Halo fans haven’t got a new game since 2015’s Halo 5: Guardians, and, unfortunately, the next game in the series won’t be here for some time yet. Halo Infinite has been announced, but the game is currently without a release date – it likely won’t arrive until 2020, at the earliest. So, what’s the holdup exactly?
The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.
$250? Do they not know all the other games that already exist or will be made in the future that can do similar?
This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
Oh please no... Don't release a Halo 5.5 that would be lazy... Do it the right way; It can't be that hard, it is an awesome franchise... Stay away from the easy path: treat the IP with respect, don't try to over milk it, take good care of all the aspects that make a great game (all of them not just the ones you think will give you money). Don't try to make just another generic sci-fy shooter; try to blow everyone's mind... Because that was Halo in the past: the best damn game I've ever experienced... That should be your goal
Not even bored of Halo 5s multiplayer yet. It's the shooting game for me.
I’d hate for them to take so long to develop this game and it doesn’t end up being the best Halo game of all time undisputedly
It'll be a GAAS boring open world loot driven shooter with microtransactions built into its core progression, light RPG elements and crafting. They've looked at Destiny and want a piece of that pie, same as what EA did with Anthem. An on-going service game where thousands of players are buying microtransactions every week. That's what their main shareholders will be asking for and the top execs who make millions in bonuses alone every year will want that too. They don't play games, all they think about is the money they could potentially earn them and that means following the latest trends, developing games to manipulate you into spending more cash on them.
To think anything else would be insane.
343 aren't spending 5+ years developing a standalone story driven Halo game, that's not economical considering it may launch with a brand new console (no installed base). If it's cross gen then they can only realistically expect it to sell maybe around 5 million copies on the XB1 and that's simply not going to generate enough profit for a team of around 500 people working on the game for around 5 years.
GAAS is the only possible outcome I can see I'm afraid.
A new engine and more time in the oven will make infinite a genre defining experience