour, or minute to minute, but from packet to packet, as networks don't work by averages, they work packet to packet. Games work in a similar fashion, with each set of data being something to process into something on every game loop....a loop which runs every 16-33ms.

crazyCoconuts2249d ago

"A simple ping operation is enough to measure lag time" - I think we'd agree that the perceived lag attributed to streaming is more than just the network ping time. The rendered frames have to be compressed, transmitted, and decompressed before the user sees it. So as primitive as high speed cameras are, I can't see measuring how effective a streaming solution is end to end any other way...

rainslacker2249d ago

I think the measurement of such lag is wasted effort either way. There are just way too many variables involved in routing internet data, general ISP's reliability and services, and people's own competence/accessibility on their own internal networks or wi-fi networks they may use to access such services.

It's nice to say, "Oh, we measured this and we got this ping", but it doesn't mean much in terms of real world results. It's an interesting experiment that just doesn't tell you anything more than what kind of "lag time" DF recorded.

Unfortunately, any company can make claim to what they expect results to be on their end, or that they intent to achieve such results. But, they also know that they can make such claims for the layman, because the lay man doesn't understand how things work, and for the most part, they can't be held accountable, because it's very likely that people will achieve such results. Sony, MS, and Google can sit there and say, "Yeah, we can reduce lag on our end", and be 100% legitimate, because this is what network designers do. They aren't representing the truth if they say that they'll reduce the users lag though, because they have no control over that. Google has the advantage of controlling many internet backbones, but the backbones aren't the issue.

+ Show (1) more replyLast reply 2249d ago
AnthonyDavis2249d ago

That’s unacceptable. Google says they targeting 60-70ms extra latencey for DOOM. That’s garbage. That’s like playing on a big slow modern HDTV.

Shikoku2249d ago

This is just a rehash of Digital Foundries YouTube content, nothing new to read here honestly.

Baza2249d ago

Google’s claim of native 4K 60fps is a joke. 1080p and will drop down 720p when your connection lags. Didn’t realize we were calling 720p next gen

ThinkThink2249d ago

1080p and 720p are certainly not next gen so if that's what google is coming out with in 2019, it's a problem. As long as they still offer the 4k/30/60 for those with faster internet, you can't really fault them for trying to push the internet speed forward.

Tross2249d ago

Shhh...Google just wants you to look at the novelty of what they’re doing and ignore things like performance issues. Thinking for yourself is old fashioned in their eyes. Just sit back and let them tell you what the future is, because we should always trust corporations to tell us what’s right for us. /s

AizenSosuke2249d ago

Lag just like XCloud's first demo oof this is going to hurt

WelkinCole2249d ago (Edited 2249d ago )

There is no magic in the world that will automatically make everyone that already are playing consoles in the wide world be able to get fast/stable enough internet for 4k gaming.

So companies like Google and MS should really stop trying to fool people in thinking that streaming is the immediate future for gaming. The media also needs to stop and be honest with people they are reporting these info to.

Its like the whole power of the cloud thing again with extra power sauce crap.

Gaming is not like movies or music that does not require input from participants most of the time. Its not just the bandwidth but distance from datacenters for lag that gaming has to deal with which is more critical

I am all for it as an option but people really need to honest with streaming. It will take a fundamental change in our existing global internet infrastructure for streaming to able to replace traditional console gaming globally.

Sony's approach to PSNow is the best. They make sure that traditional gaming is still the primary focus as thats what a responsible global brand should do that caters to gaming audience globally. Not lie to people

ThinkThink2249d ago

Nobody, including Microsoft or Google is saying that everyone in the world will be able to stream 4k. Everyone understands that certain regions are behind when it comes to internet speeds. That doesn't mean that they shouldn't try. People were saying the same thing when Xbox live first launched. There wouldn't be enough internet bandwidth for multiplayer. We got through that together, we can get through this together. :)

opc2249d ago

"Everyone understands that certain regions are behind when it comes to internet speeds. "

The people here think that in order for Google to make a profit that they need to sell this service to every living person on earth.

ThinkThink2249d ago

@opc,
Exactly. The average global internet speed was 7.2Mbps in Q1 of 2017 and it's been growing at a 20-25% rate each year. No reason to think the average won't be 10Mbps by 2020. And that's just the average. Goog's can cater towards the high end of that and make bank while the rest of the world improves their internet.

Realms2249d ago

No they don't need to sell it to everyone but the sensationalist media and those cheering google on need to check themselves streaming games is far from the ideal way to play games and that will continue to be the case for a while.

Show all comments (19)
250°

"Everything Happening To Bungie Is Because of Greed" -ex-employees

Ex- employees Hope Studio Gets "Consolidated Into Sony"

Former Bungie employees speak out in a new report, blaming greed and leadership for the studio’s troubles, and say full Sony consolidation is the best way forward.

Read Full Story >>
thegamepost.com
dveio21h ago

Interesting article, even with some actual names of the people voicing their thoughts.

I think that we've had enough similiar situations at other studios and publishers already, hell even completely different businesses, to know that OF COURSE it's always about hostile environments at work and the search for rather effortless profits than causing excitment with great ideas.

All deflecting statements, wether from managements or other people in charge, have always, literally always been untruthful. Always.

And it's so silly.

Nothing of this crap causes a nuclear war.

But all the people in charge act like everything is top secret f'n CIA like intel, trying everything to not stand up for their mistakes.

I mean it's pathetic, it really is. In the brand scheme of it all it's truly pathetic.

Obscure_Observer8h ago

All of sudden consolidation is now a good thing.

Eonjay7h ago

Right I actually agree with you here. Something doesnt' seem right almost like Sony wants them to look bad because it is trying to takeover. I can't figure out Sony's intentions here but they are already wholely owned so full consolidation means that they can bring in their own management. And honestly this is probably NOT what Bungie wanted.

Obscure_Observer6h ago

"Well the obvious answer to that is that it kinda looks like Bungie is getting torn to shreds without Sony's help. And clearly there is no way Sony is going to spend all that money and not step in to help steady the ship at Bungie because that would be a huge wasted investment."

Exactly!

Phil allowed Pete Hines to run the show at Bethesda and we got Redfall as result. Now that he´s gone and Bethesda reports directly to Matt Booty at XGS, things are definitely getting better!

It´s past time to Sony to take over Bungie and fire that POS Pete Parsons.

-Foxtrot5h ago

Sony has literally given these guys chance after chance, they gave them an extra BILLION to try and keep talent along with telling them to sort their s**t out

What else can they do here? They gave them free reign, extra money and they've spat in their faces.

If they took full control when they bought them they might have been able to salvage them.

TheColbertinator7h ago(Edited 7h ago)

Bungie will be torn to shreds with Sony in full control. Another addition to the cemetery like Zipper or Sony Liverpool

Eonjay7h ago

Well the obvious answer to that is that it kinda looks like Bungie is getting torn to shreds without Sony's help. And clearly there is no way Sony is going to spend all that money and not step in to help steady the ship at Bungie because that would be a huge wasted investment.

MrBeatdown6h ago

Whatever mental gymnastics you just went through must be exhausting.

It sounds like you have some baggage from Microsoft's acquisition spree.

SimpleDad7h ago

Bungie was indie, so they depended on in game monetization. Sony makes money from other sources: music, movies, psn, ps hardware...

...so devs are hoping by full Sony consolidation they will cut down the monetization part, and make things easier for them...

...but keep in mind, Sony bought them because of their monetization and live service model and design, so much so they tried to make every Sony IP into a live service spinoff.

So I don't see much change in anything, for us consumers, if Sony takes full control.

Show all comments (17)
110°

Xbox May Update: Retro Classics Come to Xbox Game Pass, PC Gaming Updates, and More

A variety of new updates are available this month across the gaming platforms. Coming today, Retro Classics games are available to play for Xbox Game Pass members. Players who stream on the Xbox app on PC now have an additional streaming option with GeForce Now. Game Bar introduces quick settings, visual updates for Widgets in Compact Mode, and coming soon, Microsoft Edge Game Assist, an in-game browser that brings an immersive game-centric experience to Edge. And Xbox gift cards can now be redeemed for any amount via Xbox Rewards.

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news.xbox.com
darthv721d 11h ago

While i appreciate the gesture.... all of these retro classics have been made available everywhere else. I am hoping to see some other Activision properties make their way out of the shackles of the 5th, 6th and 7th gen. Licensing be damned... bring back the Transformers Cybertron games.

P_Bomb1d 2h ago

Love the Cybertron games! TF games have been shit lately. Would love to see that era revisited. I even did the multiplayer!

MrBaskerville14h ago

Is the retro classics for all consoles?

Obscure_Observer1d 6h ago

Metaphor on Gamepass just announced! O.o

Seriously, this is the best generation of Xbox ever!!!

We can´t catch a freaking break from awesome games arriving all the time!!!

Deathdeliverer1d 3h ago

It’s a HELL of a game. If you like JRPGs in the family of Persona, you will be in heaven… that is until you hear the various battle music…. then you’ll be somewhere BEYOND heaven!

babadivad5h ago

Just finished Clair Obscur. This should be fun.

290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

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gamedeveloper.com
Jin_Sakai1d 21h ago (Edited 1d 21h ago )

Greed crippled the game industry and other things I won’t go into.

OtterX1d 18h ago

Greed drives stupid money.

DarXyde1d 12h ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage771d 9h ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox1d 21h ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt1d 20h ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning771d 20h ago (Edited 1d 20h ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt1d 19h ago (Edited 1d 19h ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan1d 10h ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning771d 18h ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt1d 14h ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein1d 17h ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt1d 14h ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D1d 14h ago

@Knushwood You don't work do you?

Knushwood Butt1d 12h ago

I don't work for a corporation.

Outside_ofthe_Box1d 9h ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt1d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher1d 7h ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt1d 4h ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 1d ago
Lightning771d 18h ago (Edited 1d 18h ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast1d 13h ago

I like how they talk like this is a recent phenomenon.

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