70°

Mackey McCandlish interview — Why Respawn made battle royale shooter Apex Legends

Mackey McCandlish, Respawn's design director for Apex Legends, talked with GamesBeat's Dean Takahashi about the design of the battle royale game.

Read Full Story >>
venturebeat.com
chris2352301d ago

throwing another title in that does nothing to improve anything reeks of misjudging or ignoring the market they are acting in. they tried to hop onto a train but took way too long to come up with something. basically, they should change profession because clearly, they are pretty superfluous and oblivious to what they are doing.

Shikoku2301d ago (Edited 2301d ago )

Cause they didn't learn their lesson when EA closed the last studio they were a part of and they sold their souls to the devil again and now EA wants another dumbass "battle royale" so they have to comply because it's EA. This will likely flop and respawn will be closed and the cycle will repeat apparently

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv722d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit1d 15h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox1d 10h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga1d 7h ago (Edited 1d 7h ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

1d 6h ago
1d 6h ago
rlow11d 5h ago (Edited 1d 5h ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 1d 5h ago
-Foxtrot2d ago

It was built on lies Peter...you know this.

isarai2d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt2d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai2d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude1d 11h ago (Edited 1d 11h ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

victorMaje1d 19h ago

It was all Smoke & Mirrors.

Show all comments (22)
150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

Read Full Story >>
videogamer.com
jznrpg3d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast3d ago

They wanted something cheap.

RaidenBlack2d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher2d ago

Todd ego too big for that, IMHO.

Azurite3d ago

Remasters can take longer than that.

Dandizzle3d ago

not true, look up star wars first assault.

ZeekQuattro3d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac2d ago (Edited 2d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

Show all comments (10)
90°

InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity

The director of InZOI claims that major viral glitches like kidnapping are very problematic but they're the cause of freedom.

Read Full Story >>
videogamer.com
The_Blue3d ago

Hitting kids with cars is hilarious? school shooting logic, incels.smh

Flewid6383d ago

Sadly they make up the bulk of our community.

lucasnooker3d ago

Everyone’s always complaining all of the time. It’s exhausting

AndrewM2d ago

Your complaining about complaining? Huh.