Shadow of the Tomb Raider managed to ship approximately 4.12 million units by the end of December 2018, according to comments made by the president of Square Enix, Yosuke Matsuda, earlier this month.
I think that is decent sales.
Keep in Shadow of The Tomb Raider had a development budget that was pretty steep (75-100 Million Canadian Dollars + 35 million marketing). The sales are decent but the game might not have broken even yet. Budget Source: https://www.google.com/amp/...
Thanks. I appreciate the info.
That's just over 100 million USD. At (call it) $65 after tax, selling 4 million units, they'd have made 260 million. Square has said time and time again that their Games haven't sold well. They said the same thing when the first game in the reboot and Hitman games both sold in excess of 3 million units. Perhaps the conversation rate from Canadian dollars to Yen offset profit for square. But maybe they need to downsize scope of their projects and shorten development times and cut budgets. Because they seem to over estimate their games every quarter. I hope KH3 has made them profitable. It's sold 5.7 million units, development started in 2012, and was overhauled and delayed due to a switch in development engineer. Working with Disney and A list voice actors from Hollywood and the music industry couldn't have come cheap.
@Sevir Do you really believe the average price was 65USD? Maybe for the first 1.5m copies but after that it is more like 45USD or maybe even lower. Also you have to subtract the tax, distribution costs, retail cut and platform cut So let's put the average price at 50USD once vat is paid just for easy calculation. Platform royalty is 7 dollars Retail margin is around 12 dollars Distribution cost will be 3 dollars So they keep 28USD already for each copy sold at retail. For digital copies they keep around 38USD because of no retail margin/distribution but higher royalties. 56m earned in retail if half were retail sales 76m earned in digital if half were digital sales Total revenue for Square is around 132m dollars. If we then remove the development costs of 100m USD their gross earnings would 32m for this game alone (not including costs of square operating but this is an okay start but earnings won't be that much higher with the game being around 20usd now)
4 million shipped not sold is not a good figure for a multiplatform big budget triple A title
That means Shadow of the Tomb Raider quickly outsold Dragon Quest XI.
It already outsold many games good, the problem is the other two games sold much much more.
And they were disappointed in the sales of the other 2 games. They did not break even yet with this title. I bet they are probably very unhappy with the series.
I guess you just have no ideia about the sales numbers have you!! The first reboot has sold more than 11 million copies, and Rise sold more then 7 million, if they are "disappointed" with the sales then they are on crack.
I guess they are on crack then cuz thats exactly what they said lmao
Releasing the game the same month as spider-man was bad decision
Shipped isn’t the same as sales though, correct?
Nobody has accurate sell through numbers. That's why most companies simply report the number they have sold to retailers. Anybody giving out sell through numbers is simply estimating.
Since the reboot no other game in the series has even come close to how much the reboot sold. That wasn't good enough for square so how can 4 million be considered good now Sevir That's not how it works Elazz Both platform holder and retailers get atleast $10 plus $3-4 for distribution so you are close Why this game cost 100 million to make is beyond me. Average development cost is 45-60 million I still believe that making the 2nd game timed exclusive really damaged the sales potential of the rebooted series. there was momentum after the initial reboot so your game not being available on the biggest platform isn't going to help the sales
Ms would have also given them a big pay day when taking it to game pass
Probably why it went to the service so quickly. I was a little annoyed(not really, shit like that doesn't bother me) that it was on the service so soon after I bought it at launch. I was quite surprised.
I enjoyed this reboot, but not nearly as much as the previous
My next game on gamepass
By SE standards, it'll only need another 4 million units to break even.
I bought this day one on Steam. Easily the weakest entry in the trilogy but I'm glad to see it sold well.
Playing it now... great game!
SPOILER... It was so epic when Lara slowly walked out of the water when she first thought her best friend was killed... then she proceeded to get her butt handed it to her. This game was probably the weakest out of the three. The story was not that memorable and they didnt really add anything new to this game.
Really liked the game, it did some things much better than Uncharted but it didn’t have half the charm.
Whoa talk about lossing money ! Square Enix just can't do this franchise justice IMO.
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