250°

‘Anthem’ Still Broken, EA Says 24 Hours After Reporting it Fixed

About 24 hours after assuring fans that the main issues impacting the VIP demo for “Anthem” were resolved, Electronic Arts is now saying that it is continuing to work to fix those same …

Gaming4Life19812330d ago

Yea I get stuck on the loading screen and I really wanted to play this game.

Pantz2330d ago

It was more of a beta than a demo it seems. Still I had fun with it. Couldn't log on the first day. Day 2 and 3 got stuck on the loading screen multiple times. I really liked it though. Hopefully this helps them fix some things before the full release.

tar_tar072330d ago

I can get on but when I die, I never respawn. I have to be honest and eat some words. When I played it, it was actually pretty fun. The best part was flying. But man it’s buggy! Hopefully it gets worked out

sprinterboy2330d ago

Get to try it out nxt week and I'm interested for sure but after watching angry Joe today play it I noticed some of the big bosses don't really move, like they stay in one spot? Is that normal? As that would be a big no no for me. I guess I'll find out nxt week.

kevnb2330d ago

I kind of figured it would be like that, to do a game like this properly you need more dev time than ea would give.

Eldyraen2330d ago

Only big bosses I didn’t see move were the titans or whatever (stone golem guys). The other bosses moved but to designated areas before fighting again. Something like the Fallen Walker tanks, but don’t stand still the whole time—closest comparison really.

All others move to some degree but they need to have scripts where they don’t stand in the open for as long as some do (hover Elites—they move but are easy to popshot because once they hover it’s basically a turret for the duration until they move again—even with shields).

It’s easy to just make videos of when enemies stand still though, you just cut out all of them actually moving and edit for complaint purposes. That said, the ai isn’t perfect especially as they will switch targets (the running in circle bits,or enemies bump into each other like collision issues). Some of it was Taunting skill based too (they mention it in the video).

It’s basically Mass Effect Andromeda gameplay (best part of that game though), mixed with Destiny and given Ironman suits. If it doesn’t sound interesting than naturally you won’t like it.

“Grimoire” lore is literally the same way they used additional Lore in every Mass effect (Codex). You’ll find out basics in game however, but this “demo” is basically just throwing you in mid-game and doesn’t revolve heavily around the main quest (feels like a friendly character side quest in a sense—like a Companion mission betweenness main storyline basically).

JeffGUNZ2329d ago

I didn't get any Destiny vibe from it at all. It played just like ME Andromeda with a jet pack. One thing that drove me nuts is that I am not able to pick up an item and open it in real time. You have to either exit expedition or finish the mission before seeing what you got. You also can't swap gear or weapons unless you are in the forge which is frustrating to me. I mean things like this would probably be updated when the game is live and feedback is coming in, but I don't like not being able to change on the fly depending on the encounter. The game was pretty fun, but it wasn't addicting, I really was hoping it would be. Perhaps all the issues with this demo, meaning the bugs/connection issues, hindered that.

Eldyraen2329d ago

Destiny bit is mostly the online basics: it is largely a social coop based game. They’ve said the story is ”soloable” but you probably need to watch your difficulty as they can throw a lot at you at times. A lot of general “mmoShooter” standard things in other words.

KillBill2330d ago

For sure that King Kong thing moved. It was fun taking it out on my own. Of course my fun was taitnted with all the bugs that made most of the demo time a waste.

+ Show (1) more replyLast reply 2329d ago
PhantomS422330d ago

Not a good sign with less than a month until release =/

rdgneoz32330d ago

One reason why it's good for companies to test out online games with a huge amount of people before release. Fix all the bugs with connections before the game comes out.

PhantomS422330d ago

Of course but there are so many problems that were even stated being in the closed test last month that clearly haven't been fixed. The game is clearly not ready for release and Bioware/EA are shipping it next month which is not going to be good for the game or Bioware.

JeffGUNZ2329d ago

True, but this released clearly as a demo, not a beta. Demos are typically a clear representation of the final product. If this is it, yikes.

Show all comments (26)
90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro2d ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj2d ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H92d ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj1d 13h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

ZeekQuattro1d 9h ago

Not even a full week of sales either.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

Read Full Story >>
videogamer.com
Jingsing2d ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.