Vane follows in the footsteps of many arty puzzle-platformers before it, but a lack of a strong voice and purpose keep it from being great.
Sector.sk had an opportunity to talk with developers from Toyko based studio Friend & Foe about their puzzle explorative game called Vane.
KeenGamer: ''Take flight through a desolate world. Transform from a bird into a boy to solve puzzles, venture through dark dungeons, and discover their secrets. Vane aims to create a minimalist exploratory experience, providing the player with plenty of freedom to delve into its mysterious environment.''
Tokyo-based independent studio Friend & Foe is proud to announce that after more than four years in development it will finally be releasing its hallucinatory adventure Vane on July 23rd, 2019 on Steam.
You know what this reminds me of? Oure, Entwined and Toren. PS4 exclusives indies that were praised for its visuals but criticized for its gameplay, and by the looks of it, Vane seems to be falling on this category. What annoys me is that the game could have been decent if the controls were improved but is almost like the devs didn't bother to test the game out.
I like indies but any indie game (usually the ones announced as PS4 exclusive) where the visuals are the only things that it has it going for might suffer underwhelming results. I hope the devs listen to the criticism and patch the game up, or else it will be forgotten like what happened with Oure, another game that suffered the same fate as Vane. I wasn't that excited for the game to begin with but this just blows.