270°

The Steady Decline of BioWare

A lot of obituaries are going to be penned for BioWare over the next days. Anthem's shaky release only adds to a narrative that's taken shape over the past decade: BioWare's best days are behind it.

Once regarded as one of the very best RPG studios in the business, BioWare's games have drawn more and more criticism over the years.

EA, being the easy target that it is, tends to catch most of the blame for BioWare's troubles. However that's only part of the story. The truth is that BioWare was already on its current path when EA entered the picture.

Fluttershy771883d ago (Edited 1883d ago )

From Baldur's Gate, to KOR and then Mass Effect 1/2 and Dragon Age I think in those games and can't help but smile...

and then ME3, Inquisition, SR gets cancelled, Andromeda and now this nightmare... And with each release you see a diminish in the quality... and now they announce the next Dragon Age will include "live game" (Idk WTF that means, but they compare it with mmos, with MTs and subscriptions model...) ... Something is rotten in the state of Denmark!

EA... they're sucking out the marrow out of Bioware's bones. So, no, they are not doing fine.

Imalwaysright1883d ago

Neverwinter Nights and Jade Empire are also masterpieces.

kevinsheeks1883d ago

This post is akin to that guy standing outside the burning building saying everything is just fine . . .Bioware is not doing just fine this needed to be a W and it clearly was not Bioware may be on the chopping block soon but it's not all their fault EA played a large part in tearing them down and forcing the games as a service stance ruining developers creativity.

JesusBuiltmyHotrod1883d ago

LOL....when people live on their own planet.

OctaneLord1883d ago (Edited 1883d ago )

Yeah. I really don't get all the hate for the game. I'm having fun with it. It's got some issues that they will need to patch but what game upon release doesn't these days.

The critics in the entertainment industry as a whole need to stop drinking the koolaid and actually form their own opinions for once.

Gaming4Life19811883d ago

Yea it's a fun game and bioware is just fine.

JesusBuiltmyHotrod1883d ago

you having fun is ok.....many people have fun with mediocre things , it's normal...does not change what the game is ultimately. One big disappointment.

AspiringProGenji1883d ago (Edited 1883d ago )

The critics have formed their own opinions and agreed this game is a disappointment. It has a lot of issues and bad design choices. Your deception of having fun with a game that already offers everything in the first two hours with its serviceable gameplay loop is blinding you from what this game is truly is. This is exactly what publishers want with these Game as service games. They don’t care about proper game deisgn but making you spend more. Hell They have already nerfed the loot system so you don’t get shit. So much fun...

Gaming4Life19811883d ago

I can care less about what the critics say, I played it and formed my own opinion. The loot system will be fixed I'm sure and this is not the first game that has a lot drop problem. I am not in anyway saying the game doesn't have its share of problems but it is fun and I am enjoying it.

I dont think proper game design has gone away at all but they should have pushed this game back a couple of months to add to it.

Shikoku1883d ago

Talk to me once those 3 strongholds get boring cause you have nothing else to do. Anthem is a shift this shift is seen in ever industry from producing quality finished products to just good enough you'll buy it and I dont want that for gaming a move away from finished polished industry defining examples is not good for the medium or the consumer base

Hungryalpaca1883d ago

It’s missing the entire LOOT part of looter shooter. It also has 0 variety.

You’re the people who need to stop drinking the koolaid. The game is more barebones than vanilla destiny. Yes. I’ve played it. 19 hours and I don’t plan on going back to get a “masterwork” gun that looks and behaves exactly the same as the first gun I picked up.

Gaming4Life19811883d ago

Well you got your fill so move on and you must have liked it to put in 19 hours.

Hydrazinezz1883d ago

Anthem is garbage. 4/10. Plebs will eat it up because it looks cool. Sad, the game has no content but will be “added later” give me a break. Worst loot shooter to date. Their were games made in 2 years that had more content and more story than that piece of shit that “supposedly” took 6 years to develop. If that took 6 years to make that monstrosity, they literally should just give up.

King_Noctis1883d ago

If people enjoy it then they can enjoy it. You should learn that people have different taste in everything in life, including gaming.

Casepb1883d ago

I get the hate, but I still enjoy it because I'm not a sheep like 90% of the people hating on the game because some YouTube loser told them to. Sure the game is a mess and is missing features and improvements even Destiny 2 had. If EA allows the game to live it will only get better. Who knows if we will ever see that day though.

AspiringProGenji1883d ago

We are not sheeps for avoiding games that lack content and dissappint. I would say the ones that still fall for the hype even with all the warnings signs are the sheep.

Listen to yourself... You are okay with games lacking content day 1 and be finished later. You are playing in these GaSS moron publishers

+ Show (2) more repliesLast reply 1883d ago
TheEnigma3131883d ago

That's what they get for selling themselves to EA.

1883d ago
Tross1883d ago

I still blame EA. BioWare was in a tough spot financially when EA bought them, but they have since experienced a decline in quality.

TheEnigma3131883d ago

EA doesn't have anything left besides Apex, FIFA, and Madden. They destroyed all they good developers.

Fist4achin1883d ago

The execs at EA suck. It feels like they are trying to make a stories game annually like their FIFA and Madden games and the creativity doesn't quite work like that. They are only interested in the money. I get they are a corporation and money matters, but eventually your customers will lose interest in the turds you're selling.

King_Noctis1883d ago (Edited 1883d ago )

Even Fifa is a cashgrab now with the UT mode. The incremental update for each new installment every years doesn’t help either.

Hardiman1883d ago

I get that it's the thing to hate on EA but sometimes it's not a fad, it's the truth. Their vision and what they want the same industry to become is enough to rally against them!

But this is about Bioware and there was a Bioware before EA and there is a Bioware after EA.

kevinsheeks1883d ago (Edited 1883d ago )

The second bioware was purchased and the founders left should have been a clear indication something was wrong, not soon after they lost some of their veteran writers . . . people don't leave a perfectly functional ship, they leave a sinking ship to get out before it eventually kills them all, in a perfect world EA would have purchased them sat down told them "you guys have been killing it here is a bigger budget just keep doing what you've been doing and we'll support you" instead EA took a good company imposed their views on them and shattered what before was manufacturing some of the best products, and the horrible part is every-time Bioware messes up even though I believe EA is the mastermind Bioware takes the blame and when EA closes them even though we know the fault is with EA as well they will say it was because Bioware themselves Didn't meet expectations . .I believe Bioware still has it in them to make a stellar product if EA just gets the F out the way.

EA refuses to let their developers live up to their glory days, I bet if EA let Bioware go right now their next product would be a hit.

I'm not saying developers shouldn't have oversight but you don't mess with your moneymakers . . .this would be like sony meddling with naughty dog while their developing games telling them how they should do it and what to implement . . .NOOO get back Naughty Dog knows what their doing you don't interfere with your Veteran Developers they've got this But EA doesn't get this . . they take developers meddle and break shyt and once the company has been torn down and the reputation is gone they come in and end the company as if they aren't the main reason for the companies downfall . .

Hardiman1883d ago

I've went back and forth on the Bioware situation and if they could deliver a game that would resonate like their games used to. You hit the nail on the head with the analogy of the sinking ship so I think this is a situation of "it is what it is!"

The Bioware that we have today delivers Andromeda and Anthem, the semantics don't seem to matter!

Shikoku1883d ago

Um no Bioware wont exist AFTER EA. Go back to E3 like 10yrs ago and see how many devs just dont exist anymore that were tied to EA. If Anthem fails to me expectations like Andromeda did expect the same thing to happen to Anthem the DLC plans cancelled and the thing to be put on ice just like Mass Effect.

Hardiman1883d ago

Yeah that's what we're saying, at least I am. What is so frustrating is EA as the capital to basically allow Bioware to do anything they've ever dreamed of. But with most of the key players gone from the old guard I'm not sure we would get a game thd caliber of Knights of the sold Republic, Jade Empire, Mass Effect or Dragon Age Origins.

The bitch of it is EA holds the Star Wars license and Bioware did Mass Effect and it doesn't take much imagination to see what could have been.

You can go back twenty years and see how many devs existed and the franchises they did but after EA the studios and IP's are gone! This is why so many refer to EA as a cancer!

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70°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

Read Full Story >>
videogameschronicle.com
50°

Former WipEout Devs at Starlight Games Announce Futuristic Sports Title, House of Golf 2 and More

A new studio based in Liverpool called Starlight Games is developing a futuristic sports title and is headed by the co-creator of WipEout.

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya3d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga3d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein3d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood3d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic3d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip3d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot3d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic3d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos3d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando3d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws3d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws2d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic3d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger3d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA3d ago (Edited 3d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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