160°

Dino Crisis mod released for Resident Evil 2 Remake, replaces Claire with Regina & Leon with Dylan

DSOGaming writes: "Dino Crisis fans, here is something really special for you today. Although Capcom does not plan to release a new part in the series or even a remake of the classic Dino Crisis games, modder ‘Crazy Potato’ went ahead and modded Resident Evil 2 Remake in order to allow players to control, once again, Regina."

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NarooN1896d ago

Would love a new Dino Crisis game. Dino Crisis 2 is still an awesome game to me, its held up really well.

Dirtnapstor1896d ago (Edited 1896d ago )

Very very cool. I second the notion for a Dino Crisis remake. The original was boss! Combine both 1 & 2 worlds into one massive experience.

AK911895d ago

Ashamed to say I never once thought of making a Dino Crisis Remake that would be rad.

SlagWolf1895d ago

Your next big remake is right in front of you Capcom. This and Breath of Fire 3 would be awesome

70°

The best horror games on Xbox Game Pass

Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.

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130°

The art of difficulty: What’s the best way to make games harder?

There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?

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DefenderOfDoom240d ago (Edited 40d ago )

A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .

FinalFantasyFanatic39d ago

Doom Eternal was so tough, but it felt so amazing to finish that game, even when the enemy feels unfair and gang up/box up into a corner.

Nacho_Z40d ago

Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.

thorstein39d ago (Edited 39d ago )

I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.

I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.

I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.

The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.

Crows9039d ago

Don't handhold. There you go. every game is immediately harder and more rewarding.

DarXyde39d ago

1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.

2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).

3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.

4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.

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90°

No, Capcom’s Latest Survey Doesn’t Mean We’re Getting A New Dino Crisis

Capcom has a survey doing the rounds asking about its past and present franchises - and naturally, Dino Crisis is the topic du jour. But should we even want a new Dino Crisis game?

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shinoff218369d ago

Exactly. We definitely deserve a breath of fire game again before most of their other ips. Rpgs are killing it these last few years. Jump in capcom

blackblades69d ago

Its a possibility that the survey would help bring older games to moderns age. Possibilities

ZeekQuattro69d ago

It feels like that with most videogame company surveys. I often times wonder why they even bother with them as they usually don't amount to much.

GoodGuy0969d ago

Man imagine the RE engine, Re4 remake's gameplay for a new Dino Crisis game.