Games have come so far in their short life from entertaining ways to kill time, to a story telling medium hard to match by many others. It is truly wonderful to experience a story that you beautifully connect to in a way that can only be achieved by the player agency inherent in the medium, but sometimes you want to be an ape that throws armed guards at walls, bring on Ape Out.
Will Heath takes us on a study of words today, and the topic for this article is "cinematic". What does it mean for a game to be "cinematic"?
I know the article writer isn't speaking against cinematic games by reading what he's saying. But the article is so long winded and drawn out, it makes me want to have an article to define, "waste of time."
The word cinematic is fine to describe certain games or parts of games. If a person doesn't know by now what it means today for games, then that person obviously is not a gamer. Don't even waste time trying to explain it to them. Unless, it's a casual that might be wanting to immerse themselves into deeper, story driven games or situations, then it might be worth explaining what "cinematic" is. Core gamers need no explanation.
Maybe the article is targeting casuals to read. Who knows. But it meant nothing to me. Since I'm already aware.
Cinematic in gaming to me: set pieces and around 30 fps gameplay. 24 would be better for set pieces and 30 fps for gameplay. Cinematic set pieces can go 60 and higher but to me it starts to look more like a digital movement where the set pieces have a strange effect, it is as though the scene lacks air. Of course, this is my opinion.
When I hear cinematic I think of a cutscene where you hold up and walk at a snails pace through some forced story point. Like when you get hurt in destiny 2 and have to cripple walk for 10 minutes to the next cutscene. I find those highly annoying and I don’t think they portray what the designers think they are. Pure f****ing boredom!
More importantly, "cinematic" isn't a genre, it's a goal. If players feel like they have impression like watching a movie while playing video game, then the goal is achieved.
Honestly ND are the only ones i trust to throw that term around. Unlike everyone elses approach, they never really take control away from the player to accomplish it. Whereas other games annoyingly use QTEs, on rail segments, or just straight up take away or restrict player control for extended periods of time to try and make something cinematic.
KeenGamer: "Indie games seem to always shine on handheld consoles. We breakdown our favourites from the massive library of quality indie games on the Nintendo Switch. While portability makes a lot of games better, no handheld console has done indie games as well as the hybrid Nintendo console."
"Ape Out is one of those games which masterfully mixes gameplay, visual and audio. The soundtrack is especially of note due to how the jazz riffs change to meet the player’s movements. How can such an exciting, dynamic soundtrack be brought to vinyl? Well, that’s exactly what iam8bit are doing."