120°

Can Ubisoft get The Division 2 right, first time?

It took a lot of effort for Ubisoft to get The Division where it is today, and with the sequel launching on March 15th, Mick Fraser wonders if they can get it right first time

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Darkborn2347d ago

I hope they do. I've been wondering when we'll see or hear more about it, and it's kinda worrying me now. I loved the first game (especially after update 1.8) and I look forward to what comes next.

fiveby92347d ago

I am skeptical as well that they will dial up the extra monetization up way too high. I think it's not a great idea to offer early access to content if you're a season pass holder or have to pay for more inventory space. I played the closed alpha. The gunplay and npc AI was very good. It's not the gunplay which is in question. It's all the surrounding monetization which Ubi milks which I am skeptical of. INo pre-order for me and probably not day 1 purchase. A wait and see.

rdgneoz32347d ago

They're selling a $120 version with extra storage space... Here's hoping they don't milk the game dry.

Elda2347d ago

I enjoyed the first,I'll definitely be buying the sequel.

CorndogBurglar2347d ago

First one was fun. The Dark Zone was a broken joke though.

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350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai1d 7h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot1d 10h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK1d 8h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack1d 6h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro1d 10h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721d 9h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1d 6h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 2h ago

$10 says it'll have the stolen artwork on it lolol

dveio1d 9h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto1d 8h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack1d 6h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

1d 8h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon5d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack8d ago

NOooooooooooooooooooooo....... ..............

mkis0077d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.