260°

Mortal Kombat 11 for Switch is Not being developed by NetherRealm

Sub-Zero would be proud to know that Shiver Studios, not NetherRealm Studios, is in charge of the Mortal Kombat 11 Switch port.

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nintendoenthusiast.com
PapaBop2337d ago

Isn't that how the PC version of MK X got screwed up at launch at least?

Gemmol2337d ago

Switch don’t have to worry it’s not that team doing the work and if you read the article just like the new doom game it’s being built right next to the game like the developer said there is no lead sku

EddieNX 2337d ago (Edited 2337d ago )

It's going to be exactly the same game it's even 60fps. The geometry has been slightly reduced on switch and probably resolution as well. Other than than its EXACTLY the same game. The gameplay with a pro controller on the TV will be the same as other versions (duuhhh).

Anyone who says he Switch version is "inferior" is just being a hater. It's going to to be the portable version and exactly the same game.
Portability is a thing and no , a laptop isn't the same for gods sake.

Totally understand people preferring to get it on their PS and XB but that doesn't mean the Switch isn't going to have a brilliant portable version of the game.

Segata2337d ago

That was High Voltage. Different team but still questions remain how well it will run. Thankfully UE4 games are not difficult to port to Switch.

AnubisG2337d ago

If you have a choice, don't get this on Switch. It will be the most inferior version. If you only own a switch than you have no choice.

Gemmol2337d ago

if you want to play this game on the go do not get it on any other system those are the inferior version

see how easy it is

Skuletor2337d ago

Switch or Laptop, they'll probably have Android and IPhone versions too like MKX did.

2pacalypsenow2337d ago

Or just play it on a laptop?

Weeblordbad2337d ago

Sicksincesix:

You must realize MK and injustice on iOS and Android have zero in common with the console versions right!? Are you this stupid naturally or were you dropped on your head?

King_Noctis2337d ago (Edited 2337d ago )

You guys seriously bring gaming laptop everywhere you go? How is that convenient? Or are you guys gonna say the laptop will fit in your backpack?

That is just a stupid excuse to hate on the Switch. Oh and the mobile version of those games are just downgraded F2P bs. Good luck playing those.

+ Show (1) more replyLast reply 2337d ago
MoshA2337d ago

I didn't get a Switch for disgusting downgraded multiplat ports. I got it for indies, metroidvanias, emulators and Botw, Fire emblem and Bayonetta.

Hardiman2337d ago

Not sure why you got down voted because that makes s lot of sense! I got a Switch for Ninty exclusives not downgraded ports. I get third party titles on PS4

maximumspidey2337d ago

i wish more switch owners were like this but they're all just port begging on the go praising nintendo ass kissers

SurgicalMenace2337d ago

On the go or not, as long as Nintendo continues to develop their consoles behind the curve they will never become viable amongst serious gamers again. Think about it; for every first party game that does well, there are a large volume of AAA 3rd party games that do well also. Without the option to play those 3rd party games, Nintendo, will continue lack any lasting appeal to the gamers desiring to play them.

Even with more than one system, if there are 30 great 3rd party games not on the Switch, that's 30 reasons not to make it your choice of play. JS

Benjaminkno2337d ago

Graphics are becoming irrelevant and really always have been.

Otherwise you’d be telling people to get on PC

Your version will be inferior.

Troll

AnubisG2337d ago (Edited 2337d ago )

Oh, did I hurt your feelings? Since when are graphics irrelevant? Ever since gaming has been a thing, people always talked about graphics. Yes, PC version will look the best but the Switch version will look the worst. Stating a fact is not trolling.

I'm sorry that your feelings are hurt by the truth. You need to toughen up.

Benjaminkno2336d ago

No, I’m pretty sure your feelings are hurt because you can only boast better graphics than a hybrid console.

You don’t have the best graphics, and you don’t have portability.

You’ve got a comment thread of you embarrassing yourself and it’s rather fun to watch.

AnubisG2336d ago

🤣 the irony with you. I'm perfectly comfortable with what I have.

You on the other hand sound very butthurt. It's ok, everything will be alright!😆

+ Show (2) more repliesLast reply 2336d ago
thatguyhayat2337d ago

Didn't this happen before with mortal kombat 9 then it was cancelled? Or X cant remember

PurpHerbison2337d ago

This is actually a huge slap to the face of Switch owners. Does the install base not warrant a proper MK11 done by NetherRealm? We all know what happened when they outsourced the PC version of MKX.

Neonridr2337d ago

Shiver Studios is working closely with NetherRealm on this title. It's not like they are just letting someone run with it and they wash their hands clean.

Bleucrunch2337d ago

no its not a slap, the switch is the weaker console and most people will get it for PS4 and Xbox as they have the better and more consistent community...I have all three consoles, there is no way I would get this game for the switch...Nintendo made that choice and cannot expect to have a lot of 3rd party games be as good on the switch as on the other consoles.

Nintendo cannot have it both ways...there is a cost to pay with a system like the switch...

generic-user-name2337d ago

Perhaps if Nintendo didn't output an underpowered handheld they would have been able to port it themselves.

Segata2337d ago

This is the first calling it underpowered handhelds when in fact it's damn beefy for a handheld and more powerful than Wii U. What did you expect a portable PS4 for $300? You're delusional.

2337d ago
generic-user-name2337d ago

@Segata @ DJK1NG

Yeah, it's powerful for a handheld, but it's also Nintendo's 9th generation home console, and in that regard, it is underpowered. Same way the Wii and Wii U were.

2pacalypsenow2337d ago (Edited 2337d ago )

No, most multi platform titles under perform on the Switch.

maximumspidey2337d ago

fuck them switch owners. they should've known better

+ Show (2) more repliesLast reply 2337d ago
King_Noctis2337d ago

The joke should be on you for not reading the article.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai6d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack6d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga5d ago (Edited 5d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos5d ago

Sony's not paying the price its workers are.

z2g5d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh5d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg5d ago

People needed to buy the first game! And not at 20$

neutralgamer19925d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole5d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog5d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 5d ago
-Foxtrot6d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT5d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel15d ago (Edited 5d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog5d ago (Edited 5d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel14d ago (Edited 4d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

6d ago
Obscure_Observer6d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing695d ago

Jim Ryan got fir—err I mean, retired.

anast5d ago

Jimmy followed Phil's advice.

5d ago
raWfodog5d ago (Edited 5d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot5d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog5d ago (Edited 5d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate916d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly475d ago (Edited 5d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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