400°

PSVR's Awkward Design Is in Desperate Need of Change, But It's (Probably) Not Going to Happen

Author writes: Sony announced a handful of PSVR titles during its State of Play livestream. Unfortunately, the headset's awkward design needs some attention it won't get.

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twinfinite.net
Nitrowolf21862d ago

Not sure what they mean by this tbh, I mean it’s a headset display and the design looks fine to me. Not to mention it’s really comfortable

It’s a stepping stone for the future, and maybe one day it’ll all be on a set of sunglasses (cries knowing that won’t happen for a long time and at an affordable price)

darthv721862d ago

i believe Sony did have a prototype that was much narrower for the display size. Still bigger than sunglasses but not as big as it currently is. and it had built in headphones.

In all honesty, it really doesnt need such a large display piece. Even something half the thickness / height would still work. So its possible they will revise it to be much more light weight and streamline. If anything, the future for VR will likely end up looking like Jordy's visor from TNG.

darthv721862d ago (Edited 1862d ago )

Ahh yes... here is one of their prototypes. you can see its design was a bit more streamlined.

http://cmdcorner.blogspot.c...

And here was another that was similar but slightly different

https://www.samaa.tv/uncate...

not sure why they went with the one we got now but either of these (especially the 2nd one) looked to be more comfortable (lighter weight) to wear for long play sessions.

kayoss1862d ago (Edited 1862d ago )

If i remembered correctly, that streamline design had flaws. It couldnt stay on the gamers head when they're moving around due to it being front heavy and the design allowed external lights to go through. I cant remember where i read that from but it was a while back.

VenomUK1862d ago

Sony announce the quite amazing news that this 'niche' product has over 4.2 million sales and we get one of these negative articles designed to garner hits. Now, it's not to say that the PSVR headset is perfect, but I tried the original Oculus and Vive and they were both terrible for comfort (especially the Vive, it hurt after less than 30 minutes). What Sony did was design the headset so that it be worn for a prolonged period because it distributes its weight evenly around the head. It was so good that Lenovo copied it! Then Sony begun legal proceedings against them and then Lenovo agreed to pay to license the design.

It's perfectly fair to look at hardware and talk about what you would like to be better in the next version, but I think the problem here with this piece is that the author Chris Jeck is reviewing a hardware that is two and a half years old, that is pioneering first generation VR hardware, and criticising it for not being perfect or comparable to present day technology. Now a review is subjective but with pioneering technology that is constantly changing if you review it 2.5 years later then the market will have moved on.

RizBiz1862d ago

If you read the article it becomes clear the headline is complete click-bait. The re-design he's talking about is with regards to cable management and how setup isn't as easy as it could be.

bluefox7551862d ago

It's easily the most comfortable headset imo, not sure what this article is on about.

subtenko1861d ago

its the best looking one too!

+ Show (4) more repliesLast reply 1861d ago
ElementX1862d ago (Edited 1862d ago )

Did you even bother to read the article? They do refer to the 50 cables you have to attach to the thing, plus the fact that the original model required you to unplug it to play a regular game in HDR.

Neonridr1862d ago (Edited 1862d ago )

yeah, they fixed some issues with the v2 but they really screwed the pooch with the whole breakout box not supporting HDR for the original design. Which was a dumb decision because this thing released a few weeks before the Pro model, so it's not like they didn't see the need for HDR.

I have to run a stupid HDMI switch and an extra HDMI cable to be able to not have to unplug the breakout box everytime and swap around HDMI cables in order to enjoy HDR on my 4K TV.

anonymousfan1862d ago

Did you ever have to setup an oculus or a vive?!? The PSVR is a walk in the park next to those two.

HICK1862d ago

50 cables? Right...I do agree that it's annoying the v1 breakout box doesn't support HDR, but it's not a deal breaker. I'm excited for v2 and hoping it's a big step in VR innovation and not just a few improvements.

Neonridr1862d ago

@anonymousfan - the only reason why a Vive or Oculus is harder to set up is because there are more components (more sensors, etc). This is also the reason why the tracking on those other two will always be far superior as well.

2pacalypsenow1862d ago

I don't see how wires make it an awkward design.

LordStig1862d ago

50? Ok one hdmi to connect the breakout box to the tv, one hdmi to connect the breakout box to the ps4, one power cable to power the breakout box, one usb to connect to the ps4 and one cable to connect the headset to the breakout box.

Razzer1862d ago (Edited 1862d ago )

" the only reason why a Vive or Oculus is harder to set up is because there are more components (more sensors, etc). "

That's kind of his point.

rainslacker1862d ago (Edited 1862d ago )

It doesn't have that many cables, and is it worth saying they need redesigns on certain things, and coming to the conclusion that it won't happen, when they have already redesigned some things....such as HDR? Why make a point of something, then use an argument that is completely counter to that?

As far as set up, it's not that hard. Hell, I have to place my camera in the middle of the room every time I use it, and it still only takes a few seconds to calibrate. I do hope they fix the camera distance thing, but thats a software thing, and not an issue of the design of the hardware.

You say that it has 50 cables. I count 5, including the power cable. That's 5, not 50. That's 10% of the number you say. Given that if something doesn't go above 10% it's a failure in the eyes of many, I'd say that your argument fails.

If you want to make a hyperbolic or exaggerated argument, at least say why that exaggeration is somehow awkward. The only cable that can be awkward is the one going to the headset. It's mostly not in the way, and is actually long enough to reach across a sizable room. The camera cable could be longer, or they could have better sensors, but that doesn't make PSVR awkward, just requires some set up before each use in some situations.

ElementX1862d ago (Edited 1862d ago )

I bet most of the people who wanted the HDR pass through went out and bought the revised version also, inflating the sales numbers.

uth111862d ago

i get the cables are annoying, but what's the alternative? wireless with the throughput needed would shoot up the price and would still probably need a base station that plugs into the PS4.

also the PS5 has been rumored to have the breakout box tech integrated into the console, so that would reduce a few cables

thorstein1862d ago

Why would I need to read an article on a device I own.

And, now you confirm that they are lying about it? Nice.

There is one cable. 1. While I know that you are being hyperbolic about the 50. There is still only 1.

"plus the fact that the original model required you to unplug it to play a regular game in HDR."

Another lie. I have the OG model and a $20 HD switch is all I needed to pick up. They were $30 at launch and are only needed if you have a 4K TV and PS Pro.

Not needed for those with OG PS4 going to 1080P.

Any other lies you'd like to spout?

+ Show (9) more repliesLast reply 1861d ago
ocelot071862d ago

@Neonridr this is true plus with the standard PS4 also getting HDR support it was a little silly on Sony's part.

Neonridr1862d ago (Edited 1862d ago )

I get so many disagrees for stating an obvious fact. If PSVR had released a few years prior to HDR being implemented or the Pro releasing, then fine. But this was a complete oversight on Sony's part. The fact that I had to buy an HDMI switch and a couple of extra HDMI cables was dumb. I didn't feel like climbing under my entertainment center and swapping out the cables thus putting wear and tear on the HDMI ports so I went with a more permanent solution. Sure it works now, but why should I have to engineer a solution when Sony should have done so from the start? Those who jumped on board with V2 got a much better end of the deal.

People think I am slamming PSVR or something, I own and use one for pete's sake. What, I am supposed to not complain about something that should have been there from the start? Sheesh..

rainslacker1862d ago (Edited 1862d ago )

I think they had that break out box manufactured before they started using the new chips, and probably before they knew the base PS4 would have HDR. HDR has been kind of a weird standard to get implemented, and the hardware requirements have changed a few times due to HDCP2.2 and it's predecessors adding new requirements.

Either that, or they had a bunch of old chips they were trying to get rid of. I think it was an oversight, and not a design flaw. I dunno. It's been fixed, so if that was an issue for making it awkward, it's not a reason to say Sony won't fix things in the future. It's kind of too bad they don't sell the newer breakout boxes separately for those that do want HDR easier.

Neonridr1862d ago

@rainslacker - I would have totally went out and purchased a newer breakout box. But as it stands I have 3 options. Buy an entire v2 model to get the newer breakout box. Build my own solution involving an HDMI switch and some extra cables. Or climb under my entertainment unit and swap cables any time I want to play the PSVR and/or use HDR on my 4K TV.

I chose the middle option because it required a nominal investment ($30). And it seems to work. Definitely an oversight, just something they should have been aware of I guess.

rainslacker1862d ago

Twinfinite Editor in Chief: Quick, MS needs our help. We need to find a way to distract from yesterdays State of Play Video which had a bunch of VR games shown. What can we do?

Twinfinite Write: I know. Let's drum up an old argument that wasn't true in the first place, disregard that the design is among the best on the market in terms of comfort and discount that it has advantages over some of the more expensive competitors of the time. We'll not give credence to the fact that the peripheral has only been around for around 3 years, and that Sony should have a new model the very second, two months before, any new tech actually becomes available. We'll avoid the fact that Sony has filed god knows how many patents in the past three years related to VR, and has already stated that they will continue on with PSVR and a new model was in the works.

Twinfinite EiC: Brilliant. I love it when we can write click bait and no one really holds us accountable to our idiocy. Be sure to submit your article to me so I can verify any adlink items so we can get paid. Don't worry about things like verifying facts or making a decent editorial argument. I won't read your article anyways, because you aren't a good writer to begin with. Get to work!!!

This educational skit of Game Journalism Today brought to you by the JJ Jameson foundation for media integrity. A non-profit organization providing free to use educational material for middle school level journalism classes, which is about the only qualification you need to be a game journalist today.

Knushwood Butt1862d ago

@ rainslacker

Yeah, I can imagine what the inevitable article would have been had a bunch of VR games not been included in the presentation. 'Is Sony abandoning VR?', etc...

sampsonon1862d ago

HAHAHA! this is some kind of conspiracy against Sony. yes these subtle attacks, cross play, ps now, vr, have always been there. but not at this rate, and i find it very interesting it happening just after Googles Stadia announcement.
man, with MS, Google, and soon to be Apple going hard for streaming services, Sony better get those AAA single player MASTERPIECES coming. like a title wave of pure gaming art, where no shortcuts are made.

if you're a gamer you need to support what Sony is doing. they may be gaming's last hope for traditional console gaming.

do i like streaming games? sure from time to time. but what is coming is total control of your future ability to game . they can ban you and then you have nothing. and then there is the future low quality games. how else do you think Google can promise 4 - 8k ( 60 - 120 fps) streaming? if you think games like God Of War or Horizon Zero Dawn will play without problems?you are dreaming. i won't even mention games like GT Sport.

like Chuck - D once said "FIGHT THE POWER".

KickSpinFilter1862d ago (Edited 1862d ago )

Perhaps he means all the wires going here from there?
Headset wise it's a perfect form for what it was intended for.
But ya wires gotta go!
PSVR2 needs other options, but it would be asinine to have yet another redesign for PS4 gen.

ThinkThink1862d ago

Of all the VR headsets I've tried, I prefer the comfort of the PSVR. Plus, it's the only one that doesn't give me VR hair.

smolinsk1862d ago (Edited 1862d ago )

Maybe it's the way it's set up, the design with all the confusing cords and cables that goes in all directions. Very confusing setup and very irritating.. The headset is fine, so it must be the all the rest that just doesn't work in our world with so many cords and cables just doesn't add up.. Only reason I didn't buy it..

ApocalypseShadow1862d ago (Edited 1862d ago )

How is it confusing when all the cords are NUMBERED with stickers on where they go and the HDMI cables are marked with CONTROLLER SYMBOLS on how they plug into the breakout box which is also marked with symbols?

Generally speaking, you would have to be a complete idiot not to figure it out when they made it that easy with a huge manual with big pictures. A Fifth Grader could figure it out.

+ Show (5) more repliesLast reply 1861d ago
MrSega1862d ago

I Like a lot of its design, of all available VR headset it is the best one.

SuperSonic911862d ago

PS VR is gonna sell like crazy this year

1862d ago
rainslacker1862d ago (Edited 1862d ago )

I actually find it pretty comfortable once its all positioned properly. I have an issue with my contacts drying out when I use it, so I often have to stop and readjust it more than I feel the average person would. I'm getting new glasses soon, so maybe that'll make it better to use.

On a side note....I know some didn't like the SoP thing yesterday and they criticize it because of the VR stuff. But, it did it's job, and is getting people talking about VR. People said that E3 was important, but with everything that goes on at E3, how many times have we seen VR stuff get some attention in the fact of bigger things? Not since the reveal and subsequent showing the year after. Every other VR thing they showed pretty much went unnoticed.

And that's why Sony is going this route to market it's products. E3 couldn't provide broad enough results for the money they were spending. They were spending a lot of money, and only a few takeaways were happening.

ApocalypseShadow1862d ago (Edited 1862d ago )

Actually rain, they spent money having demo booths to play it on the show floors. Which makes sense in the fact that you have to try it to understand it. Onstage just doesn't make sense.

Maybe they need more bus tours to different cities and let gamers try some games while telling them to be careful of full locomotion games. Or use comfort settings. Maybe rent out some locations for "Playstation Parties."

rainslacker1862d ago

Yeah, I know they do stuff. But, we're talking the difference between reaching a few hundred people at a time, compared to reaching tens of thousands at a time. I think when the Twitch stream ended yesterday, they had 56,000 viewers. It would be unreasonable to demonstrate PSVR to that many people within a short period of time.

Putting it in places like Best Buy, and some select GameStops can be good, but I think they didn't last that long. I never saw one in a GameStop despite there being quite a few around here. I never saw one at a Best Buy. It's just the nature of the beast that you can't demonstrate this product to people on a large scale.

boing11862d ago (Edited 1862d ago )

That's the most comfortable vr headset I've used.

porkChop1862d ago

There are things that could be improved, but it's not that bad. The set-up and cables need to be a bit more streamlined for PSVR2 though. But as a first attempt they did a pretty solid job.

rainslacker1862d ago

I think just having an VR out on the PS5 would solve the issue. Surely they can have the splitting hardware internal to the PS5. I don't think it would cost that much to include. However, even a few dollars over millions of units is still a lot. Perhaps a proprietary single cable to manage all that stuff may be better, and if we're lucky, a wireless new headset. I'd imagine if they make the current PSVR forward compatible, it will require the same set up....so I'm only talking about PSVR2.

porkChop1862d ago

Honestly, PSVR 2 doesn't even need a proprietary cable. They can just use USB-C.

USB-C can power the headset and transmit the audio/video signal. It's even got enough power and data throughput that they could power the cameras/sensors through the same USB-C port with a splitter/adapter.

If they end up going with inside-out tracking I hope they don't make the same mistake as the Rift S. Inside-out tracking needs a camera/sensor on the back of the headset to properly track the controllers. The Rift S now has the same tracking issue that the WMR headsets have. It's just dumb to overlook that.

zsquaresoff1862d ago (Edited 1862d ago )

Unless your head shaped like that of an alien, there is nothing awkward bout the psvr headset design.
The only thing they need to do is cut down on the wires. Way too many.

Show all comments (73)
40°

5 Top Tips To Help Improve PSVR Tracking

The original PSVR has a great catalogue of games, but keeping the set-up working well can be a pain.

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spawningpoint.com
60°

Humanity - Gameplay Series Part 1: Action-Puzzle Basics

Join us as we take you through the basic gameplay of Humanity, an action-puzzle game where you control a glowing Shiba Inu. You place commands on the ground for a giant marching horde of people to follow. Make them turn, jump, float through the air, swim, climb, etc., all to reach the goal (or goals) in each stage.

Silver_ShadoWolf362d ago

I guess the only question here is… why does this exist?

90°

Humanity available Day 1 as a PlayStation Plus Game Catalog title, out May 16

Move over “International Pickle Day,” May 16 has a new number one claim to fame: it’s the launch day for Humanity!

Better yet, it’ll be available on Day 1 as part of the PlayStation Plus Game Catalog’s May lineup, available at no additional cost to PlayStation Plus Extra and Premium members.

Whether you own a PS5 or PS4, are a PS VR2 or PS VR or TV-only gamer, want to craft your own levels or just sit back and enjoy some action-platforming and puzzle-strategizing, this year May 16 is going to mean more than just “National Piercing Day.”

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blog.playstation.com
masterfox376d ago

finally!, being waiting for this game since its announcement some years ago, so many objects on screen using physics running at 60 fps is always mesmerizing to see.

SullysCigar376d ago

Played the demo on PSVR2 - it's trippy as hell!

Knushwood Butt376d ago (Edited 376d ago )

Awesome. I had this on my PS wishlist and was going to buy it Day 1. Seen as I have Extra, now I don't need to!
PSVR2 support too.

Abnor_Mal376d ago

Platformers are not really my thing, but I guess I can try it out on PlusExtra. In VR2 to boot.

fsfsxii376d ago

Finally! been badgering the devs on twitter for awhile now. Demo put me in a trance and i loved it.