343 Industries head Bonnie Ross revealed the Slipspace engine was created to fulfill a promise made to the development team before Halo 5.
HITMAN Signature Edition lands June 5 on Switch 2 with 100+ hours of content and Mario & Luigi–inspired pre-order bonuses.
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!
glad to hear it. Also I'm glad they didn't follow the 3 year cycle Halo games normally come out in. And instead they focused on taking their time with this on to make sure they get it right and innovate once again.
343i are changing their Halo engines and Bethesda need to follow suit with the next elder Scrolls and especially Starlink. Starlink will fall off my anticipated list if it has the current fallout 76 engine. I can't imagine it looking and feeling fun to play.
Didnt realize they had been on the same engine for so long. Cant wait to see what kind of results this brings. Halo 2.0
Basically... previous engine was too old and complicated to keep moving forward with in the next gen. They wanted something easier and prettier for where they want to take the future of Halo... makes sense and I support this longer dev time for it.
This is something all devs need to do at some point, and more specifically Bethesda.
Hopefully 343 will make this upcoming halo game a great game