280°

Gaming Needs More 10 Hour Single-Player Games

Shorter single-player games aren't dead yet, but hopefully that doesn't change because there's an important space for them in video games.

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twinfinite.net
william_cade2281d ago

they need to be cheaper than 100hr games

Nyxus2281d ago

I disagree. I'd rather pay for 10 hours of quality than 100 hours of filler. Not saying it's either / or, but I don't think it has to be reflected in the price. Quantity should not be tied to a game's value.

Potnoodle9992281d ago

Exactly, it’s about balance. Very well said friend 👍

william_cade2281d ago

your right quantity and quality go hand and hand. I would rather pay 60 usd for a quality and deep game than 60 usd for a quality short game. What I said, has nothing to do with what you are stating. But way to go bat. rah rah!

bouzebbal2281d ago (Edited 2281d ago )

I think in general this gen single player campaign length greatly improved over last gen..

SuperSonic912281d ago

Agreed.
Its all about the quality not quantity.

nommers2281d ago

As long as those 10 hours aren’t of the FPS variety that plagued the previous gen. We need more games like Super Metroid.

Imalwaysright2281d ago

Why? Regardless of the quality, quantity always has an impact on the price of a product. 2 bottles of water are more expensive than 1 bottle of water.

Nyxus2281d ago (Edited 2281d ago )

@ Imalwaysright: a game is not a bottle of water.

NotoriousWhiz2281d ago

Two bottles of water are not always more expensive than one. But comparing games to a bottle of water is a terrible analogy.

Cobra9512281d ago

And I'd rather pay $60 for a brilliant 100-hour game. You present a false binary choice. Both quality and quantity matter. A spectacular bite-sized steak won't fill my belly.

Nyxus2280d ago

@ Cobra: I specifically said it's not either / or. I just don't think it should be a requirement.

+ Show (7) more repliesLast reply 2280d ago
Potnoodle9992281d ago

NO they do not. 100 hours is not the requirement. Most of these 100 hour games are full to the brim with so much boring crap filler. Whereas a 10 hour (or 15-20 is much more to my liking actually) has quality content throughout. At least the good ones do. 100 hour games with a shit ton of filler should be cheaper as they are a complete waste of your time. When did game devs stop caring about people’s time???

william_cade2281d ago

Did I say it was a requirement? Are you all really that stupid or just playing dumb?

Nyxus2281d ago

@ william_cade: you said yourself you think shorter games should be cheaper. People disagree with that because the game's length says nothing about its value.

Fist4achin2281d ago

5-15 hours seems to be a sweet spot for a games length. There are always exceptions to make it longer with rpgs and their stories, but SP games such as FPS, platformers, action games, etc... seem to best fall into that range.

kneon2281d ago

You mean those 100 hour games where 95 hours are spent rehashing the same small set of missions with only tiny changes to make then seems slightly different?

william_cade2281d ago

Or those 100 hr games with great content. So no I don't mean those. You can't be this dumb.

isarai2281d ago

That's like saying gourmet food should be cheaper than fast food cause the portion size is generally smaller.

william_cade2281d ago

no it's not - no where in my statement did I mention quality over quantity etc. Knee jerk much?

Imalwaysright2281d ago

2 portions of gourmet food are more expensive than 1 portion of the same exact food. Same with fast food. You are all twisting what the op said.

NotoriousWhiz2281d ago

@Imalwaysright
Sure, and if I buy 2 copies of the exact same game, it will cost more than 1 copy of that exact same game. Thank you, captain obvious.

Imalwaysright2281d ago (Edited 2281d ago )

NotoriousWhiz

Exactly. Quantity and quality have a direct impact on the price of a product. Not just quality. Not sure why it needed to be explained but I'm glad we cleared that up.

+ Show (2) more repliesLast reply 2281d ago
Double_O_Revan2281d ago

Stop being a total A hole just because people don't agree with you.

Kornholic2281d ago

That's extremely stupid.

A high quality, gripping 10 hour single player experience as content is worth more than 100 hours of grindy open world borefest. Easily.

Gamehard2281d ago

The problem with that statement is it's hard to judge how much replay value you can get out of a 10 hour game vs a 100 hour game. Alot of people are more likely to replay a 10 hour game multiple times and get a hundred or more hours total out of it, as opposed to playing the longer games one time through and never again, possibly not even finishing it.

Ragthorn2281d ago

Absolutely not! That's like when people argue that a game should cost lower because it is only multiplayer or only singleplayer. The dev time put into it is not lowered by any chance, neither is the effort put into them! There are too many games to spend 100 hours in, so I'd rather spend my money on a quality 10 hour experience than a decent 100 hour game. Who knows, that 10 hour game could also have a lot of replay value too! Not every game needs to be like Destiny, Monster Hunter World, or Red Dead Redemption 2.

KickSpinFilter2281d ago (Edited 2281d ago )

I would gladly pay $60 for a stellar game like Inside, than spend 30 on something like Crackdown 3, or an Anthem.
Just make an amazing game SP, MP or Co-op and we will come.

harmny2281d ago

I agree. 100hr games should be $120

MrBeatdown2281d ago

Considering 100hr games aren't anywhere close to standard, maybe games that long should be more expensive.

Good idea OP.

NeoGamer2322280d ago (Edited 2280d ago )

Games have always been a bargain compared to other forms of entertainment.

Go out for a night on the town and you will easily drop hundreds of dollars for eight hours of entertainment.

There are really two type of game experiences. The first, is more of an artform and story telling experience as is in these 10 hour SP games. The other is more like a sport in that you compete with friends and people around the globe. Both provide equal value in my mind for different reasons and the value of a 10 hour SP game cannot be expressed in its length, it is expressed in the engagement, story, and art that it provides.

Game length is one of the last metrics I use to measure the quality/value of a game.

+ Show (10) more repliesLast reply 2280d ago
Bane352281d ago (Edited 2281d ago )

Yeah i dont mine if some games are more than 10hours long like red dead redemption 2 or god of war

bluefox7552281d ago

Eh, nothing wrong with 10 hour games, but I think 15ish hours is the sweet spot. Or if you're God of War, double that. If you can keep it interesting the whole time without meaningless fetch quests and padding, then the more hours the better IMO.

DrumBeat2281d ago

God of War did it right. You could plow through the story and be satisfied with the game's length, but there was a lot of interesting side stuff to stretch it out.

PlayableGamez-2281d ago

Ubisoft is the one that needs to stop making all of their games open world.
Ghost Recon Wildlands should have never been an open world game.

motorsport712281d ago

Amen. every single thing you do in that game is repetitive.

"our biggest open world ever"

and its filled with NOTHING

isarai2281d ago

Nothing like playing a simple "Point A to Point B" expertly crafted adventure. I loves me some open world games to mess around in, but they'll never match the attention to detail and impact a more linear or more condensed game holds.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher4d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr4d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher4d ago (Edited 4d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack2d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC2d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX3d ago (Edited 3d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC2d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown3d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher3d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr2d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic2d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT3d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher3d ago

You're actually proving my point even more.

badz1492d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle3d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel12d ago (Edited 2d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 2d ago
Sonyslave33d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown3d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1492d ago (Edited 2d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr2d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg2d ago

Because most people don’t care about Xbox

repsahj3d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake2d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC2d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.