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The Mac That Helped Build the Xbox Rides Again

The original Xbox, released in 2001 by Microsoft, was notable for being built out of largely off-the-shelf PC components. With a custom Pentium III CPU and IDE peripherals, the console was much closer to a contemporary desktop computer than any of the dedicated game consoles which had come before it. Which of course makes perfect sense if you think about it. Microsoft would want to use technology they were intimately acquainted with on their first foray into gaming market, and if there’s anything Microsoft knows better than forced system updates, it’s x86 computers.

But for their follow-up system, the Xbox 360, Microsoft decided to go with a PowerPC processor they co-developed with IBM. Naturally this meant they needed PowerPC development systems to give to developers, which is how Microsoft ended up briefly distributing PowerMac G5’s.

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hackaday.com
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Razzer838d ago

PowerPC: Good riddance

rainslacker838d ago (Edited 838d ago )

It had its advantages for the time, but those advantages are mostly mitigated now. The reduced instruction set actually required more code for the developer, but in low level programming the advantage of one over the other is pretty negligible. GPU compute still run on a reduced instruction set principle, so its not like it's completely gone.

Power PC didn't have to be a closed system, it's just that Apple made it that way, and there were no other commercially viable PPC releases to make it a real competitor against x86.

Razzer838d ago

The personal computing world is better off under the x86-64 umbrella. I think that has been born out true across the multiple platforms that have benefited from moving away from PowerPC.