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The medieval strategy game “Rising Lords” is launching its new alpha phase on March 31st

Argonwood have today announced the upcoming launch of a new alpha phase for their epic Medieval strategy game, "Rising Lords". You see, the new alpha phase is starting on the 31st of March.

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5.5

Rising Lords (XS) Review | VGChartz

VGChartz's Evan Norris: "The landscape of Medieval Europe goes perfectly with turn-based tactics and strategic gameplay. And although Argonwood has successfully tapped into that symbiosis, it hasn't quite made the most of it. While the resource management, city-building, and decision-making aspects of the game are highly addictive, they're often undermined by the strict structure and inflexible timelines of the campaign. The game's sandbox modes fare better, due to the freedom to play at your own pace. No matter the mode, though, combat isn't as evolved or nuanced as it could be, even if it looks great in action. All that said, the core of Rising Lords shows huge potential. With a better campaign, fewer technical hitches, and deeper combat options, it could be something special."

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vgchartz.com
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6.0

Rising Lords Review - Thumb Culture

Good day me lord; it's time to rise and become the best Feudal Lord there ever was. Read our review from Tyler to find out what it's like.

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thumbculture.co.uk
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Rising Lords Gameplay

Marc- Antoine Chabot at Skewed and Reviewed has posted some video for the game which he calls a deep turn-based strategy game. Turn-based during city planning, turn-based during combat.