After playing through the excellent horror remake, it's time to make a Resident Evil 2 Metroidvania comparison.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
REmake kept the original style adding new flavour and graphics, Resident Evil 2 is a complete modernisation. Which remake style is superior?
The GameCube remake was stunning for its time but the new modernisation efforts are breathing some much-needed life into the older games.
Both are fantastic but the old style controls and the half way house attempt to modernize them in remake both feel extremely dated now. Taking away your preference for the various settings and characters, the recent remakes are objectively better games.
I think anyone voting for REmake is simply doing it out of nostalgia. No way a new young gamer is going to pick that over the new ones. I couldn't even get my son to play the game for more than an hour.
Depends what sort of experience you're looking for. If you enjoy the old fixed camera OG style then REmake is to me the pinnacle of the form. Incredible atmosphere, visual style and a fantastic revision of Resident Evil 1 with additions that feel completely seamless. Resident Evil 2 Remake in an excellent update (especially running with the IMO vastly superior original RE2 soundtrack) with the benefits of modern design but I still prefer the original game.. it didn't "overwrite" that experience in my mind the way REmake felt like it became the definitive RE1 experience.
A MetroidVania has to be 2d durrr, otherwise most games would be metroidvanias, casper on the ps1 would be a metroidvania going by this logic.
So RE 2 is the combination of two games that are nothing like resident evil in gameplay, style, setting or content? What a joke.
Metroidvania quite simply means "in a style that closely resembles classic Metroid and Castlevania games."
Being a 2D platformer is chief among those traits. So no.
There are some similarities, but these are much higher level abstractions that most other games share. Adventure games and survival horror games all feature gated hub worlds with item-based progression systems.
I dunno. Is Silent Hill a Metroidvania? No. No it's not.
No. It's survival horror. It coined the term for the genre. It's the embodiment of what the genre entails. It's the quintessential example of what survival horror is. You can draw as many parallels as you like, but that doesn't make it accurate. That's like saying RE2 is 3rd person, you have an over the shoulder view, you run and shoot weapons... RE2 is a 3rd person shooter!!!