AMD has taken a jab at NVIDIA's DLSS tech, saying that traditional AA methods like SMAA and TAA “offer superior combinations of image quality and performance.”
While I don't completely agree with AMD, DLSS is not as good as we were led to believe, at least for now. There's a noticeable blurring and fuzziness when DLSS is turned on--something PC gamers hate so much that they avoid it like the plague.
Agreed. DLSS has potential, but it’s jot where it needs to be yet, just like RTX. These features need another 2 - 3 years before they’re standardized.
I replied to this story over at the sister publication TechSpy. In short, DLSS is cheating, processing lower-res assets to look more detailed at the display res, like an upscaling filter in a 16-bit-console emulator. It can't possibly be as good as honest high-resolution assets properly rendered and anti-aliased. If performance suffers too much, I'd rather lower the display resolution, instead of introducing wonky artifacting and other weirdness.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.