380°

"It's just impossible": Devs explain why big online games always seem to break at launch

Developers from EA, Massive, and more explain why and how things go wrong.

Read Full Story >>
gamesradar.com
ziggurcat2309d ago

because the testing environment does not adequately simulate the real-world environment. I know they do network stress tests, but even those aren't big enough to simulate the amount of traffic that occurs once the game is released to the public.

Cobra9512309d ago

That may excuse the connectivity issues, not the many bugs that have nothing to do with servers or online functionality.

Cmv382309d ago

The 10 qa testers can't do nearly as much as the millions of users. That's why open beta testing is important.

ziggurcat2309d ago

sometimes not even that is enough.

rainslacker2309d ago

The stress tests actually tend to throw more data at the servers than you'd see in normal day one launches. The problem is is that they can't always account for real world application of the game, where you have players doing unexpected things, which may not line up with expected results.

Sometimes the stress tests aren't adequate, but it's usually more that you go from 40 game testers, to a couple million users, and it changes the dynamics of the net code interaction on the servers.

The bugs are quite another issue though, and more because of the aforementioned fact that they may have 40 game testers at the peak, and while they may find a lot of bugs, a great number of them never get the chance to get fixed, and sometimes, those bugs can compound when applied across millions of players.

Name Last Name2309d ago

Sorry, but its not my problem that publishers want to push games out fast and devs have no time. I feel for the devs but as a consumer my wallet will talk.

sprinterboy2308d ago

Really interesting article, especially explaining the servers, like too much traffic on a motorway.

+ Show (2) more repliesLast reply 2308d ago
Futureshark2309d ago

Which means as a customer, I should wait 6 months for all the issues to get patched out? If everyone does that you will have zero sales and no player base, which in turn will mean no point to support the game and it will get pulled.

Bit of a vicious circle really, early adopters who pay full price effectively get an unfinished game, so why be an early adopter?

Cobra9512309d ago

I was an early adopter when I was young. Now I'm not. I have a feeling most of us are similar. We start out with a lot of eagerness and impatience. Then we mellow out as we age, and we make more considered decisions. We wait until things are right.

That works all around. There are enough early adopters to make the whole thing viable; and the more experienced among us avoid the early issues altogether.

sprinterboy2308d ago (Edited 2308d ago )

Well said, gaming since the early 80s

BQ322309d ago

Because if its a multiplayer game you will be way behind in the skill gap and find it hard to compete with top players. If you a sp gamer than those types of games dont typically suffer from the same types of stress issues anyway. Im a very competitive mp gamer and would never consider buying a game i am hyped for late.

BQ322309d ago

Lmao off at the down votes on a perfectly reasonable position. This site is chalk full of multiplayer game haters always whining that devs should only focus on sp because your too afraid to compete, or just think how you enjoy games should always be the epicenter of gaming. I have news for you guys, you may be the majority on n4g, but you are quite disproportionately in the minority of gamers as a whole. You don't see a bunch of multiplayer gamers always crying that all the time and investment is being wasted on sp. Pansies.

nibblo2309d ago

I agree and it doesn't usually take 6 months as the OP said maybe a month if they have done a beta stress test. People here are so anti MP because they tend to be PS players and bend their knee to everything single player. I like both so don't care.

Cmv382309d ago

If I like a game and see potential in it, I have no issue being a day one buyer. But its up to the developer to put out something people can believe in. That's why open beta is important. Helps the potential consumer and the developer. I don't mind bugs as long as the fun is there. Bugs can be fixed... lack of fun can't. Example fallout 76.

CP_Company2309d ago

excuses, nothing more.

i remember when i played Diablo 3, they had testing server, in that server sometimes came big patches and they tested those patches sometimes over 6 month. that was just for patches.

now we have million dollar companies testing their new games 3 month before release, even less, you never going to release good product with such little time, that is a fact.
Sony and very few others takes the time and puts some effort into their work to release finished product, not half asssed.

princejb1342309d ago

What did you expect is EA. They love making excuses

Felix_Argyle_Catbro2309d ago

It's not just EA. Plenty other companies also gave their answers. They're all excuses to you? Why do you pretend that you know more about the products than the devs do?

princejb1342309d ago

@felix no one is pretending. My answer is based on their track record. When was the last time EA released a product with no issues?

Cernunnos2309d ago

Diablo 3's launch was a complete disaster though!

Felix_Argyle_Catbro2309d ago

Why does an average consumer (you) pretend he knows more about the product than the devs do?

Activemessiah2309d ago

Stick to linear games then...

ArchangelMike2309d ago (Edited 2309d ago )

Yeah, that's all bullcrap. Very informative and technical - but still bullcrap.

2011 - EA/DICE release BF3 beta test. The game however launches with lots of connectivyity and network issues
2013 - EA/DICE release BF4 beta test. The game however launches with lots of connectivity and network issues
2015 - EA/DICE release BFH beta test. The game however launches with lots of connectivity and network issues
2015 - EA/DICE release StarWarsBF beta test. The game however launches with lots of connectivity and network issues
2017 - EA/DICE release StarWarsBF2 beta test. The game still launches with lots of connectivity and network issues
2018 - EA/DICE release BF V beta test. The game still launches with lots of connectivity and network issues
2019 - EA/DICE Anthem beta test. The game however still launches with lots of connectivity and network issues

How many beta tests does it take before you learn from the past and make the adjustments necessary to prevent server overload at launch? Surely you've done it enough times now to know exactly what's going to happen when 2 million peolpe try to log on at the same time? If you haven't learned yet how to deal with that then don't ask for my money on day 1.

ziggurcat2309d ago

"How many beta tests does it take before you learn from the past and make the adjustments necessary to prevent server overload at launch?"

It is literally impossible to adjust for that in the beta testing or general QA phase of development. It's not specific the EA/DICE, either, this is something across the whole board.

ArchangelMike2308d ago

It's not impossible. With the basic advances in modern technology - especailly where everyone is claiming that cloud based gaming and streaming id the future - this should have been cracked after the second or third incident. They even addressed it in the article you simple rent more virtual servers for your launch window. Publishers don't want to fork out the extra investment, that's why.

Show all comments (40)
120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

Read Full Story >>
gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

Read Full Story >>
cgmagonline.com
Neonridr3d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo3d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo2d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT2d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr2d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas2d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii2d ago

It doesn't have analogue tho, sooo....

Tacoboto2d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 2d ago
Vits3d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits3d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba763d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage2d ago (Edited 2d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos2d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS3d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

Show all comments (23)
80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

Read Full Story >>
wccftech.com
Goodguy014d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK3d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.