Uncharted creative director says mass layoffs a red flag that AAA development must change, shift to outsourcing "feels inevitable".
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
" In fact, she may never return to that scale of game development again"
That's awful to hear, her talents will be wasted.
Yeah the AAA space is forever changing, but i think with the rise of indies now filling in the mid tier that dropped out last gen, we'll still see these single player hand crafted experiences. Maybe even more so now that some of those smaller devs/publishers are starting to gain traction like THQ nordic
Internal development should focus on building world story's and initial art design. Outsourcing will help with level population from a grey box based on concept art build g ai pathfinding and doing the heavy lifting before passing code base back to internal for q/a
Um but they are it's just that your at that point in your life where you physically and mentally can't take on the amount of crunch you did for your games in the past, however other unproven game devs still have that hunger and desire and as long as those devs still exist we will always get quality SP games.
EA really broke her. That place is a black hole.