Liam: "My Xbox One rarely sees the light of day, but since its release last week, I've been playing Crackdown 3. It's dumb, mindless fun that doesn't move the needle in the slightest. Announced nearly five years ago, it needed to be more than that for Microsoft, though – a company in dire need of something positive to talk about outside of first-party studio acquisitions. As one of maybe two or three major Xbox One exclusives set to release in 2019, Crackdown 3 needed to be more than a bang-average title if it wanted to pit itself against the sea of quality content you can only find on PlayStation 4. It was a development cycle that's actually not so dissimilar to that of The Last Guardian's, but that's where the major difference between the two brands lie. Sony supports its projects through the highs and lows of development because it can recognise a diamond in the rough, whereas Microsoft has to otherwise it'll have nothing else to talk about."