110°

David Hayter Delivers A Rousing Performance Re: Solid Snake's Ass

It is a truth universally acknowledged that Metal Gear’s Solid Snake has a big fat ass. This basic underpinning of our universe has now reached all corners of the internet, including Solid Snake’s longtime voice actor.

2251d ago Replies(2)
PhoenixUp2251d ago

I’ll never get why Kojima was trying to replace Hayter since MGS3

Welshy2251d ago

Because he didn't think that David could pull off a more mature voice for Old Snake in MGS4 and Venom was a different character entirely.

DucVu1815d ago (Edited 1815d ago )

What Konami did to Kojima. Kojima did to Hayter first. Karma will always find a way to come back. He wanted Kurt Russell to take the role MGS3 still with young Snake.

PhoenixUp2251d ago

I Kojima wanted to replace Hayter in MGS3 & Kojima was clearly proven wrong in MGS4

Made no sense to keep the same Japanese VA for Snake but replace the English one in MGSV

himdeel2250d ago

Agree Keifer Sutherland was trash!

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto1d 8h ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos1d 2h ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn1d 5h ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris12h ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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prankster101.com
70°

“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan

Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.

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thegamer.com