With the recent string of AAA games releasing to mediocre, or trashed review scores. Are games just getting worse, or are gamers expecting too much?
"Antstream Arcade is proud to announce its collaboration with Xbox to launch Retro Classics, a collection of over 50 iconic games now available for Game Pass members worldwide." - Antstream Arcade and Xbox.
DFC Intelligence has big expectations for the Nintendo Switch 2. They estimate over 100 million units sold by the end of 2029.
dont think itll happen because of COQ. it costs as much as gaming consoles that are way better in a lot of ways and nintendo normally thrives on selling cheaper hardware than the competition. i believe that because the switch 2 and the games are so expensive and are far inferior to better versions available for the same price or cheaper on better gaming consoles that gamers would rather get a better value for their money and buy something better than the switch 2. the switch 2 can do a lot better if it isnt expensive and the games are cheaper.
Pretty ambitious... it could be done so long as they lower the price of the games and the system to something more reasonable.
For me...I beg to differ it's an important launch knowing it's not launching with any interesting exclusives except the $80 Mario Kart & I'm not into racers. Until I see some interesting Switch 2 exclusives that I think are a must play I can wait as long as possible before obtaining a Switch 2.
I’ve seen a lot of people projecting that the Switch 2 will sell over 100 million units by 2029. While I understand the optimism—especially considering the original Switch’s success—I think those numbers might be overlooking the current state of the market and how much it’s shifted.
First off, we need to stop using early sellouts or pre-order hype as a reliable indicator of long-term success. Every major console that’s launched in the last 25 years has sold out during its pre-order window. Even consoles that were ultimately considered commercial disappointments—like the Wii U—sold out at launch. The PS3, which launched at a hefty $600 back in 2007, still had people lining up. That early rush is almost always driven by the core gaming audience, not the mass market. The real test comes after that honeymoon phase, when sales depend on casual gamers and broader adoption.
And that’s where things get trickier now.
The gaming landscape has changed dramatically. Mobile gaming has completely taken over in terms of both revenue and number of players. It’s bigger than console and PC gaming combined, and it's still growing. That makes sense when you think about it: everyone already has a phone, and many have tablets too. Pair that with a Bluetooth controller and you’ve got a portable, high-quality gaming experience with almost no extra cost.
Consoles and gaming PCs, on the other hand, require a substantial investment just to get started. When money is tighter for a lot of households and the average consumer is more price-conscious, it becomes harder to justify spending $400–600+ on a single-use gaming device—especially when they already own something that plays games well enough.
I’m not saying the Switch 2 won’t be successful. Nintendo has a strong brand and a loyal fanbase. But I do think people are underestimating how much harder it is today to move that kind of hardware volume. The market’s more competitive, more fragmented, and more mobile than ever before
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you obviously don't own a PlayStation.
Devil May Cry 5.
Obviously online multiplayer games are getting worse. All the hype, Shite reviews. More Linear single player experiences equals more fun more replay ability, great reviews oh look it’s DMC 5 :)
Depends on which publisher said game came from.
Publishers (mainly Westerns) are becoming greedy and imcompetent. Anthem is chasing a trend that's not suited for a dev like Bioware, Crackdown 3 is a seriously oudated title that should've released a few years ago, while Far Cry: New Dawn was a re-skin of Far Cry 5 while not bringing anything new to the series. The only Western title in February that has seemed to emerge mostly unscatched from the criticism is Metro: Exodus.
Japanese publishers (mostly!), on the other hand, seem more focused on delivering quality titles over finding ways to monetize. Resident Evil 2 Remake brought a timeless classic back to life, modernising it while still respecting the original, while Kingdom Hearts 3 delivered a mostly satisfying conclusion after 13 years following the release of KH2. Jump Force was purely a victim of incompetence, but still has it's following.
However, in the end, it's the publishers that have the power to shape where this industry is heading and unfortunately it seems like they've made their choice, with the West preferring money while the Japanese prefer quality.