270°

Metro Dev: Ray Tracing Is Doable via Compute Even on Next-Gen Consoles, RT Cores Aren't the Only Way

Ben Archard, Rendering Programmer 4A Games said that ray tracing is doable via compute, probably even on next-gen consoles. Specialized cores such as those featured in the NVIDIA RTX graphics cards aren't the only way.

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wccftech.com
codelyoko2316d ago

Once again NVIDIA with its closed technologies will lose. Open standards FTW.

abstractel2316d ago (Edited 2316d ago )

AMD have been working on their own dedicated cores that are faster at calculating raytracing and other things. There's no reason why next-gen consoles won't have these cores (only cost is a factor, but we are looking 1 1/2 years ahead and Sony's consoles always launch at a loss for the company).

And that raytracing is possible without RTX cores shouldn't surprise anyone. People have been showing it for years in technological demonstrations. The RTX cores are just really good at speeding up these calculations. Denoising has also come a long way which is essential for real-time raytracing to look good.

Razuel2316d ago

this has me thinking that it could be a feature of a pro model.

Bladesfist2316d ago (Edited 2316d ago )

There is no closed tech here, the RTX cores are really simple bits of hardware and they just use hardware accelerated DXR which is a Direct X standard. DXR can and will fallback to regular compute but the performance is much much worse.

In fact RTX cores are just a gamer version of the names of the same cores in the workstation products.

I understand attacking things like GSync for being closed and proprietary but this is just Direct X plus some specialised hardware to speed up some otherwise slow tasks.

starchild2316d ago

I agree. At least Nvidia is often the one moving these technologies forward. I feel like some people just have kneejerk tendency to attack Nvidia even when it makes no sense. Yes, they sometimes create proprietary technologies, but that's part of the way the stay profitable. I don't condemn companies for trying to be successful.

Even Gsync is nothing I criticize them for. They brought a new technology that was transformative for my PC gaming. And I was able to enjoy it before it would have ever been available elsewhere. It was worth every cent I paid for it. I'm no Nvidia fanboy though. I've owned plenty of AMD parts over the years.

ProjectVulcan2315d ago (Edited 2315d ago )

Nice post, exactly spot on. It's not that you CAN'T do ray tracing without specialised hardware, but it's usually much, much, much slower if you don't have it.

So you won't do it.

Unless next gen consoles have specialised hardware acceleration for it then they won't use it, at least in the majority of games. Console performance is always about compromise and if an effect is inordinately expensive (i.e slow) it is rarely used, or used extremely sparingly.

AMD don't have the technology incorporated in any of their upcoming GPU architectures, and so it is extremely unlikely next gen consoles will utilise it. It'll be much later in 2020 before AMD do anything along these lines, even on high end desktop.

This article backs up these projections about next gen consoles:

https://wccftech.com/amds-d...

VariantAEC2309d ago

@ProjectVulcan
Special hardware isn't required either.
Just more powerful hardware than what's on consoles now and far more refined software execution.
CUDA cores already handle raytracing but the software was designed for different hardware hence RT cores. Could they have just made the software more compatible with CUDA its possible but not likely because CUDA (Compute Unified Device Architecture) was always made for parallelization specifically to render clusters of rasterized computer graphics, but parallel compute is obviously useful outside of just rendering pretty games.

Anyway I'm sure the RT cores are even more adept at sorting calculations by importance for the purposes of parallelization of massive numbers of calculations. These kinds of sorting algorithms for the purpose of path tracing were made by Disney (and likely Pixar) to speed up the render process. Oh and I'm not joking about that... Video Source: https://youtu.be/frLwRLS_ZR...

Ray tracing can be achieved on a modified pocket calculator.

Timesplitter142315d ago (Edited 2315d ago )

Well, no rendering tech (like RayTracing) is ever exclusive to a certain hardware. You can program raytracing on a CPU chip from the 80's if you'd want to, and you can easily program raytracing on today's non-RTX GPUs (takes about 2 days to do if you kinda know what you're doing).

You can even make one in MS Excel: https://www.youtube.com/wat...

But... it's just that it won't be nearly as efficient as it would be on specialized hardware. And that means it often won't be a viable option unless you want your game to look like a powerpoint slideshow

KaiPow2316d ago

But at what performance cost?

OpenGL2316d ago

This is the issue, sure you could do real-time raytracing on the shaders but there would be a substantial performance penalty. Currently all the RTX cards have discrete hardware for accelerating ray tracing, I would not be shocked if these disappear in a few years and the shader design instead incorporates the hardware features, much in the same way GPUs once had discrete pixel and vertex shaders.

2316d ago
ccgr2316d ago

Still have to see RTX for myself

Alexious2316d ago

You'd need an RTX 2060 at least.

ccgr2316d ago

I have a 2080 but have yet to play the bundled RTX enabled games ;)

Father__Merrin2316d ago

Could you imagine if amd released new drivers that turned on rtx effects equivalent across all its gpus for free

LightofDarkness2316d ago

You'd have to massively sacrifice performance in every other area in order to allow that. It wouldn't be worth it or be close to Nvidia's offerings.

sinspirit2316d ago

That remains to be seen. AMD cards have a lot of raw compute power even compared to NVidia. The potential is if they could take advantage of it for raytracing. I doubt it unless the software has a specific AMD attuned code. I think AMD should allow a second GPU to handle it if you'd like, similar to NVidia with PhysX back in the day

LightofDarkness2316d ago

AMD's compute power comes from every GPU core being available for compute or graphics, i.e they're heterogenous. There are no "extra" cores available that wouldn't already be in use, meaning you have to divert power from some other aspect of rendering to devote to RT.

babadivad2315d ago

You already have to do that with Nvidia cards.

sinspirit2314d ago

@LightofDarkness

That still means more compute power. I'm not saying they could compete or do better than dedicated cores. It would simply be interesting to see software take full use of them the way Vulkan does.

+ Show (1) more replyLast reply 2314d ago
Bladesfist2316d ago

Not today, maybe for a future line of GPUs. It will require either dedicated hardware or a ton of extra compute power.

Cybermario2316d ago

interesting, so people with amd cards wont miss out, wonder how much the cost of home cosoles will increase though

Bladesfist2316d ago

I doubt they will bother adding all of the extra compute power or dedicated hardware for this, it's too expensive, maybe if they release low and high end consoles at the same time or maybe with the pro versions of the new consoles in 5 years or so.

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr3d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo3d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo2d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT2d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr2d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas2d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii2d ago

It doesn't have analogue tho, sooo....

Tacoboto2d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits3d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits2d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba763d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage2d ago (Edited 2d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos2d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS3d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy014d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK3d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.