Eurogamer writes: "Wrestling games have long been dominated by one brand - WWE - and that's meant there's only been room for one wrestling videogame series - the one officially endorsed by, and licensed from, the WWE. Yet SmackDown has been treading water for several years, bloating its back-of-box claims with lots of peripheral fluff but doing little to address the fundamental flaws in its now-creaky game engine.
TNA iMPACT! wreaks havoc on my spellchecker, and now hopes to land similarly painful body blows on THQ's lumbering franchise behemoth. Based on the televised rival to Vince McMahon's gaudy carnival, the pace is faster, the glitz a little less overbearing and the wrestlers themselves...well, they still have mullets, growly voices and tight pants. One step at a time, eh?"
Warhammer: Battle March launched back in 2008, and offered an interesting take on console RTS after a successful PC release.
James writes: "The wrestling portion of the video game market has been dominated by WWE (formerly WWF) for years now, fighting off their biggest rivals WCW in the process. There was another who tried to dethrone the leading brand in the late 2000s though, when Total Nonstop Action Wrestling (TNA) took their popularity to the next level with the release of a wrestling game. Ten years after the release of TNA Impact!, it’s time to look back at whether it was a success. Did TNA Impact! whip up a storm in the world of gaming like a hurricane coming through to leave a lasting legacy, or was it more of a failed attempt at cashing in on the rapidly growing promotion?"
Baja Edge of Control coming digitally to Xbox One, PS4.