By leveraging its services, Microsoft's first-party plan is multi-faceted and not reliant on straightforward sales.
It's hype for people who fall for there bs They say what people want to hear and not deliver
There will always be sheep amongst us.
M$ talks a good game, and says there all about the consumer, says there going to focus on 1st party exclusives. Talk is cheap, and M$ has a history of saying one thing and doing the opposite. Now I'm not saying that they haven't learned there lesson, but I wouldn't be surprised if they fall back into there old ways...
Though I agree with everyone's comments, I have to admit they are trying to change. The only problem is, how long will this new change last. We all know talk is cheap but can they really walk the walk. You know a leopard cannot change its spots, also the tiger cannot change its stripes. I am just sayin'
There seem to be sheep on every console who can't help but follow the group narrative .
"Microsoft's First-Party Game Plan is Unique" Just as unique as Terry Crews in Crackdown 3. Hopefully everything works out for Xbox in the future.
Hey THC, it might be good to ask people who actually use Xbox Live, in order to find out if its any good. Just saying its BS doesn't make it so.
There is always that one fanboy who is there first one to comment on anything they think is their "enemy." This articles fanboy is THC CELL... Not surprising.
“Microsoft learned from its mistakes quite well, and even iterated on Sony's mistakes--the creation of Xbox Game Pass was a direct response to Sony's ailing PS Now service.” https://m.ign.com/articles/... Yeah because as we all know having a product that owns 52% of the market is a sign that it’s ailing. You just know your service is especially ailing when it offers more content than its competition as well. https://blog.us.playstation... https://gearnuke.com/xbox-g... You might as well call it quits when said product helps contribute to a service making more revenue on its own than your competition’s entire division or company as a whole even though you’re not pushing it to the forefront nearly as much as your competition is. https://me.ign.com/en/m/ps4...
I think you need to re-read that quote: "Microsoft learned from its mistakes quite well, and even iterated on Sony's mistakes--the CREATION of Xbox Game Pass was a direct response to Sony's ailing PS Now service." Game Pass wasn't created yesterday and if you look back at the articles at the time PS Now wasn't even worth half of what it is today. When the service was pure streaming with noticeable input lag it was rare to see it get praised and if you search back at articles in the timeframe since its release and before Game Pass you can see there was not much positive to say about it. Wasn't it only 6 months ago that PS Now got the ability to download games as well which is what saved the service and made it what it was? The service has been available for roughly 5 years and your acting like the features it has today were available for the first 4 which they were not.
Shhh, if you spout facts you’ll undermine the narrative.
@PhoenixUp Think you're getting confused between PSN and PS Now. PSN had the great revenue numbers, but PS Now is just a small part of PSN. So basically your whole comment is pretty much invalid.
They haven't learned really much. Except more studios to more produce more games
Well, that's the main thing they've been weak in. All the new studios are certainly a good sign. We have to wait of course to see how it plays out, but it's exactly what they needed to do. The insufficient number and quality of their exclusive output has been their biggest problem. They've actually been pretty good in most other areas. But it seems they are aware of the issue and are taking steps to rectify it.
Their first part strategy is to release vaporware from indie devs like ninja theory or inxile to put on game pass. They've given up on making good games at this point.
Amazing how Ninja Theory was a respected developer when they made Heavenly Sword and Hellblade was a console exclusive inst it?
Hellblade was released as a console exclusive but it's not anymore. It's on ps4, X1 and PC. It was also just announced coming to Switch.
By their own admission they were an indie dev, with a small talented team. They burned PS3 owners, sent Multi-platform - that bombed hard. Sucked up to PS4 owners who then had the good grace to forgive and forget, buy over a million copies of their indie game. Then they jump in bed with ms, after PS4 owners saved their bacon. If Senuas had've bombed - there would be no Ninja Theory. Tameem is a slimebag, I hope ms investment reaps about as much success as that other windbag Peter Mokyneux.
@AdmGenAladeen "Hellblade was released as a console exclusive but it's not anymore." That's why I saw "was" -_- @xX-oldboy-Xx "By their own admission they were an indie dev, with a small talented team. They burned PS3 owners, sent Multi-platform - that bombed hard." Wrong. Hellblade is an entirely different style of game than what they're used to making. Before hand they were solid Hack'n'slash developer that made pretty good games but they were not indie. Nothing too spectacular but their games always met expectation for the most part. Hellblade was their first project as an independent studio so you could claim they were at that point. Dunno what you're talking about but they didn't burn PS3 owners at all. You're just talking shit. "Sucked up to PS4 owners who then had the good grace to forgive and forget, buy over a million copies of their indie game." They weren't sucking up to PS4 owners. I'm assuming you're referencing the game being a console exclusive which was purely because of funding. It was their first independent project and the studio had never had any success like it before so limiting the release platforms initially was a wise move. "Tameem is a slimebag, I hope ms investment reaps about as much success as that other windbag Peter Mokyneux." Pretty much hoping that people lose their jobs now eh?
TK-55 - you must missed all the dev diaries regarding the development of Senuas sacrifice. It was make or break for NT, and PS4 owners answered the call. Now, what if they decided xbox was the platform to develop exclusively for? Bye, bye NT. Wake up buddy, innovation doesn't sell on xbox - something has to be a hit already.
@xX-oldboy-Xx "TK-55 - you must missed all the dev diaries regarding the development of Senuas sacrifice. It was make or break for NT, and PS4 owners answered the call." Oh I watched them. You on the other hand clearly didn't actually research the sales data because the game had a PC release. Turns out PS4 gamers weren't exactly the powerhouse you're claiming: https://www.google.com/amp/... Looks like it was the unexpected support on PC that helped makes the game a success. "Now, what if they decided xbox was the platform to develop exclusively for? Bye, bye NT." Probably slightly lower console sales due to the smaller install base. But as I've shown the PC sales were even with the PS4's so it would've been successful either way. "Wake up buddy, innovation doesn't sell on xbox - something has to be a hit already." Well Cuphead released a few months later and has sold extremely well. So maybe you're just talking BS again?
Ninja Theory is an outstanding studio.
Under rated for sure, annoyed me ps3 owners didn't support HS, but hay the sheep followed in there droves to the cod/bro shooters crowd unfortunatly.
sprinterboy - they did peanut, it just didn't meet NT ridiculous sales goals.
Indie? Go take your meds PlayStation btw
Is their plan to make the worst games? Yeap, very unique plan.
Unique? Is that what they call it. I call it "BS"
Shit loads of mediocre games, but its on game pass so its ok?
Microsoft's First-Party Game Plan is... Crackdown.
... Uh, what plan?
It is a known fact, that PSN Now owns a large portion of the stake in that line of business. GamePass, while great, and has done many things to make itself more marketable, it does not bring in the revenue that PS Now does. This is coming from someone who owns all the systems and not bias. Google it, you will see that for a streaming type of offerings, and revenue brought in $, GmaePass is not the market leader. Sorry, but some of you listen to fake news.
Yeah it's so unique because their first party titles are bad compared to others.
One can make the argument that because MIcrosoft were hammered for the first three or four years of this generation, the company decided that it "doesn't play by the rules anymore" and gave up giving straight numbers of how many consoles and games were actually sold. Then it figured out that there was another way to obfuscate the numbers and we got Game Pass and viola!, Microsoft is sucessful again according to themselves and some willing journalists especially now that they added three or four new studios even though their products will not even factor in on this generation most likely. The fact is that Microsoft has done nothing much this generation except release 2 editions of a console and one new console masquerading as an upgrade. Calling the 'X' a new console would diminish the consoles and buyers of the Xbox One and the One 'S' and beg the question why Microsoft needed to release a new console just 4 years after the previous one? I won't go into the answer here, but it has less to do with the original console and more to do with games, or rather the lack of. Which brings us back to why Microsoft bought some new studios. Because many of the the studios Microsoft already had had been decimated for one reason or another or were simply not considered able to deliver. So now that "The company re-defined its playbook to compete on a different level..." we shall see what happens. We shall see what gets counted as 'sales' and whether this will make a difference in the long run.
Seriously after three years of delay they can’t even make a good game at least respect your fans make some decent exclusive games getting fed up with them all they do talk talk talk
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