420°

Halo Boss Reveals Reason Behind Infinite's New Slipspace Engine

343 Industries head Bonnie Ross revealed the Slipspace engine was created to fulfill a promise made to the development team before Halo 5.

lxeasy2251d ago

glad to hear it. Also I'm glad they didn't follow the 3 year cycle Halo games normally come out in. And instead they focused on taking their time with this on to make sure they get it right and innovate once again.

TK-662251d ago (Edited 2251d ago )

I think MS needs to rethink their approach with their major franchises. From here on I'd rather we only have 1 Halo/Gears mainline game per generation and continue to support them (like they have this gen). It would allow the teams to also work on more projects that are not just limited to Halo or Gears.

Kavorklestein2251d ago

Not only that, but the main title would be more focused, fully fleshed out, and we wouldn't have annual or semi-annual releases etc. fragmenting the playerbase in mp lobbies.
I'd rather have continual updates and dlc so to speak for one or maybe two games per generation than have to pay 60 bucks each year or every other year to stay current in my favorite franchises.

Xb1ps42251d ago

Really???? 1 per generation?! At least 2...

TK-662251d ago

@xb1ps4

Just do what Halo 3 did and make an expansion like ODST. New SP and multiplayer content like Firefight. We don't need an all new game.

UnholyLight2251d ago

Honestly, I almost think I am crazy to say this yet....Yes I agree with you. I miss those days where Halo 3 for example wasn't brand new but myself and friends would set aside time to play and it felt like it lasted for YEARS until the next big thing...and even then you could still go back and enjoy it. Halo 5 for me was super fun multi, and yes I hop on once in a while, but I find I never really was quite as sucked in as I once was. I'd love for them to get back to that feeling of just like never ending fun and excitement kind of thing. The long development cycle and break to me at least, gives me hope that they can make a massive comeback and gamechanger once again.

Donnie812251d ago

You know the people at 343 took the job to work on halo and nothing else. Most of 343 is made up of former bungie devs that wanted to continue to work on halo. Now I don’t hate the idea of one really banging main line entry per gen and trying something new within the universe. A halo rpg would be awesome or a horror title based on the grave mind. Don’t forget Halo Reach was a prequel but many people think it’s the best one. An ODST 2 is way past due. But I never see the day where 343 makes anything but halo it’s just not gonna happen.

TK-662251d ago (Edited 2251d ago )

"You know the people at 343 took the job to work on halo and nothing else. Most of 343 is made up of former bungie devs that wanted to continue to work on halo."

This is not true. I think people actually did research and found that at most there is a handful of ex-Bungie employees and that laughably there are more ex-343 developers at Bungie than the other way round. Its also literally impossible for 343 to be made up of mostly Bungie devs since 343 is roughly 3 times larger than Bungie was under Microsoft.

"A halo rpg would be awesome or a horror title based on the grave mind."

Ugh no. I've already criticised how people this gen have been begging every single game become an open-world RPG this gen and it needs to stop. Also a Horror based Halo would be a terrible idea because it wouldn't be Halo. You can have a level with some horror elements but the entire game should not be based around it. 343 doesn't even have a reliable track record with the core series yet so how can we trust them with a spin-off in an entirely different genre?

"Don’t forget Halo Reach was a prequel but many people think it’s the best one. An ODST 2 is way past due. But I never see the day where 343 makes anything but halo it’s just not gonna happen."

People can believe what they want and Halo: Reach is a good game but it does not have the legacy that Halo 3 has. Halo 3 set such a high standard and its something that 343 need to aim for. Brilliant SP with co-op, great custom games/maps, Horde mode added with ODST and an incredibly good multiplayer component. Halo: Infinite needs to aim to be just as good as Halo 3.

Xb1ps42250d ago

I think that should be for sport games but not a shooter.. that’s just crazy, 1 per generation...

WilliamSheridan2250d ago

I agree, or once every 4 years works... Keeps it fresh

+ Show (6) more repliesLast reply 2250d ago
notachance2250d ago

"we will never reveal games too early again"

Spurg2251d ago

343i are changing their Halo engines and Bethesda need to follow suit with the next elder Scrolls and especially Starlink. Starlink will fall off my anticipated list if it has the current fallout 76 engine. I can't imagine it looking and feeling fun to play.

Vegamyster2251d ago

I'm pretty sure they already confirmed it's using the same engine as it's previous games but that doesn't mean it won't be retooled/reworked, it's too far down the road to know for sure. That said even if they do use a new engine it doesn't mean it won't have the same problems, the closest game to Bethesda's mainline games for world interactions, NPC tasks & items ect is Kingdom Come Deliverance which uses Cryengine but has a lot of similar bugs/issues.

slate912251d ago

Didnt realize they had been on the same engine for so long. Cant wait to see what kind of results this brings. Halo 2.0

Vegamyster2251d ago

Most engines are quite old or have roots in old ones, the Dunia engine that Ubisoft uses for Far Cry is based on the original Cryengine but it's been worked over so much i believe they said less than 1% of the original code exists for example.

rainslacker2251d ago

A game engine is kind of a tricky thing to define. There are a few core aspects that make it up. The SDK is the front end which determines the workflow of the engine. This can generally remain in tact through mutliple versions, and usually isn't thrown completely out the window unless it just becomes too bloated or requires too many dependencies that hold it back.

Then you have the graphics pipeline, which is the core aspect of how the work entered will be processed through the system. This usually determines the game loop, and the game engine can easily be modified to adapt if it's flexible. If it's not flexible, then it can cause problems as you have to take extra steps in the build itself.

Then you have the general compiler process which is the most important to get right. If you can't modify the other two parts to compile in an efficient manner in the most direct way without having to use a lot of extra functions to get the same result, then you have a buggy slow engine....like you see with Bethesda, who never had the best graphics pipeline to begin with. I hear the workflow of their engine is OK though, if not a bit antiquated, and too reliant on 3rd party coding outside the engine....which isn't atypical of big games anyways.

Generally the more modular a game engine is, the more adaptable it is. Unreal is a good example, and they aren't afraid to throw out things for new versions if they just don't work in the new.

Anyhow, it's not like Bethesda is still using the same exact engine they have for a couple decades now, just that they haven't adapted it well enough, and still rely on poor rendering pipelines, despite much better ones being available within the general SDK's out there from the console makers, NVidia, or AMD. My guess the reason they do this is because they write games to be as open platform as possible, so use a higher level code and don't spend as much time on the actual optimization part. For systems that use that core high level code, namely DX, they will require less work on Bethesda's part.

DaDrunkenJester2251d ago

Basically... previous engine was too old and complicated to keep moving forward with in the next gen. They wanted something easier and prettier for where they want to take the future of Halo... makes sense and I support this longer dev time for it.

This is something all devs need to do at some point, and more specifically Bethesda.

rainslacker2251d ago

Not sure if the original Saber Engine is still supported. Halo has used a couple different engines through the years, and not sure which one's used what, but some of them used more than one engine in a single game.

Bane352251d ago

Hopefully 343 will make this upcoming halo game a great game

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60°

HITMAN Signature Edition hits Switch 2 June 5 with Mario & Luigi–inspired outfits and full trilogy

HITMAN Signature Edition lands June 5 on Switch 2 with 100+ hours of content and Mario & Luigi–inspired pre-order bonuses.

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Neonridr4d ago

sucks that it's one of those game cards though. 61GB download required.

ZeekQuattro3d ago

Oh God, I can already see the Luigi Hitman memes returning.

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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Tacoboto7d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos7d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn7d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris6d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

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