530°

Crackdown 3 Campaign Lasts 15+ Hours; Dev: We Have Harnessed Only a Fraction of Cloud Compute Power

Crackdown 3 Creative Director Joe Staten confirmed the campaign will last 15+ hours. The dev also said he's eager to see other developers using cloud compute in different ways than just destruction.

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Imp0ssibl32334d ago

It can be interesting but only in the hands of skilled developers.

_SilverHawk_2334d ago

They've been talking about the power of the cloud for years and years with nothing of substance to show. That's why PlayStation has been destroying them

ArchangelMike2334d ago (Edited 2334d ago )

@SilverHawk

Exactly. If this is all they have to show for it, it doesn't seem to have been worth the time, money or effort.

S2Killinit2334d ago (Edited 2334d ago )

Its more puffery like the AI in Forza, Milo, hololens, secret sauce in 360, power of cloud make 360 4X more powerful, etc.

Kumakai2334d ago (Edited 2334d ago )

wrong. they have been talking about the cloud for a long time - but because the way they are using it is new, innovative and there are no best practices because nobody else is using it yet its going to be difficult to bring to market. at least they are trying to innovate and look to the future.

You're basically saying Sony won because they didn't try to innovate anything, which is a super weird angle and incorrect. Sony won this generation in sales because of a number of perfect storm situations:
A) the OG ps4 was cheaper and more powerful than the OG xbox one
B) the ps4 had a much more successful reveal than the botched xbox one reveal that left lots of ppl pissed and confused.
C) they had the advantage on 1st party exclusive games

First impressions are hard to break and the xbox suffered as a result of those things.
A lot of ps4's success (not all) came at Xbox's bad decisions.

Regardless, Xbox has been way better since then at hardware (the one x) more software updates and features, more services and friendlier retail policies. Xbox is also way better poised for the next generation as well. Sony has been cocky and riding so high on the ps4's success they've slipped on their own innovation. If you want proof of this, look at all the things under the Playstation brand that have failed - pretty much anything that isn't a Playstation console specifically.

everybody talks about how nobody innovates, but then criticizes ppl when they try. innovation is hard. its uncharted territory. At least give MS the credit for trying to elevate the potential of gaming as a whole.

Now everybody disagree with me because looking at things objectively on this site is a mortal sin.

ApocalypseShadow2334d ago (Edited 2334d ago )

Kumakai, don't lie to yourself that Sony is being cocky like Microsoft. Or lies constantly about exclusives,power from the cloud for their games like crackdown, lies about high fidelity VR.

Sony takes risks that doesn't always pan out. But at least they try. And PSVR is doing well for trying to innovate. Microsoft could have took effort in making Kinect viable and give reason for its existence by producing great games or used it for VR. But again, they lied about its capability and abandoned it just like they always do.

Sony won because they do what they always do:MAKE GAMES FOR A GAME SYSTEM.

Not expect other companies to take the load off and sit in the background collecting royalty checks from them. If this Gen was reversed, Microsoft wouldn't even be trying to look like they are making the game industry better.

They would be bleeding gamers dry with even more sadistic schemes. If my memory serves me right, F2P is still behind a paywall is it not?

TheHan2334d ago

@Silverhawk

You sound ignorant sense it takes time to create video games just like movies. Of course they wouldn’t have anything to show for it.

Wallstreet372334d ago (Edited 2334d ago )

Kamakai..

I wont bother responding to all the nonsense you said but your fanboy opinion is riddled with holes. More features is bs, better updates etc.. and the funniest is your innovation agenda, are u smoking crack? That cloud compute is hot air and a fraction of innovation compared to a console maker bringing full fledged VR to the masses like Sony did. They innovated tremendously more than anyone in the hardware space bringing VR to consoles when no one else could or would. Please take tht bs elsewhere. Just like Sony led the charge with streaming, psnow and ppl want to act like Microsoft is ushering in a new streaming era and innovating, you dont fool us.

Sony bust that ass for many reasons besides Microsoft anti consumer bs in the beginning. Better os, better features like shareplay on release, better controller for most, definitely better exclusives, innovating with Psvr, cheaper, stronger console at launch, Psnow service which makes most revenue on console streaming services and other things. Dont blame Somy blame Mictosoft but at least thy have taking a cue from big brother and are copying the steps with like console streaming, some ps features and focusing on first party devs ala Sony :)

Bane352334d ago (Edited 2334d ago )

Look at all these comments xbox one really is the black sheep this generation

2334d ago
gravedigger2334d ago

Quote :

"We Have Harnessed Only a Fraction of Cloud Compute Power"

And yet still destruction is downgraded compared to what was shown at E3 few years ago.

Parasyte2334d ago

That is not why PS has been kicking MS's butt this gen. It all started with the disastrous reveal of the Xbox One, and Sony decided that they could take advantage of MS's screw up and capitalize on it, and they did.

They also focused on putting out the best, most enticing exclusive games. MS has had next to no exclusive games this gen that were worth a damn. Their insistence on backing Kinect didn't help either.

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trooper_2334d ago

Yeah...except they're doing more talking than walking.

2334d ago
badz1492334d ago

I can't believe they still think "the powah of ze cloudz!" is still the best marketing slogan for this game! the more they tout it that way, the more people are going to be skeptical about it because let's just be honest here, the game looks last gen and the "cloud powered destruction" is underwhelming.

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ccgr2334d ago

May pick this one up on sale

CyberSentinel2334d ago

Exactly.

Physical should drop fast, since most will just download it off game pass.

Pantz2334d ago

I wouldn't count on it. Sea of Thieves physical copy didn't drop in price for a long time and even during sales it was $30-$40.

Pantz2334d ago

What's with all the downvotes? Look on ebay, a year later and Sea of Thieves is 30 bucks. MS first party physical copies hold their value for the most part.

CyberSentinel2334d ago

@Pantz

I consider 29.99 a price drop.
I guess it depends on what you consider a "sale".

Pantz2334d ago

Sure, but you would of had to wait until Black Friday November to get that price. If you're ok with that then that's cool.

frostypants2334d ago (Edited 2334d ago )

Game Pass sure seems to be becoming little more than an ongoing excuse for mediocre AAA games. "At least it's on Game Pass" is quickly becoming an unofficial motto for the service. It's almost never "omg I can even get this on Game Pass!!!". It's like grabbing furniture someone left by the dumpster.

rainslacker2334d ago (Edited 2334d ago )

Now, you can finance your $60 game that you wouldn't spend full price for, in 6 monthly installments of only $10 each.

If a person isn't willing to spend full price for the game, I don't see why Game Pass makes a game more worthwhile. You're basically saying, "sure, it's not that great, but hey, it's cheap". Is that really the message Xbox fans want MS, or themselves sending about its first party line up, when its something that MS is apparently trying to eradicate from their perception? it's one thing to consider that a game may be worth playing, or buying, if it's cheaper, it's another to keep on this path that the games are fine, because you can try them out for only $10/month. The price for the game is going to be $60. That's how it should be judged. It shouldn't be judged because you can pay to have a demo service to try it out first.

I wouldn't pay $10/month for PSNow which has better games, even though they're old. I wouldn't spend $10/month for access to hundreds of mobile games. I don't see why I'd spend $10/month for mid-tier games, which I could just buy cheaper one day, or buy outright if they were worth the price.

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Bronxs152334d ago (Edited 2334d ago )

I wouldn’t spend 10 dollars on game pass if it was full of mediocre games. But it isn’t. It also has great games like Forza horizon 4, all gears and halo games, hitman resident evil, doom, sunset overdrive , rise of tomb raider etc. So as a by product of that I’ll get the try out crackdown.

Don’t try spinning it like we’re paying 10 dollars a month for crackdown only lol

fishaz7802333d ago

Game Pass will let me play it

+ Show (2) more repliesLast reply 2333d ago
bluefox7552334d ago

Why only a fraction? They've had years.

CyberSentinel2334d ago

PR speak.
Don't believe the hype.

The Wood2334d ago

Lol. . You've changed your tune since you've been a member. . .

zackeroniii2334d ago

Mircrosoft tings...can't believe they still have a loyal fanbase. Idk what there is to be a proud fan of with microsoft and xbox. All they're good at is mediocrity and lies.

DragonbornZ2334d ago (Edited 2334d ago )

Dealing with the technical aspects of working with cloud computing on this scale across 4 studios.

Computing isn't new, but the way they are applying it here isn't something that's been done before. You wont get %100 out of any tech when you first start off, but methods and understanding improve over time, allowing you to get closer to that %100.

Artificial intelligence for example; has been pretty stagnant in gaming for a whole generation, and it's been slowly getting better in other aspects outside of gaming. It's a tough part of any kind of tech. But with a focus on stronger CPU and the advancement in the tools available, there should be a pretty sizable improvement next generation.

Bit off topic, but there was this Blender conference talk with Andrew Price where he talks about how 3D modeling and game development tools (when it comes to A.I) will drastically affect the process of assets creation, motion capture, and animation in the near future.
He showed a lot, and one cool thing was where he showed how this program worked to create multiple variants of a house solely based on the paramaters of what a house should look like: how many doors, windows, etc. Instead of having to model it yourself itd spit them out at you. Is an example of how the evolution of technology works, even though you can say we've had I7 processors since 2008.

TLDR:
Drifted a bit lol, but what I mean overall is that cloud computing was already kind of in its infancy for gaming. Cloudgine, Sumo Digital, Microsoft, and everyone else are taking it up a notch, but it's not something that'll just work well, like A.I for example, even though there's been years and years of hands on with it. Tech and the tools devs use are ever evolving and like the stagnant evolution in A.I and NPC in gaming we've had for years and years, computing is similar in terms of how much of a pain it is to get it to work properly when you're trying push it to its extremes.

They're hoping to pave the way and show developers that using the tech in extremes can work. I hope the tech can be utilized more impact fully like CD3 going forward.

Edit: Talk from Andrew Price if anyone is interested lol:

https://youtu.be/FlgLxSLsYW...

DragonbornZ2334d ago

@letsa_go
Dang. I can't figure out why I'm having trouble responding to your points when you've given me such a detailed and well written "lol" to work with.

rdgneoz32334d ago

"Computing isn't new, but the way they are applying it here isn't something that's been done before."

So how have MMOs had hundreds or thousands of people online in a single instance with tons of explosions / computing power needed? They're basically using it like dedicated servers here.

rainslacker2334d ago

I can understand they can't get 100% out of it on the first go, but I'd at least expect them to get more than what could be done on the system on its own. From what I've seen, I'm not convinced this couldn't be done locally .

DragonbornZ2334d ago (Edited 2334d ago )

@rdg
By using the cloud. I'm not saying what Crackdown 3 is doing is working on different magical clouds, I'm saying its ambitious and different. There are no doubt a ton of variables to account for with mmos, but at the same time there are a lot of unknown variables with what CD3 is doing because it's using the tech to push extremes different from the norm, and they were basically working through them as they go.
The biggest difference being large scale real time physics simulation with thousands of pieces interacting with one another, rather than with your example, tons of particle effects that last for the duration of the char/npc animation, though what you are talking about definitely still does cost a lot of computational power. Picture a lighting strike skill in an mmo. When it strikes the ground the rubble and debris would scatter, but they'd either disappear after a certain amount of time or disappear when there's too much of it build up. In Crackdown 3 the same lightning strike would produce the rubble and debris, stay there until the match ended, and would have physical properties, allowing it the be kicked around by players as they move.

They are both using servers and taking advantage of processing power, but that doesnt mean they are using the same tools or the same methods, because they are tackling different things.

@rain
The thing that annoys me about tech is that the results wont always match the effort put in. They can say they are using the computational power akin to 12 xbox ones and that every piece is accounted for and reacts to one another, but while that may be true as shit and they could show the servers spinning up and the amount of processing power they are using, the visual end result could look average compared to the details, when in reality that technical work is being put in.

In that, I think it boils down to the knowledge and efficiency of the tools they work with (and Crackdowns art style), but I think it looks damn impressive, though the geometry looks unfortunately simplistic.

I highly doubt this could be done locally outside of a tech demo.

Like the example rdg gave above with mmos, there's a reason Crackdown spins up servers on demand to handle the physics.

DragonbornZ2334d ago (Edited 2334d ago )

@rain
To add to that I'm surprised you think this can be done locally. I know you deal in the technical aspects of gaming. You know that Nvidia Physx enabled games had/do have a noticeable drop in performance. Just cause 3 doesnt have consistent interactive destruction and has performance problems. Many didnt want to bother with Geralt and Laras hair physics in TW3 and Tomb Raider because of the drop in performance.

You know physics are a massive strain when it comes to processing power.

letsa_go2334d ago

@DragonbornZ I was trying to figure out why you were giggling throughout your PR response. Very unprofessional!

DragonbornZ2334d ago

@letsa_go
Holy fuck. No joke, I somehow literally had an epiphany, like I had forgotten this site was N4G.

If you share any type of passion for game development i'd recommend taking a look at that video I linked because it's pretty damn fascinating, otherwise keep fighting them wars my guy.

rainslacker2334d ago (Edited 2334d ago )

@Dragon

Yes, large scale physics models are a drain on systems. Which is why CD3 is not coming out as impressive, because the Physics being applied, are shallow and not constant for the entire duration of an objects movement or interaction with other objects.

Here's what I see with CD3.

They are implementing the cloud, and the destruction physics are indeed being processed through the cloud.

But, they promised a much larger scale of destruction than they delivered.

Engineering for games, isn't about finding out how to do more with more, but doing more with less. Everything in games is done through tricks, which mimic the real. The complex physics calculations which determine how objects move, aren't calculated with every calculation that goes into how the universe works. They're moved with nothing more than an update to locations by adding the momentum(inertia) and direction of an object. When an object falls, you don't calculate the mass, the air pressure, and the relative velocity of the object, you simply apply the constant of gravity to the transpose position.

So, no, the way the damage is done in this game couldn't be done locally, but what the actual end result is, could be done the way it's shown here. The cloud here only starts the object moving. It's not doing anything after that. You don't need realistic calculations to make that happen. If I were to build a damage model to mimic this, I would simply have a pre-detemined variable to handle how it moves when a destruction event is applied to the object. I'd probably have several pre-set variables to handle different situations. I may even add in more collision detection so those object interact with one another as they interact with one another....which isn't hasn't been shown to be done here, even though it was one of the original promises of what they'd actually deliver.

In this game, the object moves, but doesn't do anything to impact the player, or the other objects. We saw on several occassions where the player simply ran through falling material, and kept on going. The objects kept falling the way they were, and a rotation or slight movement in another direction was applied to them as they kept falling at the same velocity. We've seen better than that in other games already.

Basically, I'd fake my way through it, and provide a similar, or possibly better result given enough time and a team of people to make it happen.

I hope that makes what I'm saying more clear.

What it boils down to, is that despite all the power of the cloud, the local hardware is still to reliant on moving those object to make them useful.

GrubsterBeater2334d ago

It really bothers me that you keep putting the % symbol in front of the number, as opposed to the way that normal people use it. (eg. 100%)

That’s all.

DragonbornZ2334d ago (Edited 2334d ago )

@Rain
Yeah it's interesting. That's the thing about game development - faking using less expensive solutions to get a better result. It's why people kept comparing Red Faction to Crackdown 3, because even though it's doing way way less in terms physical calculation it's doing a lot to mask its shortcomings and the destruction in the end looks more layered.
Not sure why they didn't try and implement some of those tricks. There's multiple reasons I can think of as to why they went the route they did with the simplistic destruction on the visual front, but I do agree that its lacking in that aspect. It is disappointing they decided to essentially brute force it to an end result of chunks of mass physics, because while it's impressive because of the power at their disposal, visually it looks less like buildings being destroyed and more like Lego buildings being destroyed.

In terms of gameplay, I think the destruction does what it needs to do personally. I dont really care for the word "promised" as games change throughout development and CD3 has had a long time to do so. Debris was indeed supposed to damage players, but characters didn't even have a jetpack in the tech demo, nor Crackdowns signature lock on aiming. That and the added manueverability would make debris damage an annoyance to players, because the focus is to outmaneuver your opponents while using a destructable map to your advantage. You can't do that at the fast pace of the gameplay if every possible act of destruction would damage the player. The destruction is pretty simplistic looking, but its intricate enough to where players can create structural advantages during gameplay.

Despite its shortcomings I keep saying it's impressive because tech-wise, physical calculations of the destruction isn't all they had to account for. If so, we'd have seen way more games take physics to this degree. I remember reading something funny as hell about the destruction during development. Something about the synchronization between players sending the destruction haywire I believe. Take that with a grain of salt though honestly, I'm gonna have to try and find it.

Also the game is chaotic as hell, but I've seen that interactivity with the rubble in some instances, and in some I haven't. It's odd.

@Grubster
Damn. I was so busy typing a novel I didn't even realize.

2334d ago
Omegasyde2334d ago

lol at Your “tl;dr”

Its still too long, so I didn’t read it.

DragonbornZ2334d ago

@blue25 @Omega
Shhh quiet kiddies, me and rain are having a conversation.

rainslacker2334d ago

@Dragon

I think it's a technical achievement as a proof of concept. But to me, it seems more like it's just that. A proof, not a full implementation.

If I had to guess, they may have wanted to make it more advance, and have the cloud do more with the debris, but it's gotten to the point where MS needs to release the game, so it went into code lock when they had something that could be said to be using the concept in a way that does what they said on a basic level. Any optimization or improvement to how it works within the game got put on the back burner, or scrapped altogether.

I realize that games change all the time during development, and while "promised" may be the wrong word to use, they made it seem like we'd get a lot more out of the destruction than what we actually got.

If its a matter of that it didn't work within the game play mechanics or design of the game itself, then the scope of the project was misappropriated. One article said that they had this tech idea they wanted to implement, and they just said, "Hey, lets try that with Crackdown".(paraphrased from the report). While that's a reasonable thing to do, it's usually on the devs, and the producer to then analyze if the new design principals will work within the scope and confines of the game itself. If it didn't, due to the chaotic nature of the game play, then it needs to be reassessed if it's practical, or change the scope of how the new tech is used within the game. You can't add a major thing like this, and not adjust the game play to suit, without expecting a lot of headaches when it comes to game balance issues.

Cloud destruction probably delayed this game well beyond what would have been necessary had it used more traditional models. The amount of money spent on getting it to work in the way it did would have greatly increased the budget for the projected sales of a game like this. It got the game more attention, but while doing so, made it so the tech itself gets more scrutiny, and with a lackluster showing, it delays people's desire to see it done more, or better in the future. Devs and pubs may be less biased, and may see better practical applications for it, but without consumer demand, it takes ambition of other parties to show why it's needed to the general consumer.

DragonbornZ2334d ago

@rain
I can see that; I think it lies somewhere in the middle. Them wanting to include more, but MS wanting them to release seems like a possibility as it has been 5 years. Especially since they only got the tech working properly about a year ago. I think they may have had more than they could handle, well, in a "normal" development cycle.

The change through development thing; idk I still have the same opinion, but understand the disappointment.

I can't recall the feature from the article your'e talking about, but I feel like they've tailored the destruction to suit Crackdowns gameplay.

I realize they want the gameplay to be different than past games, but if they kept the same gameplay from Crackdown 2 (my example disregarding how it would affect the single player) and maybe slowed the movement speed a tiny bit, they could've shaped the destruction more around tighter engagements where the damage from debris would come more into play, and dropping floors on people would matter more. Because right now it's easy for a player to boost around buildings and hop from one to the next, really making destruction useful for outmanuevering your opponent, which is still cool, because that does add depth to gameplay, but it's so fast that other factors that could've mattered really don't.

Again though, Single player would probably suffer. Even with the evolved movement people say it's too similar to bits predecessors, and I imagine slower gameplay is the last thing they want to present to fans of the past games.

+ Show (13) more repliesLast reply 2334d ago
2334d ago
crazyCoconuts2334d ago

It was just an MS distraction when people were talking about PS4s power advantage. That propaganda campaign is obsolete now...

rainslacker2334d ago

Because the local hardware still has to do something with all that data. It won't do more than it can do. Just because you can process millions of variables a second, if the system can only handle applying those variables to a thousand objects, then a thousand objects is the limit.

The way they did this was just start the destruction part on the cloud, but it was still up to local hardware to update all those objects movement variables, which isn't overly complex, but there is a hardware limit.

OffRoadKing2334d ago

So when the game does poorly and the reviews say the destruction is limited they can say well we told you we only used a fraction of the power.

+ Show (4) more repliesLast reply 2334d ago
LoveSpuds2334d ago (Edited 2334d ago )

Still waiting for the power of my OG Xbox to be tripled via cloud implementation, I'd sure appreciate an update on the progress of this project from Phil Spencer, given he was the one who promoted it.

The Wood2334d ago (Edited 2334d ago )

C'mon now. . .Phil is impervious to criticism because he's done so much this gen. . . . . . . . . Leave him be

AmUnRa2334d ago

You forgot something like this 😋

2334d ago
Thundercat772334d ago

Sorry pal but you have been lied like so many others.

LoveSpuds2333d ago

You know, you could look yourself!

https://www.mcvuk.com/conso...

https://www.tekrevue.com/mi...

I also watched an interview back around 5 years ago where Spencer himself indicated that Xbox One performance would outstrip PS4 once Cloud implementation was properly integrated.

The Wood2333d ago (Edited 2333d ago )

Oh. . . No thanks for the link you were given slavish. . That's not very sportsman like is it. . . .how disappointing. Predictable but disappointing.

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cliveo322334d ago (Edited 2334d ago )

The cloud is like them people who say the world is going to end every month both BS had years to tap the cloud and its still rubbish tbh maybe 5 to 10 years from now there may be something to empress us with i think it has a future but a long way off ....

Valkron12334d ago

“Empress” is the female equivalent of emperor. Please learn proper punctuation. I wouldn’t have mentioned it but you refused to use a single period during one run on sentence then ended it with four periods in a row. Unless you are just trolling a grammar Nazi, if so, well played! 😁

cliveo322334d ago

No never went to school never had the chance

Show all comments (130)
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Any multiplayer online game that doesn't launch with crossplay is a big skip from me...

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