With the ultra-successful 2007 release of Call of Duty 4: Modern Warfare, you could be forgiven for wondering whether Activision had left the WW2 battlegrounds behind them, finally moving on to a different conflict. These thoughts were somewhat dashed when Call of Duty: World at War was announced, which takes gamers right back in time to another historical setting. It's not another dose of familiar locale and scenario however, as World at War takes gamers where they've never been before in a CoD title. The inclusion of the Pacific Theatre has been widely publicised, but the game also covers, in a parallel storyline, the Russians' last desperate rush to Berlin in the closing days of the war.
Now - it's impossible to talk about World at War without addressing the gorilla in the room - the involvement of Treyarch Studios. Responsible for 2006's console-exclusive Call of Duty 3 which received very mixed reviews, the developers have come to this release with something to prove.
Many of the problems with the earlier game were caused due to lack of time on the project - it's been widely acknowledged that Treyarch were given a mere eight months, start to finish, on their earlier title, which does go a long way to explain some of the game's shortcomings. This time around, they've had a full two years to play with, and it looks like they used their time wisely.
Now that's out the way, Games On Net recently spent some time with Noah Heller, World at War's senior producer, and played a few rounds of the game, as well as asking him a few questions.
Call of Duty: Black Ops 6 Zombies Terminus Island map is recreated for World at War and it looks scarier than the original version!
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
A very devoted fan of Call of Duty: World at War racks up incredible in-game stats while playing regularly for the past 15 years.
Of course you will hit a ridiculous stat after 15 of anything.
My main character for Everquest had over 500 days played in the first 6 years of the game. I was young then and had a lot of time on my hands. I don’t think I could duplicate that again until I retire and not sure I could match it if I tried.
"Many gamers are tired of World War 2, and are looking forward to something new. It’s no coincidence that Call of Duty: World at War is set at the end of the conflict - it looks like Activision is ready to move on, with this looking like being the last CoD title set in the era. From what we’ve seen, World at War provides a fitting conclusion to this chapter of the franchise, while also paving the way for future releases in different settings. It’s due out in a little over a week, with Australian audiences lining up for their copies on November 12th."