Uncharted 1 could have been a widely different game if not for Gears of War, which inspired the developers to completely revamp the controls.
Wow, who would've thought gears influenced uncharted
This is pretty old news. Was stated soon after the release if uc1 back in tge day. It was also supposed to be a different theme in terms of adventuring, something about subterranean something or another. Game was in development before gears released, but Sony decided they wanted a cinematic cover shooter so they changed some elements
I heard it was supposed to be more TR like but I didn't know gears influenced them to change it
“Naughty Dog Changed It After Gears of War” I knew it.
so it's TR + Gears At least the fans now know that. heard it strait from them.
I don't recall them saying "like TR" back then. It was more along the lines of a subterranian adventure game, which I guess could be what TR is like for the most part. At least the originals for that time were like that. And yeah. Sony asked them to make it a cover shooter because of the success of GeOW. I don't know how much changed overall. But the setting and specific genre changed. It's been a while, but I recall it was supposed to be more fantasy like, with magical stuff and what not.....maybe some elfs. But again, it's been a while, and I can't recall the specifics, or if I'm thinking of a different game. I remember they said underground and adventure game though.
so basically TR is itself plus gears. cause that's who they should be thanking.
I don't understand Gears and Uncharted released the same year and were shown off for the first time within the same year, even when Uncharted was shown off it still had the same cover system before they revealed it once again.
@-Foxtrot Incorrect on both counts. Gears of War (on xbox 360) released in Nov. 2006; Uncharted released in Nov. 2007. The first trailer for Gears was E3 05, whereas Uncharted was E3 06. https://www.youtube.com/wat... https://www.youtube.com/wat... Well, it's not like TR: Legends didn't have a cover system either. Even from that E3 footage, it's not hard to see what isn't on-screen which could've been implemented (as we don't know the timeline of all their prototype phases here). Details like in-game cover-to-cover transitions are noticeably lacking and it's hard to get a good grasp on what vertical slice/cutscene when gameplay was shown that I don't recall in final build. You just get snippits of gameplay so you're jumping the gun in saying "well they had the same gameplay back then."
Those who knew it did. But, really, games inspire other games. Not hard to believe.
No ish, but I wouldn't have thought gears would've. It's like someone tell you NBA 2k influenced Mario. Lol maybe I'm the only one that would find that shocking.
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This is old news. Naughty dog clearly stated gears of war was one of their inspirations along with killswitch, tomb raider, Indiana Jones, and serial pulps.
It's news to me
Id take a new killswitch any day
When it first came out people called it dude raider with gears of war gunplay.
lol at those that say Gears of bore. Has anyone noticed that Sony mainly only has single player story driven games. And Microsoft has multiplayer games. If you think of Gears of War as Mortal Kombat with guns you will understand the appeal of the Gears series. Gears of War is extremely fun online.
Gears had a lot going for it, especially when it first came out. Had a dark theme which was kind of tense at times. Fun game play. Was a technical masterpiece. Half decent story. Good cinematic presentation. More than MK with guns, I think it had a strong western action movie theme to it which attracted a lot of people to gaming, which they may not have spent much time looking at during the PS2 days, since a good number of the high profile games were more anime oriented. I'm not into the space marine motif for most things. I can enjoy it at times if the story is really good. But that is really the only thing that kept me from loving the game. Everything else about it was great.
Gears 1 was good but it never progressed as a single player game they just slapped multiplayer stuff on it and that’s why it grew but the single player suffered because it was just another mode
Not anymore. Infamous, Horizon, Days Gone, Ghost of Tsushima and Spider-man show that they are heavily investing in open world games.
Sony boys can’t accept that one of its best exclusives is influenced by gears of war. Why is that a big deal lol. So many downvotes like why
Most Sony fans that followed this game since the beginning already knew this. It was a pretty big topic back when this game released, because the devs stated explicitly that Sony asked them to change their design to be more like Gears, because Gears had released, and was extremely popular. Been a while, but i don't recall them specifically citing it being like TR, but that may have been part of it. To me, while they're both cover shooters, I wouldn't say they feel the same, and it's influences really stop there. About the only thing they borrow from Gears is the genre, and maybe the cinematic part, although ND really upped the bar in terms of what a cinematic experience standard should be.
Ironic that so many of them want MS to leave this industry isn't it?
@Ima Why Ironic? Gears was made by Epic, not MS. If MS didn't pay to make it exclusive, it still would have released.
rainslacker And? Still a xbox exclusive. One that MS published and one that they were betting a lot on considering that they doubled the ram of the 360 just for it. An exclusive that didn't just affect Uncharted but also other games that Sony's studios were developing at the time.
Your comparison makes no sense. You should just do more research. This isn’t news st all.
Especially in only a years time since they released 12 months apart Usually game overhauls would take much longer than that.
Well known fact that xbox shooters, mainly GeOW had a influence in Uncharted. @ rainslacker Uncharted was supposed to be a tolkienesque fantasy game. That is until Sony told not just ND but all their studios to make more realistic games due to how successful Xbox shooters were at the time. https://www.gamesradar.com/... "the big push from Sony, not just at Naughty Dog but at all of Sony's development companies at the time, was to craft games for PlayStation 3 that were much more realistic. The pressure from Xbox's success with gritty shooters was a very real force on our direction at that time
Yeah, I knew it was something like that about what the content was like. I just couldn't remember the exact descriptions they used.
Wow. Thank you, Gears of War. I can’t imagine what Uncharted would’ve been like had ND not looked at Gears of War & been inspired. I had some good times with Uncharted:Drake’s Fortune. My first PS3 game back in early 2008. It was between that & Heavenly Sword. Guy at the store kept saying “Heavenly Sword is pretty cool” I’m like, that’s good. But I’ll take that Uncharted lol. One of the best decisions I’ve ever made lol. Now my favorite franchise of all time.
My top two franchises in gaming. GEARS AND UNCHARTED. Top of the line.
And yet you get some Uncharted loyalists who scoff at the new Tomb Raider for taking inspiration from UC. Yet, UC was wholly inspired by a handful of games before it, including OG Tomb Raider. Its okay to take inspirations from other games, it's all how you make it your own at the end. Hence why straight knock offs never make it as big as the game they are inspired from unless they tweak it enough to be different.
Unearthed FTW LOL!
May be that's why Gears is the only game I like from Xbox and actually had bought a Xbox for this game... Can't wait to play Gears 5. UNCHARTED and Gears are one of the very best games out there ..
I’m glad to hear you enjoy Gears! And I agree on Gears and Uncharted.
Tomb Raider, Killswitch, Gears, and Uncharted influenced each other and made each game better than what it would've been if it didn't have those influences. End of story. Stop fanning the fanboy flames.
? Who fanning flames no one is fanboying in this thread. Boy I tell ya Insecure people will pull ish out of thin air. Wait, is that why I have downvotes? Lol wow you people are something else
6 months before release? I tought the game released in Nov. 2007 and that the E3 2006's trailer already had cover/shooting in it. Anyway props to Gears it is true that the gameplay was awesome
very VERY old news, but don't think it was as brief as 6 months before release as the E3 2006 trailer showed off the cover based mechanics and plenty of shooting which was about a year and a half before release in Nov 2007
Yeah disagree with facts lol https://www.youtube.com/wat...
I think the footage you showed doesn't prove the cover system is what was implemented for the official release. Gears really was the game that showed us how to make a cover system and controls for it to be fluid. There were even things they didn't expect like wall-bouncing which is now mandatory for all Gears titles and would result in outrage from the community if the devs ever removed it. The footage doesn't actually look like it was gameplay tbh. Certainly looks in game but definitely not gameplay. They even said they had to change the controls and the games general mechanics so I'm not sure why you're so adamant to disagree with the developers themselves.
"I think the footage you showed doesn't prove the cover system is what was implemented for the official release" So the trailer just shows him take/in cover literally 7 times just for funzies?
@Isarai "So the trailer just shows him take/in cover literally 7 times just for funzies?" Couldn't read past the first sentence could ya? Here's your answer: "The footage doesn't actually look like it was gameplay tbh. Certainly looks in game but definitely not gameplay." I'm saying this footage was pre-rendered.
can read just fine, and my statement still stands, even if a target render (which it is and i know that) the entire point of target renders is to show off what to expect from the game and it's mechanics, and what does the game show? Shooting, running, melee combat, lots of jumping/climbing/swinging, and TAKING COVER. That's like looking at the target render for Killzone 2 they showed and saying "well shooting isn't actually confirmed to be in the game"
"can read just fine, and my statement still stands, even if a target render (which it is and i know that) the entire point of target renders is to show off what to expect from the game and it's mechanics" Sorry but I need you to re-read your own comment saying that it showed "cover based mechanics". If it's a target render then there are no gameplay mechanics. It's more or less animations at that point with no input from a player (in the way that would make it gameplay). "That's like looking at the target render for Killzone 2 they showed and saying "well shooting isn't actually confirmed to be in the game" No, it's not because we're not speculating on what Uncharted is going to be. Terrible analogy. You're for some reason telling people that the cover-based mechanics that were in the finished product were always there, and the developer is telling you otherwise.
Gears of war 1 was a legendary game , I was a die hard sony fanboy back then and my bro brought home a 360 around the time gears 1 released and since then I stopped being a fanboy because of that one game I saw the good in all systems.I was like 15 then
I was 20 at the time, and its the first game that made me want to play online against other players. The game was very raw filled with testosterone lol. All systems have their gems, these two series are must play for me, I've also had to throw in Last of us in there, and have long awaited a fable sequel.
Ironically I'm playing through Gears 4 now on INSANE to gear up *fufufu* for GEARS 5
Gears had a pretty good cover system, I can see the similarities. Good for them, changed it up just enough to make all the haters calling uncharted a tomb raider ripoff sound like idiots.
First time I saw Uncharted the first thought I had was "that cover system is just like gears". Both were amazing games.
Well no wonder Drake looks like he's shooting way off from the center of the screen the whole game. It's my only complaint with Uc1. He looks like he's aiming diagonally past his target which should be centered with his arm. I guess ND still needed time to master the 3rd person perspective and make it work for gunplay
Weird how last gen had shit tons of cover shooters... and this gen there is 2 Uncharted games and Gears of War 4. That's it.
One could argue that Red Dead 2 is a cover shooter.
Its because how much of and influence Gears 1 was on gaming. It revolutionized the the 3rd person shooter. Most people knew this already.
It's funny that tr influenced uncharted yet eventually tr kinda followed the cinematic third person shooter route that made uncharted famous.
Actually, Tomb Raider: Legend had third-person shooter cinematics down a year before Uncharted was released. In fact, that's what sparked the whole fanboy war between both sides with Tomb Raider fans claiming Uncharted stole stuff from their game first. People could say it started even before that with Tomb Raider: Angel of Darkness, but nobody really cares to include that in anything.
Interesting because Cliffy says RE4's third person play mechanics influenced Gears.
WTF is this article talking about Uncharted 1's coversystem had nothing to do with gears they showed the first trailer at E3 (with a coversystem) 7 FULL months before Gears of war released. Killswitch or Winback is the game they are thinking about that gears had NOTHING to do with Uncharted.
BTW disagrees don't change facts check the dates.
May want to re-evaluate your definition of facts.
Gears prototype is 2004. Originally "Unreal Warfare" at the time. https://www.youtube.com/wat... concepts were in 2003-2004. Gameplay perfected in early 2005. characters finalized in mid to late 2005. full vidoc https://youtu.be/y6oQnfBLId... gears release - November 7, 2006.
“Uncharted 1 was announced, and then Gears [of War] came out,” Pope says. “And Gears invented the modern third-person shooter.” Naughty Dog had originally begun its work on Uncharted with more of a Tomb Raider control system, Pope says, which meant more auto-rolling and auto-aiming. “Suddenly, Gears came out and showed them how to do it. So we changed everything, six months before release.”
Just goes to show how important it is for there to be competition in the gaming world.
Fond memories of Gears of War on the Xbox 360. One revolutionary game. Pretty much set the standards for cover shooters. After that every game had cover mechanics. Yeah yeah “buh buh Winback had cover mechanics before Gears!!” No one said it was the first who cares. But it did popularise cover mechanics and till this date nearly every third person game has cover mechanics.
You right to say it wasn't the first and what Gears brought to the table was perfection. They perfected the camera and not getting stuck on wall or corners. Before that it was always a mixed bag and cameras sometimes would get confused. Both games are masterpieces from that generation.
I thought this was well known. Uncharted Devs had help from Epic to make the third person shooting aspect of it.
Well thank you ND for changing it. I was a late fan and played Uncharted 4 first 'cause of a PS4 Bundle then decided to go back and play the rest. 1 was easily the worst for me and can't imagine if 2,3,4 took a similar path.
Games influenced other games. This isn't new.