Shorter single-player games aren't dead yet, but hopefully that doesn't change because there's an important space for them in video games.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
they need to be cheaper than 100hr games
Yeah i dont mine if some games are more than 10hours long like red dead redemption 2 or god of war
Eh, nothing wrong with 10 hour games, but I think 15ish hours is the sweet spot. Or if you're God of War, double that. If you can keep it interesting the whole time without meaningless fetch quests and padding, then the more hours the better IMO.
Ubisoft is the one that needs to stop making all of their games open world.
Ghost Recon Wildlands should have never been an open world game.
Nothing like playing a simple "Point A to Point B" expertly crafted adventure. I loves me some open world games to mess around in, but they'll never match the attention to detail and impact a more linear or more condensed game holds.