320°

Activision Will Boost Development of Big Franchises like Call of Duty, Overwatch, Diablo, and More

Activision announced its results for the fourth quarter of 2018, also announcing that Crash Bandicoot N. Sane Trilogy shipped over ten million units.

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twinfinite.net
-Foxtrot2313d ago (Edited 2313d ago )

Why not focus on being better towards your consumers and creating new experiences for us which aren't the same old franchises currently being offered.

You had something like Singularity, a great little gem at the time yet they never supported it and did a sequel and True Crime is still sitting their being left untouched. Sad thing is apart from Call of Duty, the Crash remasters, the Spyro remasters, Diablo, WoW, Overwatch and Sekiro: Shadows Die Twice coming out soon what else do they really have? Say what you want about EA but despite how much of a cluster f*** they are in you can name some pretty big franchises from them

Like if they have something such as Overwatch why don't they try and get in on the single player market with it and make a single player spin off actually using the lore they've spent years creating.

shammgod2313d ago

I’m not sure how you garnered 2 downvotes on a consumer friendly post.

Profchaos2312d ago

Creative directors at Activision can read to you know

slavish02313d ago (Edited 2313d ago )

Because people keep buying their crap, like COD, every year with season pass and microtransactions. Why would they change? They just posted the highest revenue in the companies history... And still fired like 800 people!

Seraphim2312d ago

to be fair Activision is simply publishing Sekiro. The risk and cost of developing that fell on From Software. Which is unfortunate because as of this week I really don't want to support Activision but I'm certainly not skipping Sekiro. I'm not sure what kind of stake publishing the game gives them but yes, they'll benefit from the game in some fashion but it's not their investment or studio creating it.

It is utterly sad and inexcusable that after posting record profits they are eliminating something like 800 jobs, continue to not invest in new IPs or bring back old ones..... Forget record profits even. They're a top 5 publisher in the world so they have the money to invest. Though outside True Crime, if they even own that IP, idk what they could bring back considering they've focused so much on licensed games such as Tony Hawk, Marvel and various others. Ok quick search, so it appears Activision bought the developers of True Crime when they were developing Streets of LA. 2 Licensed games [Kung Fu Panda and Transformers] later they shuttered that studio.

It's pathetic that instead of actually putting that money to use all Activsion does is push out CoD annually and do licensed stuff. Of which the only good one I can think of was Ultimate Spiderman on the PS2. Even Spyro and Crash where IPs they bought back in the day. Though they did do a great job on the remakes there really wasn't much risk there. So many gamers have been clamoring for those two games for years. Obviously on the Blizzard side you'll get some games here or there but despite being a powerhouse studio they don't push out content. Obviously there's WoW and it's subscription which are probably still pretty strong. Diablo has always been inevitable, blah blah blah.

Understandably there can be a ton of risk creating a new IP. But when you're pulling in that kind of money it really doesn't hurt to invest in trying to create another hit. I'd say EA did pretty well years ago when they cracked and decided to invest in new IPs. Sure not all went great but if EA had not taken those chances we never would've received Dead Space, Mirrors Edge, Dante's Inferno (which you can definitely argue about) and probably some other titles that slip my mind. Dead Space alone was possibly the best Horror game since Resident Evil on PS.

oops, bit of a ramble. End of the day of course they're going to boost production on these games. They simply don't produce the games annually and have a vault of money. Of course when you have 3 teams working on CoD for releases every 3 years how much can you really do there? Do they plan releasing CoD twice annually Lol. Boosting production for Diablo is great but will it come at the cost of quality in the end? Developers can easily pump out games but often times in doing so we see the quality diminish. The fact remains, they just don't have the IPs and really need to invest and take some chances. Diablo every 10 years, Warcraft every ? years, Starcraft, Overwatch and CoD annually simply don't cut it. Investors would love to see more IPs that can print cash annually.

Cmv382312d ago

I have to give you downvote even though I agree with a lot if what you said....I more desperately want a diablo 4. Not the bullshit mobile game. But im afraid blizzard may never truly be blizzard again. I'll retract my downvote.

2312d ago Replies(1)
rainslacker2311d ago

When you buckle down on the easy, you end up not creating the next big thing, which you can then milk in the future when the easy thing now goes out of style.

+ Show (3) more repliesLast reply 2311d ago
XiNatsuDragnel2313d ago

Why focus on Quality like Sony?

Cmv382312d ago

You got downvoted because you mentioned sony... not because you're wrong lol.

AizenSosuke2312d ago

Well that's was shocker.. not really people don't understand that this gen was Sony showing quality is key. While Natsu-kun has clear anti-Microsoft agenda,he's right in this case.

XiNatsuDragnel2311d ago

@Aizen

You mean Activision right Aizen?

remixx1162312d ago

Funnily enough your pretty right tho, the quality and variety between the two is world's apart in Sony's favor

sprinterboy2312d ago (Edited 2312d ago )

It was crazy how the devs reacted on stage with that mobile announcement lol, just goes to show how out of touch some devs are.

Cmv382312d ago

These developers... not developers in general. Great ones out there that aren't a part of Activision

No Way2312d ago

They arent "out of touch," just because you don't agree with their strategies or ideas. Face it, mobile can mame some great money.. they are a business, afterall. Just because its not what "you wanted," doesn't mean they shouldn't create what they want.

Christopher2312d ago

A Call of Duty every year isn't enough?

sprinterboy2312d ago

Cod and battlefield should switch to a every other year time frame to give the devs more time to make a geat shooter imo

DerekTweed2311d ago

Battlefield is already every other year

UltraNova2312d ago

No apparently. A regular yearly COD and a spin-off (like FC New dawn) incoming.

Thunder_G0d_Bane2312d ago (Edited 2312d ago )

I was very happy to read Diablo dev team head count was going up. That’s a very vital ip for blizzard and I think it’s the best ip next to wow.

Diablo is my fave ip under blizzard then WoW. I just want a Diablo mmo akin to lost ark online.

Wolffenblitz2312d ago

I'm keen for more Starcraft too.

Show all comments (42)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 23h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 19h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 13h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing693d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly473d ago (Edited 3d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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