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Why Are Single Player Games Still Thriving?

While live service and GaaS formulas continue to grow in the connected world of gaming, single player, story driven titles are still finding their own monumental success. Over the last couple of years it's been the single player titles like Breath of the Wild, Horizon Zero Dawn or God of War that have turned heads, despite the ongoing success of multiplayer heavy games. What makes the classic single player formula still so attractive?

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AspiringProGenji2293d ago

I am about to finish Horizon and the game is still as fun as Day one. Funny I didn’t play the Frozen wilds until a week ago and damn what a blast I had.

It is good to replay these SP games with no Annoying mts and full with content. They thrive because they are full experiences that you can play ans have fun anytime without availability of strangers.

Neonridr2293d ago (Edited 2293d ago )

agreed.. I can easily get lost in games like Horizon, God of War, Zelda, Mario, etc.

MP games have their place, but there will always be a need and want for engaging single player stories.

Ratchet752293d ago

That is by far the best explanation I have ever heard. 👏👏👏 28079;

The Wood2292d ago

'MP games have their place, but there will always be a need and want for engaging single player stories.'

Always

ravinash2292d ago (Edited 2292d ago )

"Why Are Single Player Games Still Thriving"?

Because story telling is as old as time, it's like saying why have people stopped reading books and novels, watching films etc, etc...
Because your being transported somewhere else and/or becoming someone else in a story that someone else has created to entertain you.

It's fun to play a game with other people, but it's a completely different experience to enjoying a good story.

SuperSonic912293d ago

Thank you for starting the thread with Horizon Zero Dawn. I just completed the game last night because of my backlog. It was an amazing, unique & heartfelt experience.
Aloy is such a charismatic and compelling character.
The machines have that respectable characteristics like the Colossi in SOTC.
The story is very captivating, unique and well told with surgical precission.
Can't wait to 100% it like I did God of War's New Game Plus.

SIEs decision to let lots of Let's Player publish their game footage actually helped this game sell more than 10 million copies because people are compelled to play the game even after seeing it on YT.

anonymousfan2293d ago

I just finally got to start the game yesterday after having it sitting on a shelf since a year and a half ago and I'm loving it so far!

raWfodog2292d ago

I have to get back to that game still. The backlog is real.

Gamingsince19812292d ago

When I finished horizon zero dawn and my platinum popped up I felt sad that I wouldn't be lost in that story again till the sequel, I miss the characters, it is by far my favourite game this gen.

sprinterboy2293d ago

I was late with frozen Wilds too buddy, did you think it almost felt like a different game lol, especially the end.
I want hzd2 to be more like the dlc especially that boss fight wow.

AspiringProGenji2293d ago

Yes I did feel that too. I noticed a lot of improvements over the base game, especially better facial animations.

The new machines and the daemonic were really tough. I died most of the time in this DLC. So much challenges and fun I had. The new weapons were great too.

2293d ago
Muzikguy2293d ago

Single player games are amazing. Not sure how people can't see that or why they'd rather have the mess of games that have been released lately.

MisterLou2292d ago

I just beat Horizon last week too. I guess the stream of shitty releases lately made us dig into the backlog finally. haha

sprinterboy2292d ago

I'm back playing bloodborne

Orionsangel2292d ago

At their core most online games are competitive and one dimensional. The idea is always kill the opponent. No real substance. You're just trying to beat someone or a team. Rinse and repeat. Where single player games have so many layers like the story, exploration and discovery, pacing, puzzle solving and fleshed out characters. Some of us don't care about beating some stranger who lives miles away. We just want to get lost in a great adventure!

LemyAtom2292d ago

Amen. My backlog includes HZD, God of War, The Order 1886, Hellblade, Xenoblade 2. I'm currently playing Breath of the Wild. Not sure which to pick next, but the day GaaS takes hold and if ever SP games stop being made is the game I go exclusively retro. I'm just not interested in Multiplayer. Each to their own.

BadElf2292d ago

I wish I could get into Horizon. Never could :(

Orionsangel2292d ago

You had a cold blast of air.

+ Show (7) more repliesLast reply 2292d ago
ziggurcat2293d ago

because they're generally better, more worthwhile experiences compared to repeating the same 20 minutes of gameplay ad nauseam.

Nyxus2293d ago

Because people still want them.

Razzer2293d ago

Simple question. Simple answer.

SuperSonic912293d ago

But the real kicker is with all this talk and trend about mp games boom, mp battle royale, mp loot boxes, mp mictotransactions, doom and gloom of sp games , SOny was wise to capitalize and sieze the opportunity of a market the big publishers seems to take less interest and by the time the smoke clears BOOM!!! SP games like Uncharted 4, TLOU, Horizon ZD, SpiderMan, God of War, Detroit, Monster Hunter World, sells over the 10 million mark leaving EA and Microsoft dumb founded with jaws dropped on the floor in disbelief prompting EA to pirate Amy Hennig and M$ buying studios like crazy.

Amzing story indeed. Very entertaining.

ClayRules20122293d ago

Love this answer.

The moment single player games don’t exist is the day I stop gaming.

ArchangelMike2293d ago

@Nyxus

Exactly.

The whole narrative that "single player games are dying" was simply corporate bullcrap to justify nickel and diming gamers with multiplayer only games with microtransactions and lootboxes.

Ratchet752293d ago (Edited 2293d ago )

Damn right you are Archangel. 👏👏👏

rainslacker2293d ago

No, no....you got it wrong. That's what we want from the future. That's the only way the game industry can sustain itself. We have to accept such an inevitable fate all for the continuation of the game industry. I mean...we're gamers....we don't want the game industry to fail do we? How could we be so cruel? Think of the developers who make these games. We should buy games we don't want, and spend lots on MT and DLC even though we care nothing about it. only then can those dev's kids have a meager dinner of half rotted potatoes and gristle left over from a dead opossum found on the side of the road picked clean by vultures.

SuperSonic912293d ago

... and bit EA and MS butts in the process prompting them to get Amy Hennig and buying studios like crazy to make sp games. LOL

Gardenia2293d ago

Why is this even a question? It's like saying: we don't need pizzas because we already have sandwiches

rainslacker2293d ago

Sometimes, the simplest answer is the one most often overlooked.

It helps to get to that answer when you stop listening to the publishers who want to push the narrative that MP games are the future, and that SP is dead.

Muzikguy2293d ago

Despite what any industry expert or analyst has to say about it

+ Show (3) more repliesLast reply 2293d ago
gangsta_red2293d ago

When weren't they? There are genres and features for everyone to enjoy that continue to thrive in the industry. To pretend one is going the way of the dinosaur is just more pandering to an over reactive crowd.

SpaceRanger2293d ago

When most games coming out aren’t single player driven, it’s clear there is less of a focus. Not rocket science when you look at some of the most recent AAA games and where their main focus lies.

Not that single player is the best. But balance is needed. I see the multiplayer bubble popping soon as new methods of delivering AA to AAA games becomes quicker and cheaper.

gangsta_red2293d ago

"When most games coming out aren’t single player driven,"

I don't believe that to be true at all, there has been a balance of single player and multi player games throughout this whole gen. Multi player games may have gotten a bit more of the spotlight but only because how popular they have become in recent years. But that still hasn't taken away or diminished single player games releasing this gen, especially since some of the most celebrated games have been SP games, Witcher 3, Bloodborne, Zelda, etc, etc.

It seems there's this hysteria that single player games were somehow going instinct only because MP games were in the spotlight and now we have to get an article calming the masses down, which is strange because it was never the case.

"I see the multiplayer bubble popping soon as new methods of delivering AA to AAA games becomes quicker and cheaper"

This isn't just a problem for MP, this is a problem with all AAA games MP and SP alike. If anything SP is more in danger than MP. Which is why we see DLC, microtransactions and season passes and others being pushed heavy for SP games to try and extend the life of the game which is harder to sell to gamers than a MP game.

sprinterboy2293d ago

Agreed got my RC and PES for mp, Sony 1st party sp are just awesome and I love a good indie title here and there resogun, valiants heart, stick it too the man, gone home etc.

shinoff21832292d ago

I disagree if you look at every game coming out whether its aaa or indie, single player is the more dominant ones coming out. Devs know we still want and need single player games. Despite what some of these companies are saying

SpaceRanger2293d ago

“especially since some of the most celebrated games have been SP games, Witcher 3, Bloodborne, Zelda, etc, etc.“

Writing “etc.” doesn’t automatically equate to more Single player games. We’re all aware that the list is substantially smaller than the number of multiplayer games.

“This isn't just a problem for MP, this is a problem with all AAA games MP and SP alike. If anything SP is more in danger than MP.”

Wrong again. Take Apex Legends for example. The game dropped and the player-base for some of the top multiplayer games dropped even further than what it was from Fortnites impact. Having so many MP games immediately causes cannibalization of another at the player base level. Thus potentially leading to studios cutting down on or closing servers down the line.

SP games do run into the same budget challenges. But at timeless and aren’t bound by player base but rather story.

Like I said, my assumption is that the MP bubble will pop soon and more devs will start focusing on delivering short to medium in length games with quality stories and gameplay. Dreams and other open source dev tools have already shown what that potential is.

gangsta_red2293d ago (Edited 2293d ago )

"Writing “etc.” doesn’t automatically equate to more Single player games. "

Do I really need to list every SP game that has released this gen or can i leave it up to you to fill in the blanks? Besides you saying that there's less of a focus on SP games in your reply with no examples doesn't seem to prove much of anything either. But I still understood what you meant when you said just that. You can Sprinterboys sp games to the etc's if you like.

"We’re all aware that the list is substantially smaller than the number of multiplayer games."

Substantially? Not even close to being true, but this is the part where we get a side by side comparison from you to prove me wrong, right?

"The game dropped and the player-base for some of the top multiplayer games dropped even further than what it was from Fortnites impact."

And yet Fortnite continues to make millions despite the player base dropping slightly. Same with League of Legends, Minecraft and other popular MP focused games.

"SP games do run into the same budget challenges. But at timeless and aren’t bound by player base but rather story."

Not really sure what that second half of that statement has to do with anything. As SP games are still bound by it's sales. Take into account SP games that have to re arrange their release date so they don't have to release alongside heavy hitting games like RDR. Or other companies that have to try their hand at MP games because the SP games they were making weren't selling like the developers Housemarque had to do. How about other developers who specialize in SP games that were on the verge of closing their doors like Ninja Theory. Great developers who made great single player, emotional, story driven arcade type games not bound by a player base, and yet still had trouble because of the cost of triple A development or competing with triple A games (MP and SP).

"...my assumption is that the MP bubble will pop soon and more devs will start focusing on delivering short to medium in length games with quality stories and gameplay"

I actually agree with this, but i disagree with your assumption that it only applies to MP games. I actually see more devs trying to make their games that can be extended to actually keep making a profit over the years rather than turning out games that have a high budget, a risk of failing as soon as it releases or dropping off in sales and being forgotten in the second week.

DaDrunkenJester2293d ago (Edited 2293d ago )

"SP games do run into the same budget challenges. But at timeless and aren’t bound by player base but rather story."

They are still bound to sales, such equates a player base. Sure, way down the line it won't need a player base, but it still needs to sell well. Games like Fortnite and Apex, while being free, make way more money then even the highest selling SP game. But they also run a bigger risk of launching and never making a penny since they're free. But Apex launching to such success doesn't mean Fortnite isn't making money still or that its not popular.

Both have their risks involved.

rainslacker2293d ago (Edited 2293d ago )

Sorry, I haven't seen too many celebrated MP games this gen. Certainly there are fewer celebrated SP games this gen compared to last, but it seems that many MP games this gen are leading to more disappointment than celebration. A few are doing exceptionally well, but look at PUBG. Huge numbers, which quickly dropped off with Fortnite. Fortnite, with huge numbers, which quickly dropped off for Apex Legends. Anthem fails because it's up against AL, and generally was a a diappointment. SW:BF2....a game which should have sold itself, fails to live up to expectations. Several other high profile games which always did well, not selling what they used to. When the next big thing to be excited about comes along, everyone's going to move on from Apex Legends. The MP community is fickle, and seems to chase after whatever happens to be fresh and popular....probably because the content in the BG games tends to be more sparse than other MP games with multiple modes.

There are more SP games this gen. however, there are fewer high profile AAA SP games. Last gen we had that in spades, where every month you had 2-3 competing for attention, and the holidays were rediculous. Many of them were not as good as they could have been, some completely sucked, but there were quite a few good one. We'd probably have more high profile ones, but publishers aren't expending the resources they used to, and they certainly aren't spending the money on marketing like they used to. Some obvious exceptions, and if you notice from those exceptions of marketing, they tend to sell a lot more. They often back it up with quality titles too.

But, the industry is overall too clinical in how it approaches the SP market right now. Fewer risks, after a gen where risks were kind of frowned upon. But, when we do get quality, it's usually exceptional.

I don't know if the MP bubble will pop, but there is a limited market, all competing for people's attention. The modern paradigm is to keep people engaged for a long time, this itself leads to people not getting into new games as much. This stretches the market thin. This means that only those who hit it big reap the rewards, while the others end up losing money. The rewards themselves are great if one succeeds, which is why they all chase after it. Plus, there isn't as much risk in making those games, as they tend to be cheaper.

2292d ago
shinoff21832292d ago

Writing “etc.” doesn’t automatically equate to more Single player games. We’re all aware that the list is substantially smaller than the number of multiplayer games.

That statement is simply untrue, look at the aaa and indie games coming out, it is dominated by single player games without question

+ Show (2) more repliesLast reply 2292d ago
rainslacker2293d ago (Edited 2293d ago )

Can you blame the question being asked though? It's not like for over a decade now we haven't heard publishers say how expensive it's getting, how MP is the future, how there is no money in SP, etc, etc etc.

The answer is simple to almost everyone here, as is apparent in the comments, and despite console war differences, I think everyone here would agree that SP still plays a key part in a lot of their game playing experiences. SP may not get as much attention as it used to compared to the MP games out there which have ungodly marketing budgets behind them, but there are still people who play them in droves. This gen has proved that beyond a shadow of a doubt. They may not rake in as much as some MP games for the publishers, but it's foolish for anyone to believe that there isn't a rather sizable market for SP games.

"there has been a balance of single player and multi player games throughout this whole gen. "

Yes and no. There are actually more games of all types this gen. However there are certainly fewer high profile AAA SP games compared to last gen. I think if there were more, then we'd see more failures. Just look at the inverse. There are more high profile MP games this gen, and more are not living up to expectations. Of course, one can question the publishers expectations, but it doesn't remove the fact that there is a limited market for all sorts of games, MP, or SP. But overall, there is plenty to go around.

gangsta_red2293d ago

"Can you blame the question being asked though?"

It's a clickbait question though. Exactly when was SP ever dying? We have gotten great SP games throughout this whole gen, so why are we still pretending that they're going anywhere? Publishers and devs still expressed how expensive development is because it's true, where exactly is the lie? This is why we see devs bringing out the same SP IP games they did last gen, because these are the ones that are popular and will be successful and even then that is not guaranteed. But the same can be also applied to MP games.

"SP may not get as much attention as it used to compared to the MP games out there which have ungodly marketing budgets behind them..'

I disagree, SP games gets just as much ungodly marketing as MP games and I would even say more. I've seen way more marketing and a bigger push in advertising (especially on TV) for SP games like Tomb Raider, Uncharted 4, Far Cry than i have ever seen for PUBG, Fortnite and any other MP/BR game.

"This gen has proved that beyond a shadow of a doubt."

If that is the case then why is this question even asked? It's this perception from gamers (on the net) who keep this hysteria alive that SP games are somehow dying only because a dev announces or expresses a want to try their hand at a successful type of MP game like Fortnite, and who can blame them? All the while we keep ignoring not only their previous attempts at SP games but many other SP games releasing from many other developers out there.

For example when Apex announced, all i read was how the BR market was over crowded. Seriously? There's like what, maybe only less than a handful, if that on the market now? Yet, there's no issues when a gang of SP games are releasing or set to release. The double standards people speak on when it comes to MP games compared to SP games is what's really baffling. No problems with the idea of flooding the market with SP games, but huge issues with releasing more MP games.

"I think if there were more, then we'd see more failures."

We have, we just don't dwell on those for very long. We do however celebrate the more successful titles and that goes for MP and SP. But I am for certain that there have been a lot of failures this gen. And it's the reason we have seen fewer triple A new IP's this gen. The cost of development is just to high to take chances on a new IP with a lot of developers.

It's definitely not like the good 'ol days when there was definitely a lot more diversity in the games selection. But I believe it is because of the high costs of development nowadays. At least when it comes to the triple A gaming. I remember going to any video game store and seeing strange games like Wall Street Kid for NES, good luck trying to find anything like that for retail.

rainslacker2293d ago (Edited 2293d ago )

The whole discussion for a long time has been nothing but click bait. But it's one perpetuated by the media, because they were happy to parrot and support the notion that SP was dying. There was never any real evidence of that being the case, but they were front and center to say how the AAA SP game industry wasn't sustainable when EA decided to push that narrative last gen.

Lets face it. Within the community, the only people we see saying that MP is the future, are the same ones who say that physical has to die, and feel the need to antagonize others because they get so focused in on one kind of game, and feel that's the only kind of game that almost everyone plays.

I'm not personally pretending that they're going anywhere. I've been staunchly saying the opposite, even when the whole discussion started.

I just don't find the question being asked that surprising. The answer itself is obvious to anyone that games, and doesn't take these agenda driven execs at their word.

As far as the marketing goes, what I meant was is that unlike last gen, it's really only the high profile games that really get any marketing. The rest has had marketing budgets dwindle and rely more on social media than more traditional means. Maybe some media marketing on websites, but outside games with marketing deals with console makers, you don't see the commercials for SP games anymore unless they're 1st party games, or part of a multi-game commercial aimed at selling the system itself.

"If that is the case then why is this question even asked? "

Because, as you've said, it's click bait, and drives people to discuss, hence a site getting hits.

I will say that I prefer the approach of they aren't dying, compared to the ones saying they are, but the end result is essentially the same.

DerekTweed2292d ago

90% of my gaming time is spent on MP games. Most of my friends are the same if not more.

Atticus_finch2293d ago

Are you really going to act like the big publishers are not skipping Sp games for Mp.

kneon2292d ago

Well we all know why that is, making a good SP game is hard. You actually need proper writers to put together a story and characters that people will care about. Then creating compelling game play to go along with the story takes time and skill.

So instead they make MP games with little or no story and 2 dimensional characters. pump out a few maps and then churn out cosmetic items so that they can nickel and dime their customers to death.

RememberThe3572292d ago

Okay this is weird, I have to be missing something, but did Black Falcon actually change the conversation with one comment? Everyone above him has the same sort of sentiment as his comment and tons of agrees but his comment has his usual ratio and the comment below his is saying what most people above are saying isn't even real and yet it has tons of agrees. What am I missing?

+ Show (2) more repliesLast reply 2292d ago
PhoenixUp2293d ago

Why wouldn’t they be exciting

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