Edge: The Importance of Being Easy

By NGai Croal:

"You might say: "If you're having a hard time on medium, why not just drop down to easy?" The problem is that I don't trust most developers when it comes to the dark arts of game balance. In my ten years covering videogames, I've rarely heard developers spend much time discussing the effort that's gone into creating a compelling easy setting. I'm more apt to hear them talk about the challenges that they've crafted at the other end of the spectrum: expert, veteran, legendary, hardcore, survivor, nightmare."

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