Bruce Straley, game director of The Last of Us and Uncharted 4, has criticised some gameplay decisions in Red Dead Redemption 2.
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I would have included the Uncharted games as well. Good list though.
Haha it is not lost on me that two of the games in the top four were already novels before they were games
It's so amazing how the story can alter your perception of a topic based on a headline. After digging through the Twitter comments, I get the complaint that a game that's open world can feel a little off-balance when story missions kind of give you the freedom to move but are not designed to go too far off the rails. R* still is archaic in some ways, but it's still pretty difficult to bring that true cinematic experience into the open world but I think they were getting pretty close there.
He's absolutely right on this.
“They need me to do what the story requires [and] continually remove my choices. The [environment] was open [and] I had the skills, but they punished me for thinking for myself instead of rewarding me.” I feel his pain. Happened to me sometimes as well.
“I want to continue thinking of how to honor the mechanics and opportunities we’ve afforded the player-not wedging them into sequences I felt would be epic because of some story outcome”
Right on, Bruce. Can’t wait to see what he does next.
Most ironic thing I have heard this generation.
I agree with this. There were too many times when I failed the mission because I wanted to flank. I would get the "You abandoned Dutch" or some such message and the mission would insta-fail. That's bad design in an open world game.