420°

Halo Boss Reveals Reason Behind Infinite's New Slipspace Engine

343 Industries head Bonnie Ross revealed the Slipspace engine was created to fulfill a promise made to the development team before Halo 5.

lxeasy2288d ago

glad to hear it. Also I'm glad they didn't follow the 3 year cycle Halo games normally come out in. And instead they focused on taking their time with this on to make sure they get it right and innovate once again.

TK-662288d ago (Edited 2288d ago )

I think MS needs to rethink their approach with their major franchises. From here on I'd rather we only have 1 Halo/Gears mainline game per generation and continue to support them (like they have this gen). It would allow the teams to also work on more projects that are not just limited to Halo or Gears.

Kavorklestein2288d ago

Not only that, but the main title would be more focused, fully fleshed out, and we wouldn't have annual or semi-annual releases etc. fragmenting the playerbase in mp lobbies.
I'd rather have continual updates and dlc so to speak for one or maybe two games per generation than have to pay 60 bucks each year or every other year to stay current in my favorite franchises.

Xb1ps42288d ago

Really???? 1 per generation?! At least 2...

TK-662288d ago

@xb1ps4

Just do what Halo 3 did and make an expansion like ODST. New SP and multiplayer content like Firefight. We don't need an all new game.

UnholyLight2288d ago

Honestly, I almost think I am crazy to say this yet....Yes I agree with you. I miss those days where Halo 3 for example wasn't brand new but myself and friends would set aside time to play and it felt like it lasted for YEARS until the next big thing...and even then you could still go back and enjoy it. Halo 5 for me was super fun multi, and yes I hop on once in a while, but I find I never really was quite as sucked in as I once was. I'd love for them to get back to that feeling of just like never ending fun and excitement kind of thing. The long development cycle and break to me at least, gives me hope that they can make a massive comeback and gamechanger once again.

Donnie812288d ago

You know the people at 343 took the job to work on halo and nothing else. Most of 343 is made up of former bungie devs that wanted to continue to work on halo. Now I don’t hate the idea of one really banging main line entry per gen and trying something new within the universe. A halo rpg would be awesome or a horror title based on the grave mind. Don’t forget Halo Reach was a prequel but many people think it’s the best one. An ODST 2 is way past due. But I never see the day where 343 makes anything but halo it’s just not gonna happen.

TK-662288d ago (Edited 2288d ago )

"You know the people at 343 took the job to work on halo and nothing else. Most of 343 is made up of former bungie devs that wanted to continue to work on halo."

This is not true. I think people actually did research and found that at most there is a handful of ex-Bungie employees and that laughably there are more ex-343 developers at Bungie than the other way round. Its also literally impossible for 343 to be made up of mostly Bungie devs since 343 is roughly 3 times larger than Bungie was under Microsoft.

"A halo rpg would be awesome or a horror title based on the grave mind."

Ugh no. I've already criticised how people this gen have been begging every single game become an open-world RPG this gen and it needs to stop. Also a Horror based Halo would be a terrible idea because it wouldn't be Halo. You can have a level with some horror elements but the entire game should not be based around it. 343 doesn't even have a reliable track record with the core series yet so how can we trust them with a spin-off in an entirely different genre?

"Don’t forget Halo Reach was a prequel but many people think it’s the best one. An ODST 2 is way past due. But I never see the day where 343 makes anything but halo it’s just not gonna happen."

People can believe what they want and Halo: Reach is a good game but it does not have the legacy that Halo 3 has. Halo 3 set such a high standard and its something that 343 need to aim for. Brilliant SP with co-op, great custom games/maps, Horde mode added with ODST and an incredibly good multiplayer component. Halo: Infinite needs to aim to be just as good as Halo 3.

Xb1ps42287d ago

I think that should be for sport games but not a shooter.. that’s just crazy, 1 per generation...

WilliamSheridan2287d ago

I agree, or once every 4 years works... Keeps it fresh

+ Show (6) more repliesLast reply 2287d ago
notachance2287d ago

"we will never reveal games too early again"

Spurg2288d ago

343i are changing their Halo engines and Bethesda need to follow suit with the next elder Scrolls and especially Starlink. Starlink will fall off my anticipated list if it has the current fallout 76 engine. I can't imagine it looking and feeling fun to play.

Vegamyster2288d ago

I'm pretty sure they already confirmed it's using the same engine as it's previous games but that doesn't mean it won't be retooled/reworked, it's too far down the road to know for sure. That said even if they do use a new engine it doesn't mean it won't have the same problems, the closest game to Bethesda's mainline games for world interactions, NPC tasks & items ect is Kingdom Come Deliverance which uses Cryengine but has a lot of similar bugs/issues.

slate912288d ago

Didnt realize they had been on the same engine for so long. Cant wait to see what kind of results this brings. Halo 2.0

Vegamyster2288d ago

Most engines are quite old or have roots in old ones, the Dunia engine that Ubisoft uses for Far Cry is based on the original Cryengine but it's been worked over so much i believe they said less than 1% of the original code exists for example.

rainslacker2288d ago

A game engine is kind of a tricky thing to define. There are a few core aspects that make it up. The SDK is the front end which determines the workflow of the engine. This can generally remain in tact through mutliple versions, and usually isn't thrown completely out the window unless it just becomes too bloated or requires too many dependencies that hold it back.

Then you have the graphics pipeline, which is the core aspect of how the work entered will be processed through the system. This usually determines the game loop, and the game engine can easily be modified to adapt if it's flexible. If it's not flexible, then it can cause problems as you have to take extra steps in the build itself.

Then you have the general compiler process which is the most important to get right. If you can't modify the other two parts to compile in an efficient manner in the most direct way without having to use a lot of extra functions to get the same result, then you have a buggy slow engine....like you see with Bethesda, who never had the best graphics pipeline to begin with. I hear the workflow of their engine is OK though, if not a bit antiquated, and too reliant on 3rd party coding outside the engine....which isn't atypical of big games anyways.

Generally the more modular a game engine is, the more adaptable it is. Unreal is a good example, and they aren't afraid to throw out things for new versions if they just don't work in the new.

Anyhow, it's not like Bethesda is still using the same exact engine they have for a couple decades now, just that they haven't adapted it well enough, and still rely on poor rendering pipelines, despite much better ones being available within the general SDK's out there from the console makers, NVidia, or AMD. My guess the reason they do this is because they write games to be as open platform as possible, so use a higher level code and don't spend as much time on the actual optimization part. For systems that use that core high level code, namely DX, they will require less work on Bethesda's part.

DaDrunkenJester2288d ago

Basically... previous engine was too old and complicated to keep moving forward with in the next gen. They wanted something easier and prettier for where they want to take the future of Halo... makes sense and I support this longer dev time for it.

This is something all devs need to do at some point, and more specifically Bethesda.

rainslacker2288d ago

Not sure if the original Saber Engine is still supported. Halo has used a couple different engines through the years, and not sure which one's used what, but some of them used more than one engine in a single game.

Bane352288d ago

Hopefully 343 will make this upcoming halo game a great game

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anast1d 15h ago

Good to see people coming around.

mastershredder1d 13h ago

yawn. ^ All of this opinion piece sounds like someone’s recount when they get out of the norm and go on a hiking vacation and boast about their “life changing moments” over things extremely common and accessible to everyone. Get a rocket ship and take some selfies already. jezzus .

franwex1d 13h ago

Anybody else gave up reading a few paragraphs in?

KwietStorm_BLM1d 4h ago

It's thegamer. You just skip it off general principle.

jznrpg19h ago

If you missed out on old games it’s nothing to apologize for. Just the way life goes sometimes. We can’t access everything in our short lives.